this post was submitted on 22 Jul 2025
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I'm not likely to buy this game, but I'm still more likely to buy it than willingly visit Florida (I'll only go if I get sent to the concentration camp)

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[–] Emi@ani.social 13 points 1 day ago (1 children)

The best GTA imo. I love how you can change your character by doing things, binge eating/hitting the gym/etc.

[–] IAmNorRealTakeYourMeds@lemmy.world 8 points 19 hours ago (3 children)

That's an amazing RPG mechanic that I'm amazed that didn't become the norm in RPGs (wonder if they patented it or something).

The more you run the faster you get, the more you fight the stronger you get.

You get progress in an intuitive, and rewarding way. No menus.

[–] the_crotch@sh.itjust.works 4 points 3 hours ago* (last edited 3 hours ago) (1 children)

The more you run the faster you get, the more you fight the stronger you get.

That's how final fantasy 2 and every elder acrolls game works

[–] Alaknar@sopuli.xyz 4 points 3 hours ago

Tainted Grail: The Fall of Avalon (also known as "Skyrim but it's Totally Not Warhammer Fantasy with a little bit of Scorn sprinkled on top") has that mechanic too.

[–] PraiseTheSoup@midwest.social 9 points 18 hours ago (1 children)

The more you run the faster you get

The Elder Scrolls

the more you fight the stronger you get

literally every RPG ever made

[–] IAmNorRealTakeYourMeds@lemmy.world 11 points 18 hours ago (3 children)

Not really.

In most RPGs, you get skill points you can then allocate in a menu.

In San Andreas, it was automatic, you run a lot, your running/stamina increases, you punch a lot, your strength goes up...

No menus

[–] Echolynx@lemmy.zip 1 points 9 hours ago

Kingdom Come Deliverance does this pretty well.

[–] PraiseTheSoup@midwest.social 7 points 18 hours ago (1 children)

I'm well aware of how it worked in San Andreas. Fable 3 tried to eliminate menus and it was by far the worst game in the series because of it.

[–] Alaknar@sopuli.xyz 1 points 3 hours ago

I’m well aware of how it worked in San Andreas

So, why did you say "literally every RPG ever made" if there's, like, 2% of cRPGs that have that mechanic?

[–] TotallynotJessica@lemmy.blahaj.zone 3 points 16 hours ago (1 children)

The Elder Scrolls does this too. You increase skills through use which increases their effectiveness (damage for melee skills). Even when leveling up has a menu for attribute allocations, the skills are mostly automatic.

[–] dubyakay@lemmy.ca 2 points 10 hours ago

They mean that GTA:SA did not have visual indicators like menus and stat system showing your progress.