this post was submitted on 09 Apr 2025
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Strategy Games♟️| RTS, 4X and Grand Strategy

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Hey there!

I'm working on a sci-fi grand strategy game with a deep focus on economy and market mechanics.

I'd be curious about what you'd want to see in a strategy game like that. What economic mechanics have you enjoyed elsewhere? What annoyed you? What would spark your interest?

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[–] littlebrother@lemm.ee 3 points 1 week ago (3 children)

A Westwood made successor to command and conquer generals. Or tiberian sun.

[–] unchartedsectors@lemm.ee 1 points 1 week ago (2 children)

I wouldn't say no to that either!

If I may ask, what do you think Generals or Tiberian Suns made right about economy,/resources management? What made those systems particularly engaging or fun?

[–] littlebrother@lemm.ee 2 points 1 week ago (1 children)

I've played aoe. And the thing is c&c was simple. I didn't have to micro manage, clicking every half second. I'm not good at that, I like the simplicity. Call me a filthy casual but I don't have time to master more complicated and nuanced games.

[–] unchartedsectors@lemm.ee 1 points 1 week ago

Fair enough, I absolutely get the desire to focus on your favourite part of the mechanics. And Chess doesn't have micromanagement, I've never heard anyone saying it's for filthy casuals haha