this post was submitted on 13 May 2025
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Remember when you use to buy a Switch game and the game would atleast partially before updates, be on the cartridge?

Well imagine buying a key cart for your Switch2 and, you have to download the game from their servers from scratch. The game doesn't download itself to the cartridge, but onto your Switch 2 consoles internal memory.

Now imagine getting a bad update and trying to delete some data including the update, just to play with the original games version.

physical Key cart games are treated just like they are digital which means you can't revert the update.

Even if the game is saved onto your Switch's internal you cannot legally play a key cart game, without the key carts inserted in your switch.

The game data is not stored on the key cartridge but on your switch's internal memory.

$80 $70 Nintendo Switch 2 carts

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[–] xan1242@lemmy.dbzer0.com 4 points 1 day ago* (last edited 1 day ago) (2 children)

Is it really that much worse? Think about it long and hard.

Ewaste is a bigger problem than the inability to resell or trade digital games (in my opinion, at least). One can be solved fully digitally, while the other cannot.

Besides, Steam did it properly with Family Sharing when it was a thing.

This to me feels like Nintendo wants a stronger grip on digital key redistributions by adding a physical element into it to screw over key and account resellers. People are much less likely to sell a physical item when compared to a fully digital one.

Sending something physical is more time consuming and just more costly in general. I could always share a code via a message or an image to a friend, whereas with game cards I'd have to mail it over.

Now, only time will tell if game key cards will affect digital key sales (and their overall existence), but knowing Nintendo, it probably will.

And also - the whole point of "having a game catalog tied to your account fully digitally" is moot anyways if the game itself has to be downloaded anyway.

[–] TAG@lemmy.world 4 points 20 hours ago

This to me feels like Nintendo wants a stronger grip on digital key redistributions by adding a physical element into it to screw over key and account resellers. People are much less likely to sell a physical item when compared to a fully digital one.

From what I have heard, every first party Nintendo game is coming out with a game-on-cartridge release while most third party games are key carts.

My take on the situation is that publishers complained about the cost of large capacity Switch 2 cartridges, so Nintendo created Game Key carts for them to use. Once they existed for large size games, why would a publisher not use them for all games? Complaints from a vocal minority that buys the game anyways?

[–] gamermanh@lemmy.dbzer0.com 2 points 1 day ago (2 children)

Besides, Steam did it properly with Family Sharing when it was a thing.

It still is? My wife and I have our shared libraries merged, works beautifully

[–] xan1242@lemmy.dbzer0.com 1 points 8 hours ago

It is, but in a sense that it's more strict to make new setups. Existing ones are going to contine to work as usual, but the new "Steam Families" is a thing now that replaces it and it has stricter conditions. Correct me if I'm wrong on that.

So you can't have a "family" in another continent like you used to or whatever like that.

[–] logan_hero@lemmy.dbzer0.com 2 points 23 hours ago

It was replaced by Steam Families tho. Basically same thing with more parental control and different game sharing principle