jjjalljs

joined 2 years ago
[–] jjjalljs@ttrpg.network 3 points 39 minutes ago

This guy should be, at the very least, removed from office. I don't care if it's handcuffs or a body bag.

Fuck. I just want to thanos snap away all the republicans. The absolute worst people.

[–] jjjalljs@ttrpg.network 2 points 20 hours ago

I do this.

I also will delete someone's number and archive the messages. If they text me, it'll pop up. But it makes it harder for me to initiate contact.

[–] jjjalljs@ttrpg.network 3 points 21 hours ago

Remember when all those internet duds were mad that Dragon Age 2 was "sHoVinG tHe gAy aGeNdA dOwN oUr tHroAts!!!!!" because the NPCs would romance the PC regardless of gender? And they absolutely lost their shit that Anders might express interest and, if you're not interested, you'd have to politely turn him down once?

Those are the worst sort of people and I frankly wish them ill.

[–] jjjalljs@ttrpg.network 20 points 21 hours ago

I dunno. problems, mysteries, and war aren't usually portrayed realistically in video games, either.

[–] jjjalljs@ttrpg.network 1 points 1 day ago

I never got far in stardew, so maybe?

[–] jjjalljs@ttrpg.network 20 points 1 day ago (4 children)

I think that you can just give them gifts until they're horny for you is like the quintessential example of poorly done video game romance.

[–] jjjalljs@ttrpg.network 20 points 1 day ago (6 children)

Half-assed sex scenes (no pun intended) are probably worse than ones that are well done.

I still think a lot about one of the beats in a DA:I romance. But like... all the ones from DA:O were kind of bad. But also the one I played in DA:V was so PG-13 and sterile it wasn't any fun at all.

[–] jjjalljs@ttrpg.network 1 points 2 days ago

You're probably right. Dark days ahead.

But I hold out a little hope that people will fight back

[–] jjjalljs@ttrpg.network 25 points 2 days ago

An advanced technique: ask your players to make shit up.

Like, the players decided to go to the wizard university the wizard PC graduated from. So I ask him, "what's their entrance hall like?" and let him just riff on it for a while. Players feel more engaged with the world, and it's a little less work for me.

Warlock is trying to commune with his patron. I ask, "what is your patron usually like?" and the player is delighted to describe "the great sculpin" in detail. This then inspires me further.

Note that some players are very much "just tell me a story" and don't want any input, and won't like this. Some players are also shy and don't think well on their feet. And some players are just really bad at staying on theme. But if you know your players , this can be a powerful technique.

[–] jjjalljs@ttrpg.network 5 points 2 days ago

Something with "lil" like "lil'un" (little one) maybe?

[–] jjjalljs@ttrpg.network 42 points 2 days ago (4 children)

It's not exactly my genre of music but i like it anyway.

It does feel like chaotic times are ahead. At some point, the republicans will do something so vile that people will say "No", and when that happens there will be violence.

I don't want a civil war. I don't want unrest. But I do want every republican and their enablers removed from power, and the billionaires stripped of their wealth. I don't know how to get from here to there.

[–] jjjalljs@ttrpg.network 1 points 2 days ago (1 children)

I would probably make spells easier to interrupt like they were in 3e.

https://www.d20srd.org/srd/magicOverview/castingSpells.htm

These two things were key:

  • Casting a spell provokes an opportunity attack
  • Taking any damage requires a check or you lose the spell

Now casting when the orc warlord is up in your face is a lot riskier.

I think I get why they got rid of this system. It was more to think about, and I think they wanted the game to generally be easier so more players could enjoy it. Certain classes of player don't want to think about tactics and positioning. They want to cast fireball. But as a result, the whole game is kind of shallower sometimes.

For mages countering mages, I'd probably give it a rework. It shouldn't just be its own spell. It should be an action. Maybe have a separate check to identify the spell, or maybe just tell the player to skip double rolls. Then make some sort of opposed check. Use the spell level delta (and if you had them roll to identify, how thematically opposite the spell is. Like a fire and ice spell, or shield v magic missile).

 

Not sure if this community is dead, but here we are!

I kind of stopped playing new versions around .28 because I really disliked the opportunity attacks mechanism, but I thought I'd give .32 a try. The new shapeshifter things look cool, but in fussing with it a bit it's harder than I expected.

But now the tournament is live! Who's playing?

https://crawl.develz.org/tournament/0.32/

I currently have one win with ye olde MiBe. Got lucky with good armor early on, and then cruised to a 3 rune (shoals + snake + vaults) win.

There was one dicey moment in the lungs where I went around the corner to reveal 4 orbs of fire, some draconians, and a lightning golem all waiting for me. Hasted + Fog'd my way the hell out there.

 

I tried it a bit with my reaper in pve and it seemed okay, but I wasn't doing anything challenging that really put it to the test. I haven't tried the others classes yet.

 

I'm looking for players for a weekly game of Fate. I'm thinking something like a mix of Shadowrun and World of Darkness, where the players are vigilantes looking to make the world better. It would start (and maybe stay) at the street level, rather than global or cosmic.

I've been playing and running games for 20+ years.

LGBT friendly. New players okay. Unreliable players less so.

Message me if you're interested. Include a blurb about yourself, your experience with games, with fate specifically, and a joke of your choosing.

 

Like I saw one that was titled "I wonder why rule" and had a picture about overpaid CEOs or something.

Why "rule"? What's the origin of this format?

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