this post was submitted on 15 Jul 2025
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[–] GalaxyBrain@hexbear.net 7 points 5 days ago (4 children)

This bad post did give me a kinda good idea. So if your fantasy game is gonna have fantasy racism you could work that into the gameplay in an interesting way where character models and dialgoue options reflect the POV of the character. You'd need a whole system of how racist you are to who involved which could be done like the reputation system in fallout but in reverse where it's how your character perceives different groups. I think its a bad idea for elder scrolls and there aren't too many devs id trust to pull it off, Disco Elysium manages to come pretty close but its not a fantasy setting. I could see it working but damn the writers had better know what theyre doing with it.

[–] Frivolous_Beatnik@hexbear.net 19 points 5 days ago (1 children)

Oblivion does have the patented Racism Chart™️ for dialogue

[–] GalaxyBrain@hexbear.net 7 points 5 days ago

This is why I said the elder scrolls shouldn't do it.

Fable's karma system, but for racism

[–] purpleworm@hexbear.net 3 points 5 days ago (1 children)

Fantasy racism exists in a lot of ttrpgs, though they've been kind of moving away from it in many games. The Warhammer games have it though.

[–] GalaxyBrain@hexbear.net 1 points 4 days ago (1 children)

I didn't mean fantasy racism in general, theres plenty of thar to go around but depicting it visually where you'll see different versions of character models depending on how your character views them. Then your racism meters can be hidden and it can come across meaningfully if the rest of the game is good

[–] purpleworm@hexbear.net 2 points 4 days ago (1 children)

I don't see all that much value in giving a "racism vision" to the player that replaces character models with racial caricatures, because that's not how racism works and in fact severely obfuscates how it works, along with somewhat justifying racism and making the game into a heroic racism simulator if you feel like playing it that way (which many would). What some games already do, which is depict something true and give various interpretations that are more and less informed, is a much more helpful approach.

[–] GalaxyBrain@hexbear.net 1 points 4 days ago (1 children)

Yeah youre probably right. I think i generally like the concept of character models appearing different cause of character reasons but its maybe not the best way to use it, it's where the idea came from but is probably best use different. Graphical fidelity scaling to levels would be fun.

[–] purpleworm@hexbear.net 2 points 4 days ago (1 children)

Sure, I think more generally it can be used to great effect -- the ending of one of my favorite games, OFF, uses it in a very emphatic way.

I definitely thinking gaining a visual zoom as an ability and things like that are worthwhile as well, though it should probably operate as an aside rather than a critical game mechanic if you're doing an open-ended RPG.

[–] GalaxyBrain@hexbear.net 2 points 4 days ago

I was thinking of probably something less open ended in general, closer to a fallout 1 than a Skyrim.

[–] GiorgioBoymoder@hexbear.net 2 points 5 days ago (1 children)

imo DE is a fantasy setting (one that I really like) but whatever.