this post was submitted on 08 Jul 2025
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[โ€“] XM34@feddit.org 1 points 11 hours ago (1 children)

Lol, what? ๐Ÿ˜‚๐Ÿ˜‚๐Ÿ˜‚๐Ÿ˜‚๐Ÿ˜‚๐Ÿ˜‚

You've either never left the DnD bubble, or you're just blatantly ignorant towards 90% of what tabletop roleplaying games are! Seriously, that's the shittiest shittake I've ever heard when it comes to TTRPGs. I seriously hope you're joking, but I'm afraid you're not.

At least a third of the TTRPG systems I play don't even have combat rules because it's just so irrelevant in these systems. And then there's the vast majority of systems like Vampires: The Masquerade, Call of Cuthulu, fate, etc. where conbat exists, but is almost completely irrelevant. I've played in several groups that go multiple sessions without a single combat encounter and it never felt lile combat was important or missing.

TLDR: Lol ๐Ÿ˜‚๐Ÿ˜‚๐Ÿ˜‚๐Ÿ˜‚๐Ÿ˜‚๐Ÿ˜‚

[โ€“] Wilco@lemmy.zip 0 points 6 hours ago

Some people will argue on the internet about anything.

Player 1 posts "this system sucks, it's nothing but combat, there are no travel events or mysteries"

Player 2 responds "That's not the system's issue, it is the Gamemaster's. A system does not create a murder mystery storyline, the gamemaster does. The system is just a ruleset"

Player 1 basically responds "I play sessions all the time with no conbat, a third of the ttrpg systems I play dont even have conbat ... here I will name three systems that I dont think conbat is important in: one has a massively detailed conbat system with limitless power combinations where vampires literally fight werewolves, fae, and wizards, one has a conbat system so brutal that it can drive players insane, and one has an amazingly cinematic conbat system. lol u dumb and only know D&D, the GM can''t control the narrative ... it's the system that has to do it."

Player 2 Responds "Sure man, whatever"