this post was submitted on 02 May 2025
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Most modern gaming design dont know their target audience. They all want to be the 360h action shooter open world romance side plot big twist emotional "deep & mature" with rpg elements and that mishmash of half-baked mechanics, code bloat and "4K HD ultra-realistic cpu-cooking ray-tracking" with uncanny valley facial animations, bug galore that comes out in the end is drowned out by the million other games like that.
They lack the identity and focus of older games. Nor are they boundary pushing or redefining an entire genre.
My entire thoughts on MW5:Mercs and Clans. After stumbling onto the flash in the pan that is a 9-10/10 pvp game (that happens to be stuck behindthe most meh/10 developer imo) in MWO, PGI went and spent two games trying to do everything they can to distance themselves from MWO.