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That's an amazing RPG mechanic that I'm amazed that didn't become the norm in RPGs (wonder if they patented it or something).
The more you run the faster you get, the more you fight the stronger you get.
You get progress in an intuitive, and rewarding way. No menus.
That's how final fantasy 2 and every elder acrolls game works
Tainted Grail: The Fall of Avalon (also known as "Skyrim but it's Totally Not Warhammer Fantasy with a little bit of Scorn sprinkled on top") has that mechanic too.
No mana either!
I CAST UZI
The Elder Scrolls
literally every RPG ever made
Not really.
In most RPGs, you get skill points you can then allocate in a menu.
In San Andreas, it was automatic, you run a lot, your running/stamina increases, you punch a lot, your strength goes up...
No menus
Kingdom Come Deliverance does this pretty well.
I'm well aware of how it worked in San Andreas. Fable 3 tried to eliminate menus and it was by far the worst game in the series because of it.
So, why did you say "literally every RPG ever made" if there's, like, 2% of cRPGs that have that mechanic?
The Elder Scrolls does this too. You increase skills through use which increases their effectiveness (damage for melee skills). Even when leveling up has a menu for attribute allocations, the skills are mostly automatic.
They mean that GTA:SA did not have visual indicators like menus and stat system showing your progress.