Freelancer 2. Will not forget.
Games
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The problem in most big companies (and organisations or countries) is that leaders promote people who think like themselves or at least are very agreeable. And as time passes they end up surrounding themselves with yes-people; every bad idea is cheered on, because all the critics have been fired or are way down in the hierarchy.
And in that environment, everyone who actually understands how things work quits or gets quit. It's my understanding that there are large sections of code bases that MS just doesn't touch, because everyone who understood how they function is gone. Continuity of institutional knowledge is difficult in the best cases and impossible under leaders that discourage dissenting perspectives.
/gestures about wildly
So true. All those suck ups are at the top and the bosses overestimate themselves. What we need more smaller studios.
Eighteen months ago, I was an advocate for Microsoft buying Activision Blizzard, because I didn't think anybody could have done a worse job than Bobby Kotick.
Phil Spencer has proven me wrong. This arsehole tried to shut down Tango Gameworks after they literally shadowdropped a critically acclaimed GOTY contender.
Bizarre Creations had the misfortune of being owned by both of them before being shut down.
It really shows that something is fucked up in businessland that they're so bad at managing studios, when managing studios is literally all they fucking do.
Same with EA. It's just a wasteland of dead companies. The list of studios they've closed is bigger than the list of ones they still own.
I still kinda want Microsoft to buy Activision Blizzard, but not for altruistic reasons.
But Microsoft already bought Activision Blizzard.
Shows how much I care about the output of either company.
Yeah, remember when we had a proper alternative to twitch that had a better & faster Streaming Protocol called Mixer. Which was actually focussed on Gaming ??
Yeah it was run by Microsoft & then they killed it.
Then Glimesh revived it in a way& now it's dead too. Shame, it was OpenSource too
They're really good at killing them though. I'll never forgive the death of Ensemble.
Don't forget they also murdered Rare.
I 100% believe the claim that Microsoft executives mistakenly thought they've just nabbed the Donkey Kong IP by acquiring Rare. Definitely seems like something some c-suite ghouls who are totally out of touch with the games industry would believe.
Also, I'm not sure how much of Rare's downfall was due to Microsoft's mismanagement or their core talent leaving to form other studios. Maybe a bit of both.
Given how Microsoft handled the Conker's Bad Furday remake I think you're not far off accusing them like that here.
I assume a lot of the top level staff stick about until their contractually obliged period for getting a massive payday is over, and then look very closely at whether they actually want to be told what to do by a bunch of suits all day long.
Realistically they're working to make somebody else richer at that point, and there's only so much enthusiasm anyone can have for that. Certainly not enough for the long hours needed in the games industry.
I couldn't believe it when they shut down the studio that did Hi-Fi Rush. They put out a great game that received universal praise, then shut them down like a few months later. Infuriating.
Hot take, but I did not like hi fi rush
It's not a hot take, it's fine to dislike popular games for personal reasons. You're not calling it a horrible game, it just didn't click for you.
Arkane Studios for me.
We've bought these studios that are loved by gamers for their niche content.
What do you mean they're not making the next Fortnite? Shut them down immediately.
To be fair, Age of Empires III was bad, and the last project Ensemble was working on before they got shuttered was a Halo MMO.
Also, Robot Entertainment (the studio that rose from the ashes of Ensemble) were the initial developers of Age of Empires Online, which was P2W slop that 90% of players couldn't run because Games For Windows LIVE was a buggy crock of shit. And since then they've released nothing but Orcs Must Die games.
A Halo MMO could have been cool.
Speaking of MMOs or open world games, I wish that Stargate MMO game got off the ground. That would have so much potential.
But that is the whole point. You don't buy studios to make games, you buy them to get rid of competitors.
Obligatory.
And for Microsoft, to get a back catalogue to ensure your subscription service remains attractive.
I'm not really all that bothered. Unlike movies, new start ups for making games happen a lot. When the greedy giants topple, like a forest something grows in the new patch of sunlight.
I wish that was true, but funding has dried up across the entire sector and that affects the viability of smaller studios more than it does the mega corps with bottomless warchests.
We probably wouldn't have expedition 33 if Ubisoft gave people a reason to stay
i don't believe the next video game collapse is going to be very pretty for anyone. also, most independent studios and developers make little to no money at all
All this to feed 545 insatiable hunger for another halo slop.
RIP halo, my favorite competitive shooter ever 😭 infinite is such an absolute botch.
Even Halo 5 had redeeming qualities. I legit wish Infinite would be treated like a fan made game and ignored so they can make a Halo 6 that concludes the Promethean saga.
“You’ll have GaaS and you’ll like it.”
Microsoft owns taco bell?