this post was submitted on 05 May 2025
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chapotraphouse

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Karl Marx, born on this day in 1818, was a foundational political theorist and journalist associated with the philosophy of Marxism.

Among Marx's best-known texts are the "The Communist Manifesto" and the three-volume "Das Kapital", in which he set out to define and explain the behavior of the capitalist mode of production.

Marx's political and philosophical thought have had enormous influence on subsequent intellectual, economic and political history, and his name has been used as an adjective, a noun, and a school of social theory.

Marx's critical theories about society, economics and politics - collectively understood as Marxism - hold that human societies develop through class conflict. In capitalism, this manifests itself in the conflict between the ruling classes (known as the bourgeoisie) that control the means of production, and the working classes (known as the proletariat) that enable these means by selling their labor power in return for wages.

Employing a critical approach known as historical materialism, Marx concluded that, like previous socio-economic systems, capitalism produced internal tensions which would lead to its self-destruction and replacement by a new system known as socialism.

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You look at Silent Hill 2—or look at it in a certain way, at least—and what you see is how almost every game equivalent in terms of budget, scale, or mainstream exposure that’s been created in the last two decades has not, in any way, come close to what Silent Hill 2 achieved. It’s an apex in the sense that an apex symbolises and prefigures a downfall, a depletion, a gradual collapse. I haven’t played the remake yet, so I’m not passing judgement on it in terms of its own quality, but it seems to serve as the ideal metaphor for games now as opposed to games then—there was a point in time where things like Silent Hill 2 came out, and now we’re at a point in time where remakes of those things come out. It’s the reputation of Silent Hill 2 that has guaranteed its remake. Its vision and originality are commodities now, the raw materials which are best suited to be recycled and exploited by modern game factories. The world of videogames today has become the town of Silent Hill itself, inhabited by reflections, refractions, and grotesques of the past—half-formed ghosts composed of the leftovers of living souls. More astounding than the original Silent Hill 2 is how few other mainstream games with its cohesiveness, depth, and general artistic credibility have ever been made. It’s astounding that it’s astounding.

https://bulletpointsmonthly.com/2024/10/10/a-hundred-silent-hill-2