this post was submitted on 15 Jul 2025
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[–] purpleworm@hexbear.net 2 points 4 days ago (1 children)

I don't see all that much value in giving a "racism vision" to the player that replaces character models with racial caricatures, because that's not how racism works and in fact severely obfuscates how it works, along with somewhat justifying racism and making the game into a heroic racism simulator if you feel like playing it that way (which many would). What some games already do, which is depict something true and give various interpretations that are more and less informed, is a much more helpful approach.

[–] GalaxyBrain@hexbear.net 1 points 4 days ago (1 children)

Yeah youre probably right. I think i generally like the concept of character models appearing different cause of character reasons but its maybe not the best way to use it, it's where the idea came from but is probably best use different. Graphical fidelity scaling to levels would be fun.

[–] purpleworm@hexbear.net 2 points 4 days ago (1 children)

Sure, I think more generally it can be used to great effect -- the ending of one of my favorite games, OFF, uses it in a very emphatic way.

I definitely thinking gaining a visual zoom as an ability and things like that are worthwhile as well, though it should probably operate as an aside rather than a critical game mechanic if you're doing an open-ended RPG.

[–] GalaxyBrain@hexbear.net 2 points 4 days ago

I was thinking of probably something less open ended in general, closer to a fallout 1 than a Skyrim.