this post was submitted on 16 Nov 2024
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[–] darkmode@hexbear.net 4 points 8 months ago* (last edited 8 months ago) (1 children)

I understand that making a game requires a team of talented people & all that. But generally I feel like the most impactful narratives come from games where there is a singular passionate artist steering the whole thing. Some games like that are almost entirely a one man show like Undertale for example. Dark souls you only ever hear Miyazaki's name really. I don't really have overwhelming evidence off hand for my theory here it's just kinda a vibe. I'm sure one could whip up examples of splintering artists surpassing the previous project as counter examples

[–] Esoteir@hexbear.net 7 points 8 months ago (2 children)

dark souls was written by a team of people, and the counter example exists within the same franchise: dark souls 2 had the best narrative and miyazaki had barely anything to do with it shrug-outta-hecks

[–] ShinkanTrain@lemmy.ml 4 points 8 months ago* (last edited 8 months ago) (1 children)

I have an easy way to find out who's the From Software writing talent:

Who wrote for the Elden Ring DLC? The good writer is whoever isn't that person.

[–] Esoteir@hexbear.net 2 points 8 months ago (1 children)

as far as i can tell it was miyazaki, he at least publicly took credit for writing elden ring, and the DLC doesn't have any new writing credits

[–] ShinkanTrain@lemmy.ml 2 points 8 months ago

Ladies and gentlemen, we got him

[–] darkmode@hexbear.net 2 points 8 months ago (1 children)

i’ve been owned i probably have the most hours out of the dark soulses in ds2 bc of sotfs

[–] Esoteir@hexbear.net 2 points 8 months ago

high key same, i fucked around in multiplayer so much on ds2 and sotfs launch, bellgang and the near unlimited respecs was so much fun