Or in souls games:
You saved all your consumables because you were going to die anyways.
Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. (Website)
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Or in souls games:
You saved all your consumables because you were going to die anyways.
Every game should have a secret mega-boss that either takes a fuckton of items or an ungodly amount of skill to defeat
Now I'm imagining a Skyrim boss that's resistant to most of your attacks, but takes a chunk of damage every time you eat a wheel of cheese.
Ah yes, the daedric prince of hoarding. Only by not hoarding can he be beaten.
Hmm, mechanics like Gerringothe Thorm from BG3? (Attacks that deal extra damage based on the gold you carry)
Had the opposite in Fable 2. Coming up to the final boss I had burned through all my healing items, all I had was food and drink. So I ate and drank it all.
Go into the final room, in engine cut scene starts, the final boss starts his evil speech...
And my character proceeds to puke all over him.
I made the "mistake" of heavily investing in real estate in Fable 3, so when the time came to choose between "Fund the army to defend against the dark lord" or "Bankrupt the orphanage" I just paid for the whole thing out of pocket and broke the moral dilemma. Oops, I guess?
Only game I consistently ran out of consumables in was Terraria for me but they are renewable there.
Are you excited for the new Fable reboot? I'm wary of how companies are now, and the fact that Playground games is making it (they've only made extremely good racing games) so there is some hope!
I'm cautiously optimistic. Fable 3 stunk up the joint, but I will look at the new Fable when it comes out.
Yeah, I still enjoyed Fable 3 for what it was, but they definitely dropped the ball on so so many things that made me love Fable 2 the most out of the franchise.
That hand holding crap was a semi neat idea, but they overused it for quite a lot of things that didn't necessitate that mechanic. Helping the little girl out of the cave was a good use for it, and leading your love interest in the beginning, and then helping your right hand man (I forget his name at the moment) when he was blind. Other than that, why? :P
I didn't like the whole "xx days remaining" mechanic. :(
Oh, dang! See, I forgot about that. That happens near the end when the big bad is coming, right?
Pretty sure it was through the whole game...
I love that that is even a fucking option
Your health is loww, do you have any food, or drink?
For me the scrolls pile up because I forget about them, on top of the worry I need to save them.
I really like this about Expedition 33. It replenishes all your items whenever you rest and even has loading screen hints to tell you to use you them.
Since the 2.0 update cyberpunk 2077 does this too and it’s great
Add it to your archievements and brag to your friends about not needing those cheezy aid items.
My husband does this with his scrolls too. And every piece of gear he "might" want to use. Not I. Stick to the plan, gear the characters you know you will use, and sell the rest.
This is why I kinda like games that explicitly limit your inventory. Most recent example I've played is Atomfall, but Death Stranding is probably the real standout; it had me critically examining my loadout at every shelter, and it was (quite literally) a balancing act among survival, traversal, combat, and gathering.
In BG3, I pick up literally every book I find and dump it in my wife's inventory for a laugh
Death Stranding was almost really really good but had a few choices that just made it a bit of a slog. I still loved it though. I'm hoping the sequel fixes some of those.
Then there's me, who mods games explicitly so I can hoard unused, but potentially useful items.
Same here. It's a videogame, I don't want to have to do inventory management if I am trying to play in my limited time frame, I just want to play the game!
me with my necrotic runes from the naxxramas world event pre tbc
OI!
I see you collecting them. I SEE YOU.
My 783 potions, 30 scrolls, 19 armor sets, sellable treasures, and miscellaneous items in oblivion are none of your- no, WAIT don’t look in the alchemy cabinet!
I should probably distribute all the health potions I've got...
This just means the game was too easy.
Not necessarily. Could just be bad game design. Maybe they're not communicating well that the items are plentiful or what encounters are important enough to use them. I think the Elden Souls Bourne like of games' Estus Flask is a pretty good example of how to do healing potions right. You have a very good idea of when they'll be refilled (unless you're looking for new checkpoints). You can't stock pile them and get them back easily. Very nice.
Other abilities are too good for many buffs to even be worth it.
I second this. In fallout was this one ridiculous difficult monster to kill. And I had to bombard it with literally everything I had - nukes, grenades, mines. Everything I had stored for a place i shouldn't have gone to in the first place:D