this post was submitted on 07 Mar 2025
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[–] xnx@slrpnk.net 6 points 2 days ago (1 children)
[–] MichaelScotch@lemmy.world 42 points 2 days ago (3 children)

Miyamoto created Zelda to fulfill a childhood fantasy of being a hero wandering the woods, going on adventures, collecting treasures, and rescuing a princess. It was intended to allow every player to be able to experience and fulfill that same fantasy. As a lifelong Zelda player, I’ve always felt that I become link and embody that hero that we dream of while playing in our backyards. I think that’s why link never had dialogue. He’s not a character, he’s us. I think it’s also why the franchise has always been titled Zelda, not link (for the most part). To give him a voice, and a character that we the player isn’t in control of, destroys that gift of fantasy embodiment that Miyamoto gave to us. Link instead becomes a super hero lost to a world saturated by marvel characters

[–] Quadhammer@lemmy.world 3 points 1 day ago (1 children)

Yeah having link talk in a movie would totally ruin it

[–] Clinicallydepressedpoochie@lemmy.world 1 points 1 day ago* (last edited 1 day ago) (1 children)

You guys know link has been animated.... never mind it's not worth ruining it for you. I'd like to forget as well.

[–] GoodLuckToFriends@lemmy.today 2 points 21 hours ago

I think most of us do know, and that's one reason why it's being poo-pooed.

[–] grrgyle@slrpnk.net 2 points 1 day ago (1 children)

Doesn't "Link" literally also mean a link to the player? Maybe apocryphal, but I've heard it for years

[–] MichaelScotch@lemmy.world 2 points 1 day ago

I didn’t know that, but it makes sense. I like it

[–] Vegeta@lemmy.ca 3 points 1 day ago