this post was submitted on 15 Jul 2025
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Inspired by frustrating conversation I had. For those curious, that was the statblock of Caine, father of the vampires.

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[–] DragonTypeWyvern@midwest.social 21 points 3 days ago (2 children)

It is actually bad game design in the sense that there really isn't a decent mechanic to escape monsters.

5.0 orcs, for example, had double the speed of the average PC with their dumbass free move action.

The solution is rolling disengage as a series of skill checks (like World of Darkness would...) but then you have to explain how, exactly, a dude in full plate escapes a dragon.

[–] jjjalljs@ttrpg.network 3 points 2 days ago

D&D, especially 5e, is just missing broad sections of game stuff so it can "leave it up to the DM". Other stuff is really underbaked. Degree of success, succeed at a cost, non-violent conflict, ending combat other than totally wiping the other factions...

That can be fine if everyone's on the same page, but since D&D is the mega popular game you're likely to be playing with new players, or just randos, and that can lead to tension.

"Have you seen Kingdom of the Crystal Skull?"