this post was submitted on 08 Jul 2025
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Dunno. In my 5e game the Sentinel, Guardian, and Consular get force powers.
In another 5e game the group piloted techs and fought giant monsters (Pacific Rim).
In a few months we will be running Return of the Living Dead 5e.
You just sound burnt out on the fantasy trope, not 5e.
So, what you're telling me is 5e works well for combat. Which is exactly what I wrote.
But combat isn't the only aspect of a tabletop roleplaying game. Far from it. Sure, if all you want to do is play out your superhero fantasy of killing ever bigger foes, then DnD works well enough I guess. But for me, that gets boring real fast. I want drama, mystery, social encounters, wilderness survival, interesting travelling etc. DnD does none of this.