this post was submitted on 15 Jul 2025
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Inspired by frustrating conversation I had. For those curious, that was the statblock of Caine, father of the vampires.

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[–] rudyharrelson@lemmy.radio 57 points 3 days ago (4 children)

The dog on the left is such a strawman lol. Those who would say such a thing are few and far between. I know plenty of DMs and players who think the PCs' combat encounters should be challenging and even lethal.

[–] FartMaster69@lemmy.dbzer0.com 18 points 2 days ago (1 children)

I mean this meme is built for strawmen that’s what it is

[–] RickyRigatoni@retrolemmy.com 9 points 2 days ago

And brother, I brought matches.

[–] SuiXi3D@fedia.io 20 points 2 days ago (1 children)

The number of times my cleric/sorcerer has had to revivify the rest of his party…

[–] MajorMajormajormajor@lemmy.ca 13 points 2 days ago (2 children)

If you ain't dying, you ain't trying.

[–] DragonTypeWyvern@midwest.social 21 points 2 days ago (2 children)

It is actually bad game design in the sense that there really isn't a decent mechanic to escape monsters.

5.0 orcs, for example, had double the speed of the average PC with their dumbass free move action.

The solution is rolling disengage as a series of skill checks (like World of Darkness would...) but then you have to explain how, exactly, a dude in full plate escapes a dragon.

[–] jjjalljs@ttrpg.network 3 points 1 day ago

D&D, especially 5e, is just missing broad sections of game stuff so it can "leave it up to the DM". Other stuff is really underbaked. Degree of success, succeed at a cost, non-violent conflict, ending combat other than totally wiping the other factions...

That can be fine if everyone's on the same page, but since D&D is the mega popular game you're likely to be playing with new players, or just randos, and that can lead to tension.

"Have you seen Kingdom of the Crystal Skull?"

Win if you can, lose if you must, but always TPK.

[–] Evilsandwichman@hexbear.net 10 points 2 days ago (1 children)

May be few and far between but I can vouch for it; I had a party like that whom I hated DMing or playing with in their games. Myself though I am as you said someone who prefers the challenge; both exist in large numbers.

[–] other_cat@lemmy.zip 2 points 2 days ago

Yep had a player like that. Would also be upset if he couldn't do literally anything he wanted.

[–] zakobjoa@lemmy.world 5 points 2 days ago

To be fair, starting at around level 13 it becomes more challenging to, well, challenge a party without having dragons and shit everywhere. You can almost not build encounters with "normal" enemies anymore.