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Tabletop, DnD, board games, and minecraft. Also Animal Crossing.

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Hello everyone. I hope everyone has had a good week. Unfortunately for me I've had a string of bad news this week that has left me very upset and frustrated. But anyway, I've finished my playthrough of Fallout 4 on survival mode. Fallout 4 has always been a game that I hate how much I like it, considering it's a totally stripped down RPG with a very bad main story, yet there is just enough in it that I find enjoyable enough to keep coming back, which is fine because my body will be long cold by the time the next mainline Fallout game comes out. Hope everyone has a great February

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submitted 5 months ago* (last edited 5 months ago) by Moonworm@hexbear.net to c/games@hexbear.net
 
 

Apologies for the length, I was just really enjoying the opportunity to write some slopping wet prose. I'll organize the journal entries by month and link them here.

Save file


State of the fortress in briefEverything’s going pretty much fine in the fortress. I reorganized the military and have the squads patrolling between the two cavern entrances in shifts. At any point the bridges could be raised, but I left them open to encourage fun.

One thing that I didn’t mention in the journal is that there are some warm walls in the lower caverns, which should indicate there’s a source of magma for future efficient industry and mischief.

There were only two dwarf deaths that I can recall, as well as a birth or two. There was one moderate wave of migrants. I mostly let the upper fortress run itself, save for a little shuffling and building of guildhalls. The Countess either has all her needs met or only needs a little more in her bedroom. I had thought about reorganizing some of the offices, but I didn’t really get around to that.

A number of rose gold coins have been minted. A small amount of bismuth bronze was made, I used some to decorate The Rose Chamber, which I intend to serve as a reliquary and landmark. It would also serve as a very fine temple complex for the local Stigilite sect, but it didn’t seem quite right for the roleplay and I didn’t want dwarves to be pulled up and down the fortress to visit it too much.

So far the military has been able to tackle pretty much everything the caves have thrown up and probably won’t struggle against anything that isn’t made of very hard materials or producing toxic gas. The elves might get pissed if tree-cutting picks back up, probably not a huge concern unless someone wants to maintain peace for whatever reason.

Suggestions for future players are to keep digging down, gain access to magma, and set up new industries like glass (if sand can be procured) or dyeworks.


Diary of ~~Likut~~ Regolith Togalkulet, Militia Commander

Granite
Slate
Felsite

Hematite
Malachite
Galena

Limestone
Sandstone
Timber

Moonstone
Opal
Obsidian


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EDIT: Holy shit thanks so much whoever made the $19.17 donation

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submitted 2 years ago* (last edited 3 months ago) by riseuppikmin@hexbear.net to c/games@hexbear.net
 
 

Here are some educational resources/explanations for the games community about emulation and other game-related tools.

Note: Check my top-level replies in this thread as I ran out of text in the post

[Informational Resources]

Reddit's ROM Megathread - Unaffiliated with this site

Emulation Wiki

[Emulation as a field]

Emulation is the process of re-implementing the functionality of something (hardware and/or software) in a separate software environment. You're probably most most familiar in the term as it relates to game system emulation- like the Dolphin Wii and Gamecube emulator, but it's actually much broader than that.

While emulation does cover physical systems, it can also cover things that strictly exist as software. If you've ever played on WoW or any other MMO private servers, the actual underlying software that was being run was likely a server emulator (or in rare cases the actual official server software itself may have leaked or released).

These server emulators are created by analyzing the network information exchange (packets) sent from the game client to the server and those received by the client from the server. A painstaking and brutal process of analyzing these packets allows server reverse-engineering projects to then re-implement the functionality of the official servers, and then we can point the game client towards our reverse-engineered private server (that speaks the exact same "language" as the official servers). This then allows the private servers to provide additional or changed functionality (for example, more exp per quest) which allows a much more customizable experience.

Emulation can also be used to re-implement vendor solutions like the Steam API which provides various utilities like DRM (which the emulator could choose to ignore). A great example of an emulator in this regard is the Goldberg Emulator.

Let's say you've acquired (through legal purchase only of course) the clean steam files for a game and want to run it offline. Normally you wouldn't be able to because the steamworks DRM check wouldn't be able to authenticate against the official steam servers. If we instead replace the steam_api.dll (this could also be named steam_api64.dll depending on the game) with the one provided by the Goldberg Emulator, when the game makes the check for the steamworks drm authentication status, the Goldberg Emulator's implementation of steam_api.dll will simply return true and let us play our game offline. The game itself just knows that it asked for a DRM verification check to a service, and the Goldberg variant of steam_api.dll looks (to the game) exactly like the "real" version, except that it always returns that the steamworks DRM has been verified.

Refer to the readme within the Goldberg project for more information about what to do with specific games. Also take note that this only works with games that only use steamworks drm (most of them) and games using other/multiple DRM solutions won't work with this method only for offline play.

[Console Emulators]

All of the emulators listed below are my personal per-console pick. Each is at least in the recommended section of a great general emulation resource, the Emulation Wiki

Game Platform | Emulator Name | Emulation Platform | Comments

Nintendo Consoles

NES | Ares | Windows/Linux/Mac

SNES | Ares | Windows/Linux/Mac

SNES | bsnes-hd | Windows/Linux/Mac | Widescreen modifications for some SNES games

N64 | Simple64 | Windows/Linux | N64 emulation has a lot of viable candidate emulators, check the page here

GC | Dolphin | Windows/Linux/Mac/Android

Wii | Dolphin | Windows/Linux/Mac/Android

Wii U | Cemu | Windows/Linux

Switch | Ryujinx | Killed by Nintendo 10/1/2024

Switch | Yuzu | Windows/Linux/Android | Killed by Nintendo 3/4/2024

Nintendo Handhelds

GB/C | mGBA | Windows/Linux/Mac

GBA | mGBA | Windows/Linux/Mac

DS | MelonDS | Windows/Linux/Mac/Android

3DS | Citra (PabloMK7 Fork) | Windows/Linux/Mac/Android | UPDATE 10/31/2024 Pablomk7 will be joining efforts with Lime3DS on a new project in the near future

Sony Consoles

Playstation | DuckStation | Windows/Linux/Mac/Android

Playstation 2 | PCSX2 | Windows/Linux/Mac

Playstation 3 | RPCS3 | Windows/Linux/Mac

Playstation 4 | ShadPS4 | Windows/Linux/Mac | Heavily experimental and not for casual use yet

Sony Handhelds

PSP | PPSSPP | Windows/Linux/Mac/Android

PSVita | Vita3K | Windows/Linux/Mac

Sega Consoles

Sega Master System | Ares | Windows/Linux/Mac

Genesis | Ares | Windows/Linux/Mac

Saturn | Mednafen | Windows/Linux

Dreamcast | Flycast | Windows/Linux/Mac/Android

Microsoft Consoles

Xbox | Xemu | Windows/Linux/Mac

Xbox 360 | Xenia | Windows

Apple Phones

iOS 2.x | TouchHLE | Windows/Mac/Android

[Graphics Packs]

A lot of emulators have texture replacement capabilities built into them. What this means is that users can manually and/or AI upscale textures from the game into higher resolution or outright replace them with other textures. There aren't currently (that I'm aware of) area that have consolidated links to these things, so you'll unfortunately have to search individual project forums and look for texture or graphic packs links.

Some known graphics packs repositories:

Dolphin Forums

Citra Forums Killed by Nintendo 3/4/2024; waiting for the dust to settle for recommendations

[Graphics API Translation Layers]

Sometimes there are scenarios where a game may only use DirectX to draw it's rendered graphics to screen and we may not want this. This could be for performance reasons (maybe the Vulkan graphics api has better performance, maybe DirectX isn't available on our OS, or maybe the DirectX version is really old and not properly supported by our OS/GPU/Driver combination). In these instances we can use translations layers to translate DirectX graphics api calls into Vulkan calls using utilities like DXVK . Explaining which files to copy over depends on a per-DirectX version basis, so you'll have to use a combination of the PCGamingWiki and DXVK documentation to figure out which files to replace.

[Graphics Post-Processing]

With a utility called ReShade we're able to inject various post-processing effects into the final stage of the graphic rendering pipelines of games. This allows you to adjust color curves, inject path-traced global illumination (a method like ray-tracing), and add a bunch of other effects to DirectX9/11/12/Vulkan games.

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Really cool UFO 50 custom Remix by Gray"Fruitman"Fruit

(And yes, it is technically playable in Heaven Studio, check the video description)

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It's interesting to see where the franchise started and come back to the odd lonely feeling the first game would illicit in me. I actually hated that feeling when the game first came out and really wanted to play it with people but everybody was obsessed with fifa and cod so nobody wanted to play.

It's quite a relaxing game, just running around shooting things and looting things, not really paying attention to any of the storyline or characters. One thing I noticed is claptrap and his various incarnations are actually quite charming and not annoying at all. Infact a lot of the really obnoxious elements of the later games doesn't seem to be present at all in this one.

It runs extremely well on the steam deck, suited to playing in bed listening to a podcast or something. Maybe I need to give borderlands 2 another try i might not hate it as much this time.

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HE'S GONE TOO FAR (hexbear.net)
submitted 1 week ago* (last edited 1 week ago) by cerealkiller@hexbear.net to c/games@hexbear.net
 
 

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It was very good. The seikret riding mechanics are about as good as can be hoped for, the focus/wound system feels better than the clutch claw while being more grounded than Rise's gimmick, and the map feels more vibrant and alive than even MHWorld's maps instead of just being a few little arenas like in Rise.

The performance was ok for me, but it was maxing out both my CPU and GPU and I got an irrecoverable hard GPU crash once which required a hard reboot and made me sit through it compiling shaders for ten minutes again. It does not look nearly visually good enough for how demanding it is, although it does look pretty good; it's like a slightly higher definition MHWorld without the shitty TAA and overly aggressive bloom. The framegen it wanted to run by default was both unnecessary and created awful ghosting in a way I've never seen anything do before.

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His version didn't use two separate values like Hopkins' proposed solution but instead let sims have homosexual interactions as long as their relationship score was high enough regardless of sexual orientation. Barrett's code for homosexual romance stayed in the game—much to the approval of Will Wright, who originally advocated for its inclusion. With bigger fears about EA cancelling the project looming, everyone moved on to more pressing matters. The Sims' homosexual romance options were forgotten until that fateful day at E3 in 1999 when, before members of the press, two women sims started making out during a live demo. That single moment propelled The Sims from a shameful underdog to one of the biggest games of E3 that year.

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submitted 1 week ago by Awoo@hexbear.net to c/games@hexbear.net
 
 
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Also nice Ancient Aliens reference

I'm continuing The New Colossus and Super Spesh is a stock kooky alien conspiracy theorist character straight out of a Roland Emmerich movie. I'm not sure if this character archetype really fits the 40s/60s either- it feels out of place. His likeability wasn't helped by the conversation where BJ told his pregnant partner that he was dying being comedically cut short by Spesh getting out of a bathroom after taking an extended shit

That was basically a MCU comedy beat dean-frown

In my previous post about TNC after playing the first level I said I thought the tone was more campy than in TNO and that's definitely been true so far. I just finished the New Mexico level where you get to walk around an American town as a Nazi parade is going on, and while in TNO the stark horror of a permanent Nazi occupation of Europe was treated mostly seriously, the vibe of the New Mexico segment feels closer to Fallout with Nazis. I'm not saying TNO didn't have goofy gags and light-hearted moments in it too- it absolutely did. (Also, Wolfenstein has Nazi moon bases, man-eating robot dogs and laser guns, it's not fucking Schindler's List) I just think that the comedy was more subtle in the first game and I'm a bit salty because I really liked the Half-Life 2 vibes TNO gave me

Still a good game though

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I spent like an hour trying to raise my fishing and got .4 gains off it and like 3 fish. How tf you make money off this?

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Happy Super Bowl Sunday to all my fellow Americans. Hope everyone who is planning on watching the big game does so surrounded by friends and family and has fun. Anyway, I've been playing Stardew Valley, I hadn't played the 1.6 update that came out a while ago yet but so far i've been pleased at the additions, especially the added dialogues from NPCs, which has breathed some life into the endgame which easily gets stale imo. Hope everyone has had a relaxing weekend and a good upcoming week

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ay mates, lelkins here. is this a new unnamed foss game thing? no! this is an old unnamed foss game thing, in a time when i used to have a gemini (basically internet 0.5, text only, uses a sort of markdown-type thing. some of you know what i am talking about).

yes, i was a foss game advocate before being here! yes, i am recycling stuff i wrote in 2022! YES, THIS IS FROM LIKE 3 YEARS AGO AS OF WRITING THIS EXTRA TEXT. 2022-05-08!

i actually got noticed at the time, with a website known as "tuxmachines" (gemini link through a web proxy) showing my beginner's guide to emulation that was made back in 2023-01-04 don't judge me i put the date like that because it was the style at the time.

my posts are no longer visible there, i planned to make them into an html thing with pictures and stuff but i didn't do that when i had my own website made with the help of a friend because i was lazy as hell. you know what i can do? post here for the world to see! yeeeees, now that's more like it!

also do not judge me for recycling posts i already made, my life is a mess right now and i do not have much time to write something new (soon? i dunno, don't count on it!)

and before you ask me "lelkins, why is this open source? this is no source code". the creators allow you to edit the game for mod purposes similar to srb2 or ring racers (RING RACERS MENTIONED, REJOICE!!) according to a long gone forum post. i saw it with my eyes, i consider it open source. not free due to obvious copyrighted assets by capcom. the engine is free, the code is open due to the pk3 and wad formats, but the characters and stuff are not. think of it as open source as sonic robo blast 2.

edit: i have added a screenshot that i took on november 13th, 2024 on the genzedong matrix server. had to scour really good

anyhow, let's hear 2022 lelkins with

How to play Mega Man 8-Bit Deathmatch on Linux

ay mates, lelkins here. i have this knack for classic doom. anything can run doom (including, but not limited to toasters, fridges, road kill skunks, potatoes, my hp 250 g2, your great great great grandparent's maiden's dog house and many more) which is basically a piece of the craptop gaming holy grail, and this fangame is no exception.

mega man 8-bit deathmatch is actually a full-on doom total conversion that includes the entire cast from the mega man franchise (even the nice >:] woodman) in a story-driven quake-like deathmatch game and runs nicely on most low-spec machines. this fangame heavily relies on zandronum, a doom source port that focuses on multiplayer and bots, which is thankfully on linux. even if it's this simple to have running on linux, they don't have an official launcher like how they have on windows. you could run mm8bdm through wine, but it doesn't even work properly aND WE WANT NATIVE, DAMMIT!

the reason why i made this entire thing is because i wanted to play mm8bdm on linux, i found out how to run it after looking at one forum thread with a small hint revolving around doomseeker and wanted to share with everyone. not many people know how to properly run this game on linux and i had to turn it into a full tutorial. it's so god damn fun, i HAVE to tell you to try this game out, be it singleplayer or multiplayer.

Preparation

you need the following:

  • zandronum (available on arch: yay -S zandronum; and flathub for everywhere else) and an extracted copy of mm8bdm obtained through the official cutstuff website. you need this for the two files
  • megamang (optional: doomseeker to unlock multiplayer server magic and the easier-ish way to play.)

Setup Modes

this time, you have two options! a singleplayer-only, a tad bit harder way or an easy, multiplayer compatible way!

Old Fashioned Way

  • open up the mm8bdm archive and find the "megagame.wad" and "MM8BDM-v6b.pk3" files. the second one is based on version. make sure to get the latest version too. the guide won't change cause the setup will be the same.

  • put those two files in a nice folder, somewhere you can easily go to. remember that folder.
  • either run this command on the terminal or do the lutris part of the tutorial.

zandronum -iwad [[THAT FOLDER]]/megagame.wad -file [[THAT FOLDER]]/MM8BDM-v6b.pk3 (if you used flatpak, replace "zandronum" with "flatpak run com.zandronum.Zandronum")

hello user of alttext! this is a visualized version of the command! i drew the woodman myself, he looks really nice thank you for noticing

Lutris Setup

future lelkins here! this used to work last time i did this, but i have cooked up a new method in case you also get the "no PLAYPAL found!" error in your logs. that error shows up because zandronum can't find the files it needs to run the game

old method:

  • executable: /bin/zandronum
  • arguments: "-iwad [[THAT FOLDER]]/megagame.wad -file [[THAT FOLDER]]/MM8BDM-v6b.pk3"

working method:

  1. make a shell script in your game files' directory containing: zandronum -iwad megagame.wad -file MM8BDM-v6b.pk3

in this tutorial, it will be called "mm8bdm.sh".

make sure it's executable (aka use "chmod +x mm8bdm.sh")

  1. add these settings to a new lutris game:
  • executable: [[THAT FOLDER WITH THE SHELL SCRIPT]]/mm8bdm.sh
  • working directory: [[THAT FOLDER]]

this will let the shell script grab the files it needs and actually run on lutris. even gamemode will be used.

Easier-ish Way (needed for multiplayer!)

(the default wadseeker location is "/home/user/.config/doomseeker", by the way!)

  • get doomseeker, and find the wadseeker button (third button in the ribbon, shaped like paper)

  • search "megagame.wad,MM8BDM-V6b.pk3" through wadseeker and press download.

(rapid round. this is for a singleplayer campaign. i don't know how to make servers. just search somewhere else, sorry!)

  • create game; mode > play offline; IWAD "..." button > .config/doomseeker/megagame.wad; add button for additional wads > .config/doomseeker/MM8BDM-V6b.pk3

  • play and enjoy. please note that this configuration saves upon exit and can be saved manually too. if you want to play again, just press "create game" and hit play.

since doomseeker is actually a server list finder thing, you can actually play multiplayer! just press the filter button (ninth button in the ribbon, shaped like a funnel) and search megagame.wad in the WADS part. you will find multiple servers that can be played.

Sidenote

unlike the windows version, you don't have proper default controls. but thankfully, dr light (the character you talk to in the single player campaign) does tell you to check the control settings and gives you the options screen, so no biggie i guess.

[ future me here. the controls are still good to play with, but still try changing a bit for comfort! ]

have fun, mates!

back to modern times

goodie.

my writing's just as weird as now, ain't it? didn't change much? i dunno. i used to roleplay as the mspaint wood man at the time and constantly drew the guy to the point of drawing him pretty good. i tried drawing him now and he still looks good

this post is so old, my old laptop (hp 250 g2) got a mention! i had to use bumblebee to even play stuff. now with literal gaming gear, i can run stuff that i was unable to play. at the time i was so bummed to hear veloren no longer support opengl through glx, making my old laptops unable to run the game (requires egl to play). i hope y'all enjoy this shit as much as i did writing it back in 2022

sorry for not many pictures, i am a bit lazy to screenshot the game on my side. the game is fun though, please try it out!

links

megaman 8 bit deathmatch

zandronum

doomseeker

a special thank you to AstroStelar [he/him] from here. yes, this is the post i told you about back in that one badpost about kennedy bucks. hello!

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