good.. don't care. not releasing for PC, fuck off then
games
Tabletop, DnD, board games, and minecraft. Also Animal Crossing.
-
3rd International Volunteer Brigade (Hexbear gaming discord)
Rules
- No racism, sexism, ableism, homophobia, or transphobia. Don't care if it's ironic don't post comments or content like that here.
- Mark spoilers
- No bad mouthing sonic games here :no-copyright:
- No gamers allowed :soviet-huff:
- No squabbling or petty arguments here. Remember to disengage and respect others choice to do so when an argument gets too much
yeah you know they’re just delaying pc because no matter what DRM they put on it SOMEONE will crack it and they cant get their 100 dollars they’re up charging it for
I think you need to think less immediately and more cynical. It's so they can sell the game twice.
No shit. They're going to delay it to 2027 too, I guarantee it.
Go woke go broke
GTA 5 was boring as fuck, one of the only games I would genuinely consider overhyped. Usually when I don't like a popular game I can see the appeal of it for other people, but there is fuck all to actually do in GTA 5. Yeah, you can drive around and shoot things, but the shooting is pretty bland and there's no reason at all to get into random gunfights. The driving is decent, but if I wanted to play a driving game, then I would play Forza or something. There's character customisation, but the outfits are extremely limited and boring, mostly just variations of shirts and pants, there's minigames like darts for some reason, there's fake social media and an in-game phone camera, but there is no point to doing anything. Nothing feels satsifying. I just fuck about for half an hour then get bored. The in-game economy is dogshit, you go from having nothing to everything extremely quickly and money very quickly becomes meaningless, so there's no goals to strive for. Like I can't stress enough how there is no point to getting more money, because all you can buy is guns which kill people with the same effectiveness as most other guns, cars to customise, and properties to get more money so you can buy more properties. Red dead 2 was the exact same, a few hours in money becomes meaningless because the Valentine bank robbery will set you up for life, and that's in the first third of the game. There are no more upgrades to be bought, all you can buy is beans. It gets a pass for having a great story and letting me ride on and rob trains, GTA 5 is just nothing.
anyway yeah i probably wont get gta6
gotta disagree with you on rdr2. the treasure hunting and animal hunting, and klan hunting were fun for me. there are lots of little quests & Easter eggs to discover, often with interesting characters.
Yeah I mean, I liked rdr2, but I also remember that this game was made with the labour of people who worked over 100 hour per week
yeah actually i do like the rdr2 open world a lot more than gta5. i like rdr2 in general a lot more than gta5, its a far better open world, but still far from the gold standard. the shooting is too basic to be a primary mechanic, that's my biggest issue with that game, but i really enjoy pretty much everything else. especially dressing up my sad dying cowboy in a fun flirty outfit
The problem with Rockstar games since GTA IV is the weird disconnect between cramming their games full of mechanics but making them completely pointless to engage in. They're basically just there for role-playing purposes
Yeah, but it's the most boring possible world to RP in.
not debating, but genuinely curious, what is the gold standard open world in a game in your opinion?
The actual answer is Breath Of The Wild.
it's not perfect, but elden ring has kinda changed the game a bit imo. botw i think was fairly overrated with hindsight.
I was hoping no one would ask me that tbh, because I don't really have one answer. But the first thing that comes to mind is Bethesda games. Their writing sucks, but I honestly think their level design is second to none. Skyrim and Fallout 4 have such fun worlds to explore, and they keep me coming back for like 1000 hours in each, even with the bad writing and combat which is mid at best. There's always something interesting to look,the promise of good loot, and something cool just around the corner. The compass system showing nearby locations creates such intrigue and gives a direction to go in, and it helps that you can see what kind of location it is, nordic ruin, town, raider outpost etc. Even just walking from place to place is engaging when there's little things to interact with, plants to harvest, containers or bodies to loot, little unmarked locations to discover.
Kenshi is maybe the truest open world experience where you really do make your own story, because there's no main quest at all. You might build up a powerful faction of hunters or be enslaved for a long time before breaking out and killing your captors, or become a travelling merchant, or build a city, or just do whatever you want. My main problem with Kenshi is that I don't know where the fuck to go, so I just pick a direction entirely at random. Its the kind of game that benefits from outside knowledge.
When it comes to really well-rounded open world games, like the quintessential open world game, I have two answers. The first is Assassin's Creed: Black Flag. The only stuff I don't like is the forced stealth tailing missions and that dumbass ship stealth mission. Ships can't be stealthy, especially when they're sailing down a river. Other than that, Black Flag remains great in my opinion. The story is really good, nothing groundbreaking but just really solid with a great bittersweet ending, and Edward is a likeable protagonist. The world is big enough to not feel repetitve, but small enough that it doesn't take too long to get anywhere. The naval gameplay being so good is what saves this game, if it was boring the game would suck. But the animations, the bobbing of the ship, the crash of waves, sea shantys, Edward's commands, the feel and weight of the ship, it all adds up to make the standard travel a lot more interesting than just pushing the stick forward. The more involved sailing mechanics are storms and battles. Storms are pretty straightforward, you have to catch a wave head on and brace or your ship will be damaged, but the sound and visual design make it fun, and they never last too long so they don't get tedious. The ship combat is just great. You can fire broadsides, chaser canons, a mortar, launch barrels out the back, then board ships, swing across, fight the crews, capture ships. The small stuff really adds up for a great experience. There's generally something interesting nearby, like a hunting spot, treasure, a marooned sailor, a diving bell etc. The small side activities like playing dice feel way better here than in GTA5, because they're really just a small distraction from a great primary gameplay loop. The economy in this game is honestly one of the best ever, you always feel like there's an obvious next goal, like hull upgrades, new swords, new guns, new cannons, cool new sails and outfits and so on. You need money, wood and steel for ship upgrades, so its always worth taking on a fat merchant vessel when you see one. Even when the next thing to buy isn't super wild, its always meaningful. There's always something new to buy, and its always fun to get the necessary resources.
The other well-rounded game is 2015's Mad Max, which you might not even know existed, but its really underrated. Its just a really well made game. Its been a long time since I've played so I can't remember it as well as the other games, but it basically has all the qualities that make Black Flag so good. The driving is always engaging because you're always ramping and drifting off of sand dunes, the economy is really well balanced, the car combat is bombastic and cool as fuck, the locations are pretty unique, there's sandstorms which are dangerous but offer the reward of valuable scrap, the ingame currency. You can shoot explosive harpoons at other cars and ram things with a massive grille. The hand-to-hand combat feels even meatier than the Arkham games, Max really beats the fuck out of people and gets the fuck beaten out of him, its awesome. Now I think about it, it shares almost all of its good qualities with Black Flag, although the story is not as memorable. Neither of them are 10/10, but they're both really solid 8/10.
The only other games I want to mention are Shadow of Mordor and Shadow of War, but Shadow of War is pretty much a straight upgrade from Shadow of Mordor. The Nemesis system was a flash of genius that was really well executed and the writers, animators and voice actors really put the work in to make it great. Its the biggest wasted oppurtunity in gaming recently, and a very obvious case against intellectual property laws. In a game with such a rigid main story, which honestly isn't that good, its amazing that the Nemesis systems allows for such compelling emergent stories. The world itself is fine, very standard for a AAA game. It falls far short of Bethesda's finest, but its serviceable.
You could definitely make a case for something like Morrowind being a better game that falls into the open world category, but I think these are the gold standard of how to make an open world game. The world design of Bethesda, the emergent stories of Kenshi and Shadow of War, and the balanced minute-to-minute experience of Mad Max and Black Flag are all great.
Completely agree. GTA4 not being on PS4 is a crime.
My high school classmate who now works at Cockstar told me it was coning out this year just 3 months ago.
This them?
He’s a gusano techbro so, pretty close
PTA delayed to 2027
With open world slop being so widespread, what even is the appeal of GTA6?
Rockstar is way better at open worlds than Ubisoft.
Rockstar games are not typical open world slop, focusing more on story and immersion. There's a world of difference between Sasso Creedo #5042389 and Red Dead Redemption 2
RDR2 is elevated open world slop
GTA is just a product of a different era
5 had the most generic and shortest single player yet and was just a cover for the MMO loot box scheme they released, they're just as sold out as Ubisoft
kill cops in South Florida.
for someone who has been killing cops in SoCal for 10+ years, I appreciate a change of venue.
I also am curious about what sort of novel mechanics will be in this one. last one I could take an in-game selfie with the burning body of a cop I killed.
maybe this one will let me make a little in-game cellphone video with music playing while I burn one alive on the beach and shoot an AK into the air.
some open world games are like an easel waiting for an artist to help them become a masterpiece.
I kinda wish they'd get away from NY, SoCal, SoFlo. I wanna see like the Midwest. Give me a GTA set in prohibition, and let me run booze from Toronto thru Detroit, Chicago, Milwaukee. Underground speakeasies, tommy guns, WW1 veterans, freaky Christian cults.
Or DC area, with all kinds of corrupt politicians, or Texas with oil magnates, border patrol, and drug cartels. The deep south with Old Money, militias, confederate diehards.
Give me a GTA set in prohibition
Mafia games...
Isn't Mafia more like Godfather type stuff?
Yeah I guess, it's like a Mafia drama. The first one (Definitive Edition is excellent ) has some prohibition era stuff where you smuggle some alcohol.
NY, SoCal, SoFlo.
These are the only American places that are actually cities. They had to condense Miami just so they could make it seem like an urban environment and not just a big suburb.
Chicago is a good shout, though.
Chicago is just the most obvious omission, but if Las Vegas gets to be a city, Detroit has got that beat by a mile
Open world slop, crime games, cop-shooting simulators, all of these have been done far better elsewhere. GTA seems to be a franchise kept alive through sheer pop culture inertia and console gamers with more disposable income than common sense who keep buying solid gold jets to fly around in the world's shittiest pseudo-MMO online.
Modern Vice City, I guess. Also It's technically supposed to be the finale of the modern-ish trilogy.
Kind of does a disservice to gta and rockstar no matter how kkkapitalist they are to call gta open world slop.
But then again, im not a g*mer
Online RP servers of GTA are quite popular, INZOI tried to capture that demographic.
No better feeling than you and a mixed group of cis women, trans ppls, and gay men all dressed in pink rushing in and beating the tar out of anyone not in pink on Vinewood Blvd
That sounds fun, actually. I'll still avoid MP like the plague.
It’s bc you lack a pink car and are afraid of getting beat 😎
I hope it never comes out tbh.
They're definitely going to charge $80+ at launch
I'm not surprised, since modern games are so complex and they try to jam the mechanics from 500 different games into a single game these days. I just got Horizon Forbidden West, only played the first few hours (no spoilers please), and there's a chess mini game, all kinds of different fighting mechanics, including melee combos, a weapons crafting minigame, and the side quests are what you'd expect from main quests five years ago.
Games have gotten too complicated. The modern gamer/consumer probably has some wild unrealistic expectations for GTA 6, and it's going to be near impossible to match those expectations. This is not me making some excuse for rockstar games or any of the scummy companies, but just observing where the market is going. Games are no longer what they once were. It's like if every movie was a 10 hour long trilogy, or every song a 10 minute epic. It's too much. And the industry shows no signs of changing course.
Most modern gaming design dont know their target audience. They all want to be the 360h action shooter open world romance side plot big twist emotional "deep & mature" with rpg elements and that mishmash of half-baked mechanics, code bloat and "4K HD ultra-realistic cpu-cooking ray-tracking" with uncanny valley facial animations, bug galore that comes out in the end is drowned out by the million other games like that.
They lack the identity and focus of older games. Nor are they boundary pushing or redefining an entire genre.
They lack the identity and focus of older games.
My entire thoughts on MW5:Mercs and Clans. After stumbling onto the flash in the pan that is a 9-10/10 pvp game (that happens to be stuck behindthe most meh/10 developer imo) in MWO, PGI went and spent two games trying to do everything they can to distance themselves from MWO.
It will be delayed again. And when it finally does release it will be a buggy unfinished mess that won't run well even on the top of the line hardware.
It's Cyberpunk 2077 all over again