Linux Gaming

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1
 
 

I wanted to dip my toes into linux by trying it on my previous machine, which unfortunately has an NVIDIA GTX 670 GPU.

I tried Nobara and loved the look and feel. But unfortunately the GPU isn't officially supported. I tried to install the NVIDIA driver using this guide: https://www.if-not-true-then-false.com/2015/fedora-nvidia-guide/ but that resulted in a system that won't boot.

Can you recommend a distro that works out of the box or at least let's me install the proprietary driver without issue?

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Love to see more benchmark apps, the few we've had don't all get updated that often.

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I have a nvidia GPU and wanted to use wayland / sway. I was able to get it working, but setting WLR_RENDERER=vulkan makes it stop working. Since sway does not officially support nvidia GPU usage, it seems I may be out of luck

I dont own many games, but I tried a few and they worked fine without issues. But I always heard that vulkan is the future of linux gaming.

Will I be missing out on a lot by not using vulkan renderer with wayland / sway? Do some games not work unless I use vulkan ?

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Hello, recently, the Roblox client "Sober" has been requesting more permissions since the latest update.

  • Screen content
  • Personal subfolder of execution app/com.discord.Discord
  • Personal subfolder of execution discord-ipc-0

Does this seem suspicious to you?

(I'm not taking into account Roblox's privacy policy, which is bad, just the Sober client)

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I have a flatmate who is making the switch from windows 10 to linux and I Fedora is a distro that I trust to provide a good stable experience. I however use Nobara which comes with all the gaming related tweaks already done. I dont want to recomend Nobara because its package management is intuitive.

The changes i think I need to make is, remove fedora flatpak store. Enable non free software repo. Install proprietary nvidia driver. Install steam, wine, lutris, heroic store.

Is there anything that is required for a smooth Fedora gaming experience?

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I have been using ChimeraOS on my living room PC and it has worked well most of the time without issues. Recently I had audio stuttering on a new game and fixed it by using an older Proton build. But then I started a game that I have played many hours on this machine without any issue and suddenly had audio stuttering again on this title that previously had no audio issue with. Then I realized it is a problem with most of my library... This is really annoying for some title.

Anyone experienced something similar recently ? I have updated ChimeraOS twice since and updated the Proton Experimental build etc... Don't know if it is related to Proton, to a driver, to Chimera... How could I debug this ?

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HOTFIX:

  • update Dragon Age Inquisition xinput patch introduced in GE-Proton9-11 to fix a regression that caused performance issue in Black Desert Online and possibly other games: https://github.com/doitsujin/dxvk/issues/4676 (thanks loathingKernel and Blisto)
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Proton:

  • Added patch that adds PROTON_PREFER_SDL option. If PROTON_PREFER_SDL=1 is set proton will not prefer hidraw and instead will expose both sdl and hidraw. it can fix input in a few games when not using steam input

  • Added patch that adds PROTON_NO_WM_DECORATION (and WINE_NO_WM_DECORATION) option. If PROTON_NO_WM_DECORATION=1 is set, it sets WINE_NO_WM_DECORATION=1 which will disable window decorations. This can fix an issue where if clicking on a window border in some games in borderless window mode it would click through the border straight to the desktop. By disabling the window decorations it removes the pixel offset caused by them, which is what causes the mouse click confusion.

  • Removed previously disabled nvidia latency reflex patches as they have now all been merged with the exception of the winevulkan patches. Winevulkan patches are now applied -- nvidia latency reflex should now work where available.

  • updated wine to latest bleeding edge

  • updated dxvk to latest git

  • updated vkd3d-proton to latest git

  • updated vkd3d to latest upstream

  • updated dxvk-nvapi to latest upstream

  • import steamclient changes from upstream

  • import vrclient changes from upstream

  • import proton changes from upstream

  • fixed configure script issue with autodetection of podman or docker not working, --container-engine option no longer needs specifying during building

  • ccache enabled by default in configure script, --enable-ccache option no longer needs specifying during building

umu-protonfixes:

  • Add functionality to symlink save data from another game's prefix, a few games would benefit from this (Thanks UsernamesAreNotMyThing):

How this works

    Reads Steam's steamapps/libraryfolders.vdf file to find locations of known library folders.

    Iterates through each of the library folders to determine if it can find a compatdata/(APPID) folder in it.

    If it finds one, it will create a symlink in the current game's prefix to point to the location in the found prefix, at the location the game expects to find the save data folder for the other game.

Games impacted

    Final Fantasy VII Rebirth: Has bonus content (or something, I don't know what) for players with save data from FF7 Remake Intergrade, which would be found in the documents folder.

    Horizon Zero Dawn Remastered: Allows playing saves from the original Complete Edition, which are stored in the documents folder.

    Metaphor ReFantazio: Allows continuing from saves made in its demo, which uses a different ID and thus a different prefix.

    Utawarerumono (Utawarerumono: Prelude to the Fallen and Utawarerumono: Mask of Truth)

How to use the Function inside a protonfix:

def import_saves_folder(from_appid: int, relative_path: str)

Parameters:

    from_appid: The Steam app id for the game whose save data is desired in the prefix for the game you're trying to play.

    relative_path: The location in the drive_c/users/steamuser folder where the game expects the save data for the other game to be. You can find this by looking up the game on [PC Gaming Wiki](https://pcgamingwiki.com/).

    This function will have to be used in the fix scripts for each of the games that need it.

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Pretty much the title, the reason for me wanting to do this is to conserve stream quality by using a lower stream resolution and using Gamescope's upscalers to scale up the output more cleanly by running remote play in windowed mode. Is this possible?

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cross-posted from: https://lemmy.ml/post/25524328

Taking advantage of the fact that we are at FOSDEM 2025 we are really proud and happy to present you the #NewVersion 2.4.0 of #SpeedDreams. You have more info in the post on our website: https://www.speed-dreams.net/en/blog/release-2-4-0 #OpenSourceGame #SimRacing #FOSDEM

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Okay I have a case coming in to shove my junk in it. 8500t (temporary until I get a 8700k) -16gb ram -1060 6gb -2 2.5ssd -2 3.5hdd

I'm partial to Mint and Debian commands. Anyone have a suggestion before I go balls deep into a Mint distro build?

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I dont post often but I struggled to find a solution to my issue so I am trying to fix that very problem by adding a resource. Hope this helps someone.

I have moved my last windows pc to Linux Mint last weekend (I had some issues writing to my other USBs and had it lying around, technically I set out to try Fedora Silverblue but that may come later down the road now). I keep all my games and important files on secondary hdds and ssds in my machine as I've had data loss many times before from moving machines go Linux.

All went well, installation worked, but when I installed Steam, nothing showed up in the 'storage' page of the settings menu. "Hmm, it's probably a permission issue" I thought, if it cant see the drives it's not allowed to. Command used to debug this was:

ls -ld /media/gamedrive1 /media/gamedrive2

which showed root had read, write and execute access but I had read access.

So next I had to change /etc/fstab and make sure my drives were mounted correctly (using ntfs-3g driver instead of ntfs on one drive, and adding my users name as the owner and group owner).

This took me a minute to get right because it relies on the uuid of the drive, not the /dev/sdX identifier (I've been informed you can also use the /dev/disks/by-id/. It was super easy to do this through the gnome-disks utility, so I didn't need to keep editing the fstab file with nano and could see partition names.

I then I had drives visible in the 'Storage' settings in Steam (I did also switch from the downloaded deb file from steams website to the apt installation but I dont think I needed to).

I try to run a game, forget proton exists, retry to run the game with compatibility mode on, then get a 'Disk Write Error' for my /media/JoshCodes/gamedrive1/SteamLibrary/steamapps/downloading/random/file.

Super weird I think, but it's probably a cache issue, some dumb file from my windows machine that didn't get permission-ed properly for some reason - idk it was 10pm. I clear my cache, reset steam entirely, manually remove the files, nothing works. On a fluke, a troubleshooting step led me to a solution by way of it not working: I tried to create a symlink between the downloads folder on the main drive and the drive I had the game library installed on. The recommendation was to use:

ls -s /opt/steam/downloading /path/to/steamlibrary/downloading

Can't remember the error but it was something like "symlinks are not able to be created as they are not compatible with this file system". Oh dammit. This drive is on a filesystem that is incompatible (exFAT) with my other file systems for some reason. Someone smarter than me clarified that Steam and video games in general rely on symlinks, which are not supported on exFAT file systems, but will work on Windows for reasons I won't get in to.

Unfortunately I did have to move everything from my exFAT drive to a 3rd drive, reformat (just used ext4 as its native linux) and put all my files back on. At this point it was like 1am but I could open Civ V and Rocket League! Huzzah, crashed and went to bed. That's the first time I've really stuck with a problem that I wasn't familiar with, learned a shitload about mounting drives and just thought it through. A little help from the internet at the end but good outcome.

I hope that helps someone else!

Edit: Added commands and fixed formatting. Changed title as it was not correct as pointed out (Sorry, that's the first thing I typed and forgot to check that before posting). Added some info stolen from the comments on why symlinks don't work.

15
 
 

Hey! So I have always wanted to make the jump to linux and pc gaming and figured I would do them both together. I would not consider myself techy, just aout tech literate in that I am aware of how much I dont know.

I have linux mint, on a mid to late i5 w/16gb memory. I wanted initially to make a home server but I have jusy been poking around and ended up trying to play all the games I have in attic through emulators and the like.

So I got loads of emulators, I use Cartridge which is a Lutris fork. It just seemed cleaner and worked when I tried it out. In that I had been booting into PCSX2 and finally playing MK Deception again. After three evenings poking and gaming PCSX2 shuts down every time I try to boot a game.

I have uninstalled, reinstalled and changed from 1.7.xx to 2.2 to the nightly 2.3 (I think). I cannot get it to work.

I have so many questions but if I could get back to Konquest I would be so happy, and bother you all later.

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cross-posted from: https://lemm.ee/post/53432328

KDE, Gnome, Gamescope and now Wlroots already have a working implementation of the protocol. 2025 Year of the Linux Desktop.

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Multimedia enthusiasts (AV and gaming particularly see: VRR on Wayland or DRM Leasing)

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Upstream:

  • update wine to bleeding-edge (fixes battle.net broken updates)

  • update dxvk to latest git

  • update vkd3d-proton to latest git

  • update dxvk-nvapi to latest git

  • update vkd3d to latest git

  • import upstream proton game fixes

Patches:

  • proton: preserve drive letter for different mount points #129 (thanks loathingKernel)

  • wine: add fix for Vanguard: Saga of Heroes (thanks loisgomez) -- triggered with SteamGameId=218210

Protonfixes:

Add directplay for Total Annihilation (https://github.com/Open-Wine-Components/umu-protonfixes/pull/196[)](https://github.com/Open-Wine-Components/umu-protonfixes/commit/2abbeb508355d1739f9b83bf7178609e8ade1885)

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I have high hopes for it but it's only just come out so could be rough around the edges.

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It’s very crash-prone for me (fedora 41, amd graphics), but I am able to load up and play bloodborne in a window. The game pad button does nothing, playing fullscreen crashes the emulator, game window losing focus crashes, closing the game window crashes… but I’m excited to see development progress.

25
 
 

Back around 2020 or so I wanted to play old games because I only had an underpowered laptop that could barely play modern games.

One I downloaded off MyAbandonWare was this shooter from 2003 called Devastation. It's alright, but more I played it when I was younger and always wondered what happened to it.

On my old laptop it always crashed on startup and I just couldn't get it working. I could open the level editor and that was about it.

Recently I downloaded it again onto a new laptop I put Linux on and tried a few different configurations. I heard how WINE can be better than Windows for old software so I decided to give it a shot.

Eventually I used Bottles with a gaming configuration set to Windows Xp.

I tried Devastation with that setup and it worked. I still have an issue with the game being in the top left corner and not taking up the full screen, but it's playable.

I have a top spec gaming PC now running Windows 10, but there are things this Thinkpad can do that my big PC can't.

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