this post was submitted on 08 Jul 2025
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So, what you're telling me is 5e works well for combat. Which is exactly what I wrote.
But combat isn't the only aspect of a tabletop roleplaying game. Far from it. Sure, if all you want to do is play out your superhero fantasy of killing ever bigger foes, then DnD works well enough I guess. But for me, that gets boring real fast. I want drama, mystery, social encounters, wilderness survival, interesting travelling etc. DnD does none of this.
A combat system is all that a TTRPG really is. There may be rules for travel, crafting, and skill checks .... but the games only real purpose is to set guidelines.
All of the things you have mentioned are campaign issues, not system issues. Mystery, social encounters, interesting traveling... that is ALL the responsibility of the person running the game. No one should need a random set of tables to roll on to tell them that "Colonel Mustard killed someone in the library with a candlestick".
Lol, what? 😂😂😂😂😂😂
You've either never left the DnD bubble, or you're just blatantly ignorant towards 90% of what tabletop roleplaying games are! Seriously, that's the shittiest shittake I've ever heard when it comes to TTRPGs. I seriously hope you're joking, but I'm afraid you're not.
At least a third of the TTRPG systems I play don't even have combat rules because it's just so irrelevant in these systems. And then there's the vast majority of systems like Vampires: The Masquerade, Call of Cuthulu, fate, etc. where conbat exists, but is almost completely irrelevant. I've played in several groups that go multiple sessions without a single combat encounter and it never felt lile combat was important or missing.
TLDR: Lol 😂😂😂😂😂😂