its one of those games that's Fucking Compelling in terms of being a well thought out high-stakes interesting sci-fi malaise story where you learn bits and pieces as you go on like you're actually learning about the setting as you go. also with plenty of twists and emotional beats but it had a shitty pointless choose-your-own-ending that sort of threw me for a loop and i couldnt quite grasp what the larger ideas it was finally putting its mark on were meant to be. it should have had one ending because a few of them were like absolute fearmongering over the idea of anyone having any political power. but based on the strengths of the compelling-ness of it throughout, it did deserve any and all praise the narrative got.
i dont fully understand what you mean about it being impossible to be a teen kid of the Hong Kong diaspora but basically i think it's probably because the creators are the type of expats that are rich enough to have been involved in the HK protests or know people who were and they just want to 1. write what they know and 2. launder anti-communist sentiment in the guise of anti-authoritarianism or criticising "left fascism". the main creative director is a key figure in a post-modernistic sort of art collective from what i can tell. not an inch of grunge or subversiveness or anything of the like in them https://www.hongkongexile.com/about
yellowstone