zakobjoa

joined 2 years ago
[–] zakobjoa@lemmy.world 6 points 11 hours ago (1 children)

Your phone has batterieS?

[–] zakobjoa@lemmy.world 7 points 11 hours ago (1 children)

Can I interest you in The Big A™ in these trying times?

[–] zakobjoa@lemmy.world 6 points 13 hours ago

Oh my God that is such a great idea

[–] zakobjoa@lemmy.world 6 points 19 hours ago (1 children)

Örgendn Tnopf

[–] zakobjoa@lemmy.world 11 points 2 days ago (3 children)

Most olives in supermarkets are like that.

[–] zakobjoa@lemmy.world 13 points 2 days ago

Prison is kind of a good outcome, historically.

[–] zakobjoa@lemmy.world 20 points 2 days ago

This isn't the Wizard Popes first Sleepover Dildo Rodeo

[–] zakobjoa@lemmy.world 13 points 2 days ago

Everyone calling this shit posting when it's just some guy's fetish fantasy written down.

[–] zakobjoa@lemmy.world 61 points 2 days ago (2 children)

Wir sind hier immernoch auf Lassmich. Das wären nie und nimmer 3251 Hochwählis, sondern mehr so 32 – und damit ein Mörder Pfosten.

[–] zakobjoa@lemmy.world -1 points 4 days ago (1 children)

This thing that keeps happening to a lot of the countries around Russia that are not in NATO? Completely wouldn't happen if no one was in NATO.

Sure.

[–] zakobjoa@lemmy.world -1 points 4 days ago

The continent?

 
 
 
 
 
 

Hey gang.

I'm running a campaign where the players are looking for eight magical items, once owned by eight powerful mages representing the eight schools of magic.

Right now – through the power of Plot™ – they're looking for those items for an influential but shadowy collector. They're supposed to deliver the first batch of three items together. When that happens they'll find out that they were inadvertently helping a criminal collector. A representative of a historical society will tell them that these artifacts belong in a museum.

And here's my problem: I want them to have these magical items, which of course have cool powers. And I don't know how to do that.

My plan right now is, that the museum isn't interested in the actual powers, they just want to display the items for their historical relevance. So they'll magically pull these items apart into two identical ones, where one retains the power and the other the history of the item (scratches/wear and tear).

I am not completely satisfied with that idea, because it seems far-fetched and I'd like to hear your ideas, if you have any, on how to resolve this.

Thank you and a thousand dm'ly kisses to you all.

 
 

Rule of Google: if it works, kill it.

I know, I know, using Google apps isn't the best, but this was a perfectly good Podcast app with all the features you might want.

Apparently they're moving everything over to YouTube Music, where a lot of the features of Google Podcasts aren't implemented yet.

I've moved over to an app from F-Droid.

 

Mine was a Wild Magic Sorcerer that vehemently believed he was a regular city guardsman and explained every bit of magic he produced away as pure happenstance.

 
11
submitted 2 years ago* (last edited 2 years ago) by zakobjoa@lemmy.world to c/dm_academy@lemmy.world
 

I need help/input/inspiration with a campaign I am planning. Without going into too much detail, in the world I've built there used to be a historically important and very powerful council of 7 mages (3 elves, a human, a gnome, an orc and a dwarf). They've each left behind a magical artifact of some kind. My group (druid, rogue, cleric and swashbuckler) is eventually going to hunt down all these artifacts.

I am struggling to find artifacts that would fit. They either feel too mundane or are way too powerful. I want these artifacts to be useful and powerful, for the time they get them. Of course, they're not going to get them all at once. So these things should be spaced out to be useful from about player level 3 to 12.

We're playing Pathfinder 2e, but I can easily adapt DnD items as well. If you have homebrew, I'll take that as well. If you have general input for these items or that plotline, that's great as well.

Thank you all in advance.

 
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