this post was submitted on 27 Jun 2025
23 points (89.7% liked)

Gaming

23213 readers
1 users here now

Sub for any gaming related content!

Rules:

founded 5 years ago
MODERATORS
 

In a response to an article written for Bloomberg by Jason Schreier investigating the ten year "development turmoil," lead level designer Brian J. Audette refutes the notion that the game was "compromised" in a post on their bluesky account.

The full post reads:

Reposting without comment except: I refute that we made a bad or compromised game. We made the best version of what we released, warts and all. I'm damn proud of it and the team. We couldn't have made a better Dragon Age, only a different one.

top 14 comments
sorted by: hot top controversial new old
[–] mohab@piefed.social 10 points 2 days ago

Embarrassing thing to say even if the game was actually good.

Could've just said "We tried our best and I'm proud of the game and what our team accomplished." and it wouldn't have sounded needlessly antagonistic.

[–] dinckelman@lemmy.world 10 points 2 days ago

This is the exact same kind of late stage denial, that Ubisoft people are going through. They didn't make a Dragon Age game. They just made generic slop with a Dragon Age branding. All these Assassin's Creed games after the series reboot have been experiencing the exact same treatment. With 0 doubt in my mind, if the next Mass Effect ever comes out, it'll be like this too.

Stop supporting these people. Spend your money on something actually good, especially if it's made by an indie dev

[–] ShinkanTrain@lemmy.ml 11 points 3 days ago

Maybe it was the best Veilguard that could have been made.

Veilguard is kinda ass though

[–] jet@hackertalks.com 9 points 2 days ago

The best version has warts?

[–] commander@lemmy.world 17 points 3 days ago (1 children)

That's just being in denial. The game killed the series. A better Dragon Age would make the Antivan Crows a lot more interesting and integrate in elven communities with the elven gods rather than the venatori. It's not a good Dragon Age game

[–] AlexanderTheDead@lemmy.world 7 points 3 days ago (2 children)

I'd argue the dragon age series died with dragon age: origins and everything since then has been a pale imitation. A "good dragon age game" is a solid CRPG with branching quests and story decisions. Which we haven't had since DA:O.

[–] alphabethunter@lemmy.world 6 points 2 days ago

Also the combat. DA:O was already quite streamlined when compared to other CRPGs of the time, and they only dumbed it down further and further with each new iteration.

[–] commander@lemmy.world 0 points 2 days ago

Dragon Age fans could always grasp at the developing lore that David Gaider was trying to hold together through branching paths game to game. Fans even put up with Inquisition's CW soap drama quest lines as long as they got interesting darkspawn, elven, mage/templar/chantry reveals done well. Veilguard is where fans got nothing to cheer about even. Fans now wax poetic about what could have been reading the Veilguard art book that showed concepts of the game that didn't get made

[–] realitista@lemmy.world 6 points 3 days ago* (last edited 3 days ago)

I liked it. The world needs more action RPG's. I remember liking the previous ones too but that was so long ago that I can't directly compare them as my memory doesn't go that far back. All I know is that I've liked all of them. I think people take games too seriously these days.

[–] teagrrl@lemmy.ml 4 points 2 days ago* (last edited 2 days ago)

I'm not sure they could have given the the fact the game started development as a live service game and shifted mid development, C-suite meddling and stank is all over this game and it probably killed the franchise forever. The game went from full price to free on ps plus 3 months after release.

Serious cope from Brian Audette tho.

[–] network_switch@lemmy.ml 10 points 3 days ago

The reaction of diehards wasn’t close to golden. You had the lore-aficionados that found the game as whitewashed, the shippers thought every relationship was shallow and role players thinking it jumped the shark even more than previous games with anachronism. The game was stable. Not buggy. That is its elevator pitch for why it’s good

[–] miracleorange@beehaw.org 7 points 3 days ago

I have no reason to disagree that the game released was ultimately the best version of itself, but to say that—in the context of the whole development cycle—the game that was released was not compromised in any way feels disingenuous and dishonest to me.

[–] BryceBassitt@lemmy.blahaj.zone -1 points 2 days ago

Veilguard was quite good 👍