I wouldn't say no to that either!
If I may ask, what do you think Generals or Tiberian Suns made right about economy,/resources management? What made those systems particularly engaging or fun?
I wouldn't say no to that either!
If I may ask, what do you think Generals or Tiberian Suns made right about economy,/resources management? What made those systems particularly engaging or fun?
Very good points, and yeah I loved early Stellaris too. It's a shame they changed the FTLs
Actually my systems allow to do such a thing seamlessly, and I guess I'd have done it in some way, but thanks for pointing it out, it puts light on a broader design space to explore.
MEIOU & Taxes may help you wait if you never tried it. It seems that EU5 takes a lot of ideas from it, so it's kinda EU4.5 haha
He never fails to make me laugh :)
Thank you for the link, I didn't know the inner workings of it :)
I'm using Ubuntu myself to develop actually so I'm kind of doing that all the time. The problem is, my machine isn't everyone's machine, my drivers aren't anyone's drivers, and so on.
In the end I think that I'll try to give Linux builds to testers to see if they report a lot of bugs or not and decide at that moment if it's too much work or not.
Haha problem is I have a kid to feed, and I fear that cutting myself from 90% of my potential player might be a bad play if I want to be able to continue feeding him
Yes my bad haha I had trouble to find another way to write that title which wasn't too long but would mention Steam
I was going to do it anyway, but your answers gave me even more confidence in how important it is! Thank you :)
Well, that's what I'm doing, I'm not writing for Windows specifically, and I'm using an engine that works well with any OS. But there is a difference between making the build and supporting it, it's an actual commitment. Like others said here it's a bad experience to try to use a native build and have it being bad or worse than a Win build that goes through Proton.
In the end I think I'll make builds and try to find testers for every OS, and try to estimate the viability of having a specific build using their feedback.
Well, it's not a quick game made in 3 months and then I go on to the next. I fully intend to support it and give my players the best experience I can. So it's not as simple as "click the export button", I have to actually commit to support the builds.
Fair enough, I absolutely get the desire to focus on your favourite part of the mechanics. And Chess doesn't have micromanagement, I've never heard anyone saying it's for filthy casuals haha