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I’ve beat Fallout NV as a true pacifist - no companions, no death caused by me.

It is funny, because it really doesn’t seem to fit the themes of the game to be a pacifist. You end up doing things that would (IMHO) be more fucked up ethically. It’s also hard for me to leave Vulpes alive - killing him is an every play through thing.

I’ve tried playing Morrowind and Oblivion as a pacifist. Morrowind you can get pretty far, but the Sixth House Base quest requires the death of an NPC. Oblivion… lol. You can sorta try if you don’t count dragging along companions from uncompleted quests, but that doesn’t fit the spirit of the challenge.

I wish more video games allowed you to play pacifist. I play most video games with the least violence possible, but even really well written stories like Planescape: Torment need you to solve some problems with violence.

I’ve really appreciated games like Undertale and Dishonored too.

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[–] razzazzika@lemmy.zip 8 points 2 days ago

I mean... Kinda Baldurs Gate 3, especially if you are a high charisma class. You can also be monk. They key is dont use attack spells, and knock everyone out instead of killing them on thr mandatory fights. SO MANY of the fights in that game can be avoided or skipped with dialogue. You can, for example, bluff your way entirely into the enemy bases, use their shops, and completely decide to stay out of conflicts. Again, like you said in NV, sometimes the 'pacifist' routr makes you feel like shit. Like, you can skip having to side with either Minthara or the tieflings in act 1 simply by leaving for act 2. A lot of people die in the background though.

Only mandatory fights I think are at the end of act 2, and the final boss fight. Everything else can be avoided or conversationally skipped. In the final fight, depending on allies you got throughout the game you can technically have them fight everyone. Or you can just stealth past everything with greater invisibility or as monk or rogues that can sprint really fast.

[–] bjoern_tantau@swg-empire.de 59 points 2 days ago

Not an RPG, but in the Thief series the hardest difficulty usually means that you aren't allowed to kill anyone. Many people even try to play the games as a ghost. Meaning the only sign of their presence after leaving is the stuff they stole. Every door has to be closed and locked again. Keys stolen from guards have to be returned (in lieu of a game mechanic for this you have to lay it on the ground behind them).

People do challenge runs of the Gothic games as pacifists. So it isn't part of the games but doable with some shenanigans.

[–] Venus_Ziegenfalle@feddit.org 47 points 2 days ago (1 children)

Nobody would wish harm upon an innocent cardboard box

[–] Thassodar@sh.itjust.works 17 points 2 days ago* (last edited 2 days ago) (2 children)

I was coming in here to say this: every MGS since they added the stamina bar I have beat non violently, including all the bosses. Even in the MGS 1 remake Twin Snakes for GameCube, no kills.

In MGS 5 they have a whole set of non lethal shotguns, sniper rifles, and assault rifles. I think it's super fun, and makes you come up with creative ways to knock out armored enemies.

They still all die in the cutscenes though to be fair. In MGS3 especially you tranq the bosses and then they explode right after.

[–] BigPotato@lemmy.world 5 points 2 days ago (1 children)

Twin Snakes was an MGS1 remake - MGS2 was never on the GC but Substance was it's first console release on Xbox to my knowledge.

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[–] Panda@lemmy.today 12 points 2 days ago

I think Disco Elysium might be the game you're looking for!

[–] XM34@feddit.org 6 points 2 days ago

All Dishonored games feel amazing when you manage to get in and out completely unseen and unheard. And there's always a none lethal option to get rid of your target. Although I'd argue most of the times the non-lethal option is the more cruel one...

[–] Agent_Karyo@lemmy.world 43 points 2 days ago

The Deus Ex series often have pacificist playthroughs (3rd one definitely does, you can play a pacificist playthrough of the OG game with a few exceptions).

The Age of Decadence has a mostly skill check and conversation playthrough. I forget if it's fully pacifict though.

[–] Malix@sopuli.xyz 40 points 2 days ago (2 children)

Disco Elysium? More or less entirely conversation-driven RPG about an alcoholic cop who drunk himself to submission so hard he forgot who he is, hence developing him back with skillpoints. Off the top of my head there's like one combat situation which you can talk around if you're so inclined.

Otherwise, it's been said many times that "Planetscape: Torment" is similar .... ish. Not the setting, but mechanics, apparently you can entirely go through the game without combat - but that's not to say there's not going to be bodies - or so I've been told, haven't played the game to completion, only dabbled the beginnings.

So, these suggestions are with grain of salt, obvs. But afaik both are pretty high up on the rpg shelf.

[–] duchess@feddit.org 13 points 2 days ago* (last edited 2 days ago)

Grain of salt? Disco Elysium is the perfect example and Torment would have been a better game without combat. I‘d like to add Citizen Sleeper. I‘m a bit tired of RPG where combat often is the only or favoured option.

[–] Trail@lemmy.world 7 points 2 days ago (1 children)

Planescape Torment yes can be pacifist-ed, except for killing a zombie at the very beginning of the game.

Then again, killing/death is a bit strange in this game, so...

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[–] danciestlobster@lemmy.zip 16 points 2 days ago

Disco Elysium can totally be pacifist

[–] Olhonestjim@lemmy.world 4 points 2 days ago

Well, Fallout 1 definitely allows it, and I don't believe necessitates unethical behavior in order to achieve. It's just a challenging and rewarding questline that I wish more games would emulate.

[–] Allero@lemmy.today 7 points 2 days ago

Iirc, Deus Ex: Mankind Divided can be completed as a pacifist - and you get an achievement for that.

[–] missingno@fedia.io 16 points 2 days ago (2 children)

Live a Live's Twilight of Edo Japan chapter gives a special completion reward if you complete it with zero kills, or a full 100 kills. It's designed in such a way that figuring out how to do the pacifist run is a puzzle you are unlikely to solve on your first playthrough.

This mechanic was actually one of the inspirations for Undertale!

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[–] Bbbbbbbbbbb@lemmy.world 18 points 2 days ago (2 children)

Dishonored can be completed 100% pacifist, IIRC

[–] Poopfeast420@discuss.tchncs.de 15 points 2 days ago (1 children)

I think you can only be non-lethal, not truly pacifist, if someone cares about this difference. You still need to knock people out and do stuff to them, even if they don't die by your hand.

[–] Coelacanth@feddit.nu 14 points 2 days ago (1 children)

Also some of the "non-lethal" fates you subject people to are way worse than just killing them.

[–] Hideakikarate@sh.itjust.works 14 points 2 days ago (2 children)

Sending one lady away with her stalker, or frying the brain of a "genius", just to name a couple.

[–] XM34@feddit.org 3 points 2 days ago

The lady with the stalker actually kills him a couple of years later and lives the rest of her life peacefuly and secluded off of his fortune. (According to the wiki)

[–] smeg@feddit.uk 3 points 2 days ago

I think frying that guy's brain was a lethal option, but the worse one from that level is the brothers who have their tongues torn out and get thrown into their own mines as slaves. Corvo's blade really is the kinder option!

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[–] nimble@lemmy.blahaj.zone 21 points 2 days ago (5 children)

Styx games have rpg elements and have shadow achievements which you do not kill anyone. Dishonored i believe have the same but i don't think those can be loosely called rpg

[–] Landless2029@lemmy.world 1 points 1 day ago

+1 for the sytx games. Freaking hard to be a ghost.

[–] Hubi@feddit.org 6 points 2 days ago

I will never forgive Dishonored for glitching the peaceful achievement on the Xbox 360. I went out of my way to not kill anyone and it was still locked when the credits rolled. I remember there was some funkyness with knocked out enemies dying from external factors.

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[–] TheRealKuni@lemmy.world 2 points 1 day ago

Some of my friends and I in a D&D campaign managed to talk our way out of so many encounters, and heist our way through so many quests, that we started calling ourselves Ocean’s Five. It was some of the most fun I’ve had in that game, improving our way through heists and getting away with it.

[–] IndieSpren@lemmy.blahaj.zone 16 points 2 days ago (3 children)

Baldur's gate 3 has only a few required kills for main story progression. Most combat can be avoided.

Not an RPG, but: In the Hitman series, you will have to kill the target, but how many non targets you kill/cleverly avoid killing is up to you.

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[–] jimmux@programming.dev 13 points 2 days ago (2 children)

I believe it's possible in Cyberpunk 2077. Blunt weapons are non-fatal, other weapons can be modified to be non-fatal, stealth is usually an option, and you can even remotely disable enemies if your hacking skill is high enough.

There are sections you can't do alone, so you might need to be proactive about neutralising enemies before your companion does.

[–] EnsignWashout@startrek.website 4 points 2 days ago (1 children)

I see you subscribe to the Wolfwood school of pacifism: "I didn't kill anyone!"

[–] jimmux@programming.dev 7 points 2 days ago

Hey, in a setting like Night City, beating people unconscious to spare their life practically makes you a saint.

If you really want to ease your conscience, I don't think they ever explain how non-lethal weapon mods work. You can head-cannon that your assault rifle is loaded with nanites that safely shut down enemy cyberware if you want.

[–] JustARaccoon@lemmy.world 3 points 2 days ago (1 children)

Yeah there is one section in the DLC that you have to work extra hard to avoid useless killing...

[–] piyuv@lemmy.world 1 points 2 days ago (1 children)

Tap for spoilerAre you talking about the underground agency where they market kids?

[–] JustARaccoon@lemmy.world 1 points 1 day ago

spoilerTalking about the section where you're directing Reed from a distance through a stealth section, there's a couple of spots where you can preemptively act to have Reed not just stealth kill them or smth

[–] Nibodhika@lemmy.world 9 points 2 days ago

There are lots of games where combat is not even an option, like Life is Strange, Before your eyes (do play this one with a camera and a box of tissues nearby), or Firewatch. But games where you're expected to fight but can find ways around it the first example that comes to mind is Metal Gear Solid 3, you can beat that game without killing anyone, there's even an achievement for that and one of the bosses will be particularly easy if you go this route.

I think the Of Loathing games can be pacifist

[–] Aielman15@lemmy.world 12 points 2 days ago* (last edited 2 days ago) (2 children)

It's been a while and I've never tried a 100% pacifist run, but I think that it's theoretically possible in Planescape: Torment (Steam, GoG).

I know for a fact that the vast majority of encounters can be skipped with dialogue, and in fact, it's heavily incentivized because the combat system is not very good.

[–] andros_rex@lemmy.world 6 points 2 days ago* (last edited 2 days ago)

combat system is not very good.

Fuck the final fortress with the shades….

I’m pretty sure you have to kill a zombie in the first level to escape. And I don’t think you can avoid fighting (and killing) Ravel and the Deva. The Deva I think you can maybe spare after defeating, as long as you don’t bring a certain party member with you…

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[–] kyub@discuss.tchncs.de 11 points 2 days ago* (last edited 2 days ago) (3 children)

In Nethack, you can fully complete the game as a pacifist, although it's VERY hard and the game is already hard to get into to begin with. In that case, you are only allowed to indirectly kill enemies by having your pet(s) kill them or by using spells which make enemies attack themselves. Or simply by avoiding enemies completely. Playing as a healer or wizard is the easiest option, but still very hard. The game rewards this and other conducts (= supported "challenges") by mentioning it in the very end after you've ascended.

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[–] JASN_DE@feddit.org 10 points 2 days ago

Kingdom Come: Deliverance has an achievement for a main quest line pacifist run. There is one NPC you have to kill for story reasons which apparently doesn't count towards that achievement.

[–] Klear@sh.itjust.works 6 points 2 days ago (3 children)

While Skyrim probably has the same issues you ran into with Fallout/other TES games, it's quite viable to roleplay the game without doing the main quest without the game feeling empty.

I did one "playthrough" as an Orc blacksmith, with the goal being maxing out the smithing skill and crafting a dragonbone armour to present to a chieftan of one of the orc strongholds in order to join. I started out hunting deer and making leather stuff to gen enough money for food and board, working my way up, eventually venturing into dwemer ruins to gather metal. I did a handful of quests if they felt doable for a non-heroic regular dude and ran if I got into too much danger.

Strict pacifism wasn't my goal, I was just playing as a non-heroic normal person, but I'm sure you could do something similar. You just need to abandon the main quest and set your own goal.

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[–] makeshiftreaper@lemmy.world 5 points 2 days ago (2 children)

Technically speaking Far Cry 5 meets this definition. At the beginning of the game the big bad guy arrests you and says to wait while he brings you the person you're trying to save. If you sit there for 10 minutes doing nothing he returns with the person and lets both of you go. Most people just start murdering instead

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[–] sugar_in_your_tea@sh.itjust.works 5 points 2 days ago (4 children)

Most games require killing the end boss to finish the game, how exactly would you play around that? Or do you mean don't kill anyone who doesn't try to kill you?

[–] kurcatovium@piefed.social 10 points 2 days ago

I believe you can persuade boss of Arcanum (amazing game) to commit suicide.

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