this post was submitted on 23 Jul 2025
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chapotraphouse

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But they conveniently leave out that it costs money to do anything with AI. It's more like "open to anyone with a credit card." The vast majority of people don't have computers powerful enough to run generative AI models locally, and even then, server farms with a billion GPUs will always produce better results

This means that people have to rely on corporate platforms where you buy tokens that you use to get pulls at the various AI slop slot machines, hoping you get something decent. The mechanics more closely resemble a gacha game than any kind of artistic process

By contrast, learning how to draw, animate or make 3D models costs nothing. There's free tutorials and tools everywhere, and you can also just pirate commercial ones if you want

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[–] BynarsAreOk@hexbear.net 9 points 3 days ago* (last edited 3 days ago) (2 children)

Plus, if we're going to say software piracy is OK but art piracy isn't, thats a little hypocritical. Software piracy can definitely hurt software devs (especially ones working for smaller companies and even moreso for indie devs) in roughly the same way that art piracy hurts artists.

This is BS how can you even believe its the same? Piracy is about reproduction as is. You download a software, you use it as its made.

AI art is fundamentally different, you're not using it as is, you're taking it, distilling the authors intent and work and claiming as your own, often for a profit.

Again compared that to software piracy, please I hope you're not suggesting the average person who downloaded Photoshop in 2015 was actualy hacking it so they could resell it for $50 called it "TotallyMyOwnPhotoEditingSoftware Pro HD Max 12".

Embarrassing to even write this shit. Barely above "you wouldn't download a car".

Piracy doesn't hurt small devs. This is a stupid myth propagated by the AAA shills. Small devs are far more likely to benefit from piracy since it gives better word of mouth. If someone isn't going to spend $5 or $10 to buy a game to begin with then at least they're very likely to spread the game around, through communities or social media, if your game is actualy good.

Like this is discourse from like 15 years ago I kid you not. Its been debunked for at least since the early days of Steam.

[–] doublepepperoni@hexbear.net 2 points 3 days ago (1 children)

I wasn't really thinking about artisanal indie software creators in my OP, I just meant pirating Adobe products, which I assume everyone here is totally okay with

[–] BynarsAreOk@hexbear.net 2 points 2 days ago

That was more towards the comment I replied to really, they pretty much try to clutch pearls over "but what about mah ~~smol movie producer~~ ~~smol indie band~~ indie game devs" as if the year is 2010. We've been here with the movie industry and the music industry which is why it triggered me.

Trying to claim piracy can hurt but its fine, therefore AI art is also fine despite hurting people. The original premise is fault, piracy doesn't hurt anyone except large businesses, and that is being very generous "hurting" being oh no the CEO needs to earn a smaller bonus this year.

[–] Le_Wokisme@hexbear.net 2 points 3 days ago

idk to me it's more like really advanced collage.

it's piracy if i download five games. it's still piracy if i rip assets out of them and put them in another game, even an original one. imo that's fine until i try to sell it, and depending on who i pirated off of it ought to be fine even if i am selling it, but of course the law doesn't agree.