this post was submitted on 06 Jul 2025
1495 points (98.6% liked)

Games

40403 readers
1486 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Rules

1. Submissions have to be related to games

Video games, tabletop, or otherwise. Posts not related to games will be deleted.

This community is focused on games, of all kinds. Any news item or discussion should be related to gaming in some way.

2. No bigotry or harassment, be civil

No bigotry, hardline stance. Try not to get too heated when entering into a discussion or debate.

We are here to talk and discuss about one of our passions, not fight or be exposed to hate. Posts or responses that are hateful will be deleted to keep the atmosphere good. If repeatedly violated, not only will the comment be deleted but a ban will be handed out as well. We judge each case individually.

3. No excessive self-promotion

Try to keep it to 10% self-promotion / 90% other stuff in your post history.

This is to prevent people from posting for the sole purpose of promoting their own website or social media account.

4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

This community is mostly for discussion and news. Remember to search for the thing you're submitting before posting to see if it's already been posted.

We want to keep the quality of posts high. Therefore, memes, funny videos, low-effort posts and reposts are not allowed. We prohibit giveaways because we cannot be sure that the person holding the giveaway will actually do what they promise.

5. Mark Spoilers and NSFW

Make sure to mark your stuff or it may be removed.

No one wants to be spoiled. Therefore, always mark spoilers. Similarly mark NSFW, in case anyone is browsing in a public space or at work.

6. No linking to piracy

Don't share it here, there are other places to find it. Discussion of piracy is fine.

We don't want us moderators or the admins of lemmy.world to get in trouble for linking to piracy. Therefore, any link to piracy will be removed. Discussion of it is of course allowed.

Authorized Regular Threads

Related communities

PM a mod to add your own

Video games

Generic

Help and suggestions

By platform

By type

By games

Language specific

founded 2 years ago
MODERATORS
 
you are viewing a single comment's thread
view the rest of the comments
[–] Decq@lemmy.world 266 points 1 day ago (3 children)

This is just pure fabricated bullshit. They themselves started limiting options. Remember the old days where you could host your own server with basically any game? They took that away, not us. So they themselves are 100% responsible for this 'uprising'. Besides they could just provide/open-source the backend and disable drm. Hardly any work at all.

But of course it's not about that. They just try to hide behind this 'limits options' argument. But they simply don't want you to be able to play their old games. They want you to buy their latest CoD 42.

[–] FreeLikeGNU@lemmy.world 4 points 10 hours ago

I remember the "old days". That was when dialup internet was still popular and running a server usually meant it was on your 10Mb LAN. When we got DSL it was better and you could serve outside your LAN. This was also the time when games had dark red code booklets, required having a physical CD inserted or weirdly formatted floppies (sometimes a combination of these). You could get around these things and many groups of people worked hard at providing these workarounds. Today, many of these games are only playable and only still exist because of the thankless work these groups did. As it was and as it is has not changed. Many groups of people are still keeping games playable despite the "war" that corporations wage on them (and by proxy on us). Ironically, now that there is such a thing as "classic games" and people are nostalgic for what brought them joy in the past, business has leapt at this as a marketing opportunity. What makes that ironic? These business are re-selling the versions of games with the circumvention patches that the community made to make their games playable so long ago. The patches that publishers had such a big problem with and sought to eradicate. This is because the original code no longer exists and the un-patched games will not run at all on modern hardware and the copy-protections will not tolerate a virtual machine. Nothing has changed.

We can even go back as far as when people first started making books or maps that had deliberate errors so that they could track when their work was redistributed. Do the people referencing these books or maps benefit from these errors?

Why do some of us feel compelled to limit knowledge even at the cost of corrupting that knowledge for those we intend it for (and for those long after who wish to learn from historical knowledge)?

[–] SheeEttin@lemmy.zip 60 points 1 day ago (7 children)

Let's be real, open sourcing it isn't "hardly any work". All the code has to be reviewed to make sure they can legally release it, no third-party proprietary stuff.

[–] Wizard_Pope@lemmy.world 93 points 1 day ago (1 children)

Oh but with the new rules they could do that before making their code work that way. The idea is not for the new laws to apply retroactively but for new games.

[–] SaharaMaleikuhm@feddit.org 3 points 20 hours ago

It's just one possible solution. They can just release a proprietary server application instead.

[–] spankmonkey@lemmy.world 41 points 1 day ago* (last edited 1 day ago) (18 children)

When starting a new game, don't include that stuff. Not including proprietary stuff without meeting the licensing requirements is already a step in the process.

[–] truthfultemporarily@feddit.org 9 points 1 day ago (1 children)

There is a reason it's included though. Stuff like fmod, bink video etc. does complicated things that you otherwise need to implement yourself.

[–] spankmonkey@lemmy.world 40 points 1 day ago (1 children)

When the law passes, the owners of proprietary functionality will adapt their licensing to meet the requirrments or go out of business when everyone stops using them.

[–] truthfultemporarily@feddit.org -3 points 1 day ago (1 children)

Look I get it. The planet is dying, income inequality, it seems everything is unfair and going to shit. People yearn at an opportunity to help make things better. But yelling for simple solutions is the opposite of helpful. Because there are no simple solutions.

Saying to "just open source it" does not make sense.

What do you do about:

  • proprietary codecs
  • proprietary software that just does not exist as open source
  • the fact you need a copy of the game engine to actually build the game from sources
  • assets that have been bought on asset stores. Do the people who make those for a living not have a right to continue to make a living?

Making single player games without always online DRM: yes totally doable

Running game servers of online games forever: not really doable, as soon as all the libraries etc. they depend on are unsupported they will shut down one way or another. You need staff basically forever. Not even mentioning the maintenance headache that every legacy system always turns into.

Letting people run their own dedicated servers: sometimes doable, depends on the game though. Some games do not have "a server" but a whole infrastructure of stuff, look at foxhole. Some "servers" are a house of cards barely held together by duct tape.

This initiative all comes down to the definition of "reasonable". What is reasonable, actually? Running an infrastructure at a loss until bankruptcy? Or just keeping it online until it starts making a loss.

[–] spankmonkey@lemmy.world 7 points 1 day ago* (last edited 1 day ago)

This has nothing to do with open source.

Nothing.

Open source has zero relevance.

None whatsoever.

Nada.

Their licensing will change so that it doesn't restrict keeping the game alive after servers go down or their license can't be used to kill an otherwise functional game. That's it.

Games will be designed to include the ability to do private servers after the company servers go down. It will be a cost of development just like anything else they are required to do. If they don't want to include that, then they can choose not to make an online game.

load more comments (17 replies)
[–] cecilkorik@lemmy.ca 21 points 1 day ago (1 children)

It will be hardly any work once a law passes, because they'll make sure it is. Everyone knows where the proprietary code is. It doesn't just get merged in "by accident" unless you are a really shit developer (and to be fair some are).

Besides, no one is saying they have to open source it. To be honest, the outcome from this petition that I would most like to see is simply a blanket indemnity to the community attempting to revive, continue and improve the software from that point forward. If the law says that it's legal once a software is shut down, for the community to figure out a way to make it work again and make it their own, and puts no further responsibilities on the "rights holder" at all, I think that honestly solves the problem in 99% of cases. It would be nice if they gave the community a hand, released what they could, and tried not to be shit about it, (and I know some of them will be shit about it, but we're pretty resourceful), as long as they're not trying to sue every attempt into oblivion I think we'll make a lot of progress on game preservation and make the gaming world a much better place.

[–] SheeEttin@lemmy.zip 0 points 1 day ago (1 children)

Everyone knows where the proprietary code is. It doesn’t just get merged in “by accident” unless you are a really shit developer (and to be fair some are).

Heh. You are still overestimating the average developer. Random code gets copy-pasted into files without attribution all the time. One guy might know, but if he gets moved to a different team, the new guy has no idea. That can be a ticking legal time-bomb.

[–] Jakeroxs@sh.itjust.works 9 points 1 day ago

Again, if you know going in that is an absolute requirement, processes can be put in place to ensure things like that doesn't happen. (at least not as often) vs what you're thinking of trying to do it after the game is already shipped.

[–] Decq@lemmy.world 17 points 1 day ago

That's why i also said provide, not just open source. They can release a binary.

[–] SlartyBartFast@sh.itjust.works 6 points 1 day ago (1 children)

Maybe they should have made sure their code was fully legal to use before releasing the game initially

[–] wizardbeard@lemmy.dbzer0.com 5 points 1 day ago (1 children)

What? There's a big difference between "legal to sell as a compiled binary" and "legal to release as source".

[–] SlartyBartFast@sh.itjust.works 3 points 1 day ago (1 children)

Just saying, if my highschool programming classes are any indicator, there's a ton of released binaries out there that use copywritten and otherwise plaigarized code

[–] SheeEttin@lemmy.zip 4 points 1 day ago

And that's one of the big reasons companies don't even think about open-sourcing their code.

[–] pupbiru@aussie.zone 3 points 1 day ago (1 children)

honestly with online only games i’d be “okay” (not that it’d be great but okay) with them just releasing a bunch of internal docs around the spec. you’re right that open sourcing commercial code is actually non-trivial (though perhaps if they went in knowing this would have to be the outcome then maybe they’d plan better for it), but giving the community the resources to recreate the experience i think is a valid direction

[–] SheeEttin@lemmy.zip -3 points 1 day ago (1 children)

Bold of you to assume such spec or docs exist. Usually it's all cowboyed and tightly coupled, with no planning for reuse.

[–] spankmonkey@lemmy.world 7 points 1 day ago* (last edited 1 day ago)

Cool, so after they are legally required to then they will start creating the documentation.

The point is making them change how they do things when how they do it is shitty for consumers.

[–] roguetrick@lemmy.world 1 points 1 day ago (2 children)

I'm speaking from ignorance but isn't the server backend often licensed and they couldn't release it if they wanted, even as binaries? Granted, going forward they'd have to make those considerations before they accept restrictive licenses in core parts of their game. And the market for those licenses will change accordingly. So there core of your argument is correct.

[–] Dunstabzugshaubitze@feddit.org 28 points 1 day ago (9 children)

lots of licensed or bought code in development in general, but knowing that you'll have to provide code to the public eventually, means that you'll have to take this into consideration when starting a project.

load more comments (9 replies)
[–] Decq@lemmy.world 2 points 1 day ago

Maybe so, but that's a decision they make. Surely I as customer shouldn't be taken away what i paid for because of that? And if so they should have mentioned clearly upon sale that they would take away my product after 3-4 years (though maybe that's the case in those dense ToS?) . Everything else should be considered illegal and fraudulent if they planned/knew it from the start. Which is the case if it's a licensing issue

Besides, I'm pretty sure after those 4 years the code is outdated and they could renegotiate the license to be more open to release a binary.