this post was submitted on 06 Jul 2025
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[–] Alloi@lemmy.world 3 points 6 hours ago

"but black dynamite!....... i sell drugs to the community!"

[–] TheObviousSolution@lemmy.ca 4 points 9 hours ago* (last edited 9 hours ago)

I think people are overestimating what this petition is going to do. It will likely just end up in a response from the EU listing pros and cons but effectively saying "can't really do anything about it, sorry!". It's still good, even MMOs have server software gaming companies could release if legislation forced them instead of causing fandoms to die. Games are culture. They may also be entertainment, but that's culture as well. But I wouldn't hold out hope.

[–] TwinTitans@lemmy.world 15 points 19 hours ago

Well when the choice is anti consumer, too fucking bad.

[–] Nalivai@discuss.tchncs.de 39 points 1 day ago (1 children)

Anti-murder laws are cuttailing my choice! What if I someday would like to make a choice to murder someone?

[–] lemmy_outta_here@lemmy.world 8 points 20 hours ago

Yes! When I read that, I immediately thought "curtailing developer choice is exactly the point."

[–] dragonfucker@lemmy.nz 63 points 1 day ago (2 children)

Copyright was invented so artists would be able to sell their art, and more art would be made.

When copyright is protected on a product that's no longer sold, less art is made.

When a copyright holder stops selling their art, copyright protections should immediately cease, and they should be responsible for copyright obligations - releasing the source code to the public. Use it or lose it!

[–] naught101@lemmy.world 1 points 3 hours ago* (last edited 3 hours ago)

Pretty sure it was so publishers (printing press owners) could have a guaranteed profit. Those two things (publisher and artist profits) were correlated at the time. Not so much anymore. Streaming/subscription mentality is like planned obsolescence for IP.

[–] Couldbealeotard@lemmy.world 21 points 1 day ago (3 children)

This is the most level headed approach to IP I've seen. If you're not willing to use the property you forfeit it. It's a common contact for licensing rights for movies that forces a studio to make a movie or lose rights. That way people can't squat on a licence to prevent others using it.

[–] naught101@lemmy.world 1 points 3 hours ago

The same thing should apply to private property, especially in cities.

[–] MunkyNutts@lemmy.world 3 points 20 hours ago

A good book on this is: Free Culture: The Nature and Future of Creativity by Lawrence Lessig

[–] dragonfucker@lemmy.nz 8 points 1 day ago

Sony has to make a Spiderman movie every few years even though DVDs of the old ones are still being sold, but Ubisoft can just delete games forever and they can never be played again.

[–] vxx@lemmy.world 11 points 23 hours ago* (last edited 23 hours ago)

It needs way more people, because I guess a lot of people from all over the world used VPNs to sign the petition and will get nullified.

So if you planned to do it, don't, you will hurt your goals more than you're doing an good.

[–] Almacca@aussie.zone 37 points 1 day ago (1 children)

"... curtail developer choice" - This from a bunch of people for whom the term 'executive meddling' was created.

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[–] Thcdenton@lemmy.world 31 points 1 day ago
[–] JackbyDev@programming.dev 37 points 1 day ago

Uh, yeah, that's the point of all regulations. To make you not pick bad things.

[–] TabbsTheBat@pawb.social 340 points 1 day ago (4 children)

Companies would still be cutting flour with chalk if they had their way. "It's limiting blah blah blah" that's the point you corpos, consumer rights are about the consumer not the bottom line

[–] Kyrgizion@lemmy.world 93 points 1 day ago (14 children)

Not to mention that studios like Larian have proven that it's entirely possible to make a blockbuster game without teams of 400 heads, changing direction and leadership every few years and laying off the people who made the product in the first place. They really seethed at that one, so many salty comments lol.

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[–] Shanmugha@lemmy.world 49 points 1 day ago* (last edited 1 day ago) (1 children)

Developer choice, ha-ha, very funny. I am not familiar with the industry and still feel safe to bet most of them (edit: actual software developers making games) just want to get enough money for doing what they can do without too much stress/disgust and also most of them don't have a desire to see their work die just because some manager decided it is time to make some other games instead

[–] echodot@feddit.uk 16 points 1 day ago (3 children)

I bet they're really pissed off with ubisoft right now. They basically started this whole movement by being so egregious with The Crew. Less than a month before they shut the servers down the game was still on sale for the full price that it had launched with.

Granted it was shut down because it was the most mediocre game ever made but that still isn't an excuse.

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[–] AceFuzzLord@lemmy.zip 67 points 1 day ago

Whenever a large games company talks about "developer choice" you know they're referring to one of a few things:

  1. Think of the shareholders!
  2. Think of the rich CEO who adds zero value to the company!
  3. The people don't know what they want and therefore we need to tell them exactly what they want and need!
[–] Decq@lemmy.world 267 points 1 day ago (52 children)

This is just pure fabricated bullshit. They themselves started limiting options. Remember the old days where you could host your own server with basically any game? They took that away, not us. So they themselves are 100% responsible for this 'uprising'. Besides they could just provide/open-source the backend and disable drm. Hardly any work at all.

But of course it's not about that. They just try to hide behind this 'limits options' argument. But they simply don't want you to be able to play their old games. They want you to buy their latest CoD 42.

[–] FreeLikeGNU@lemmy.world 4 points 20 hours ago

I remember the "old days". That was when dialup internet was still popular and running a server usually meant it was on your 10Mb LAN. When we got DSL it was better and you could serve outside your LAN. This was also the time when games had dark red code booklets, required having a physical CD inserted or weirdly formatted floppies (sometimes a combination of these). You could get around these things and many groups of people worked hard at providing these workarounds. Today, many of these games are only playable and only still exist because of the thankless work these groups did. As it was and as it is has not changed. Many groups of people are still keeping games playable despite the "war" that corporations wage on them (and by proxy on us). Ironically, now that there is such a thing as "classic games" and people are nostalgic for what brought them joy in the past, business has leapt at this as a marketing opportunity. What makes that ironic? These business are re-selling the versions of games with the circumvention patches that the community made to make their games playable so long ago. The patches that publishers had such a big problem with and sought to eradicate. This is because the original code no longer exists and the un-patched games will not run at all on modern hardware and the copy-protections will not tolerate a virtual machine. Nothing has changed.

We can even go back as far as when people first started making books or maps that had deliberate errors so that they could track when their work was redistributed. Do the people referencing these books or maps benefit from these errors?

Why do some of us feel compelled to limit knowledge even at the cost of corrupting that knowledge for those we intend it for (and for those long after who wish to learn from historical knowledge)?

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[–] bungle_in_the_jungle@lemmy.world 155 points 1 day ago (1 children)

Lol. We're gamers. We know that if we encounter enemies we're going in the right direction.

[–] Railcar8095@lemmy.world 66 points 1 day ago (2 children)

Still trying to find the right direction on animal crossing.

[–] FooBarrington@lemmy.world 48 points 1 day ago

Towards the bees!

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[–] umbraroze@slrpnk.net 73 points 1 day ago* (last edited 1 day ago) (2 children)

This initiative sure would make things more complicated for the game publishers, yes.

Because they're currently not doing the bare minimum.

If they weren't so accustomed to not doing the bare minimum, maybe they would have different opinions! Just saying.

Edit: Just signed the petition. Didn't think this was necessary before because, as soon as I heard of it, Finland was already top of the list percentage wise. But I did sign it, just for the hell yeah of it.

[–] Klear@lemmy.world 41 points 1 day ago (1 children)

It's not just for the hell of it!

Invalid votes will be removed when it's time for the final tally, so the initiative needs a solid buffer to still he over a million after.

There's been a talk of some people using bots to inflate the numbers in a misguided attempt to help the initiative, so every vote is still very welcome.

Also, I kinda want to see just how high Finland can go above the threshold.

Tell your friends!

[–] Duamerthrax@lemmy.world 3 points 20 hours ago (1 children)

I wouldn't be surprised if the game industry isn't also using bots to inflate the numbers to make people procrastinating not feel the need to contribute and make the petition look less valid.

[–] Klear@lemmy.world 1 points 20 hours ago (1 children)

Eh, doubtful. The initiative got a shitton of extra coverage as it was nearing/reached the goal. They would have preferred if it went a lot slower.

[–] Duamerthrax@lemmy.world 2 points 20 hours ago

Major game publishers aren't known for their good ideas.

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[–] qarbone@lemmy.world 91 points 1 day ago (2 children)

Why are publishers speaking for devs about how much choice devs would have? Why not get devs to speak?

[–] Psaldorn@lemmy.world 35 points 1 day ago* (last edited 1 day ago)

Because sometimes publishers like to be the ones cuetailing dev choices

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[–] skisnow@lemmy.ca 123 points 1 day ago

"curtail developer choice" is such a weak argument because you could equally apply it to literally every piece of regulation ever passed. Of course it curtails choice, that's almost the dictionary definition of an industry regulation.

[–] Doorbook@lemmy.world 13 points 1 day ago

When you work hard to create a consumer economy, the first rule is, don't piss off the consumers!

[–] TheGreenWizard@lemmy.zip 29 points 1 day ago (1 children)
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[–] noxypaws@pawb.social 57 points 1 day ago (1 children)

Curtailing developer choice is rather the point, no?

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[–] Empricorn 58 points 1 day ago (1 children)

Giant corporations have proven no amount of profit is too much. There needs to be some guardrails. And some form of preservation of the games your loyal customers have enriched your company to access.

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[–] sugar_in_your_tea@sh.itjust.works 78 points 1 day ago (19 children)

The original article completely misrepresents the initiative:

We appreciate the passion of our community; however, the decision to discontinue online services is multi-faceted, never taken lightly and must be an option for companies when an online experience is no longer commercially viable. We understand that it can be disappointing for players but, when it does happen, the industry ensures that players are given fair notice of the prospective changes in compliance with local consumer protection laws.

Private servers are not always a viable alternative option for players as the protections we put in place to secure players’ data, remove illegal content, and combat unsafe community content would not exist and would leave rights holders liable. In addition, many titles are designed from the ground-up to be online-only; in effect, these proposals would curtail developer choice by making these video games prohibitively expensive to create.

...

Stop Killing Games is not trying to force companies to provide private servers or anything like that, but leave the game in a playable state after shutting off servers. This can mean:

  • provide alternatives to any online-only content
  • make the game P2P if it requires multiplayer (no server needed, each client is a server)
  • gracefully degrading the client experience when there's no server

Of course, releasing server code is an option.

The expectation is:

  • if it's a subscription game, I get access for whatever period I pay for
  • if it's F2P, go nuts and break it whenever you want; there is the issue of I shame purchases, so that depends on how it's advertised
  • if it's a purchased game, it should still work after support ends

That didn't restrict design decisions, it just places a requirement when the game is discontinued. If companies know this going in, they can plan ahead for their exit, just like we expect for mining companies (they're expected to fill in holes and make it look nice once they're done).

I argue Stop Killing Games doesn't go far enough, and if it's pissing off the games industry as well, then that means it strikes a good balance.

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[–] ViatorOmnium@piefed.social 109 points 1 day ago (3 children)

So does not allowing food companies to sprinkle lead and uranium in food. What's the point?

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[–] kemsat@lemmy.world 64 points 1 day ago (8 children)

If it means developers won’t make “live-service”/trash games anymore, we should hasten the SKG movement.

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[–] pyre@lemmy.world 55 points 1 day ago

they say "developer choice" because they know those words have positive connotations but what they mean is "publisher greed"

[–] Sibbo@sopuli.xyz 80 points 1 day ago (2 children)

Ah, the propaganda war has started.

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