AernaLingus

joined 2 years ago
[–] AernaLingus@hexbear.net 17 points 1 week ago

Oh yeah, it's brain drain time.

[–] AernaLingus@hexbear.net 1 points 1 week ago

Thank you for sharing--that was a really neat demonstration, and I enjoyed seeing all the troubleshooting as well. Will definitely be subscribing and checking out more of their videos!

[–] AernaLingus@hexbear.net 4 points 1 week ago

Thank you for sharing and for translating! As someone who remembers the wall-to-wall bloodthirsty coverage of 9/11 and the ensuing war on American TV, I was really shocked to see such a frank assessment of the situation in the immediate aftermath of the attack. I mean, I know intellectually that there was global grassroots opposition to the war, but it's not something I was exposed to much except through the filter of the jingoistic media, and certainly not at length like this. Would you say that this was more or less in line with how the Norwegian media approached 9/11 and the nascent War on Terror at the time?

[–] AernaLingus@hexbear.net 2 points 1 week ago* (last edited 1 week ago)

No worries! Idk anything about Webtoons but I'm guessing the canvas version is sorta like a web novel and then the newer one is like when a web novel gets picked up, polished, and published as a light novel? I'll just go for the newer one catgirl-salute

[–] AernaLingus@hexbear.net 2 points 1 week ago (2 children)

Ty for the recs! For Winter Before Spring, which version should I read? Seems like there's an earlier, finished version and a newer, ongoing version

[–] AernaLingus@hexbear.net 3 points 2 weeks ago* (last edited 1 week ago)

Yeah, I definitely experienced whiplash going from Rose of Versailles to Dear Brother... . I'd say the main reasons I'm glad I watched it were

  1. I got to experience more of Riyoko Ikeda's work (for better or for worse)
  2. The aesthetic sensibilities are way different than what I would usually watch (both due to era and genre)
  3. There are some lovely piano pieces in the OST

As just a show to enjoy, I'd be hard-pressed to recommend it, and if it had been something airing this season without the historical factors I might have dropped it, especially given the length. It's pretty telling that I really had to restrain myself from bingeing Versailles no Bara but I only had one or two days where I watched two episodes of Dear Brother instead of my usual one. Also I vaguely recall seeing that it influenced Revolutionary Girl Utena? That'll probably be the next long show that I watch, so I'll be keeping my eyes peeled for any influences.

I've heard good things about both of those LNs, so I'll definitely check them out! I'm nowhere near the book-a-day speed of my youth, but hopefully by next month's thread I'll be able to give my impressions of at least one of them.

[–] AernaLingus@hexbear.net 7 points 2 weeks ago (9 children)
Anime

I watched both of the anime adaptations of Riyoko Ikeda's works (both directed by Osamu Dezaki) in release order:

Rose of Versailles (1979): Absolutely loved this anime. It's very much a product of its time, so you can expect a pretty different art style and soundtrack, but it's held up amazingly well and I'm kicking myself for waiting so long to watch it. The anime takes place in the decades leading up to the French Revolution and Ikeda's leftist ideals are plainly on display throughout. It's got action, romance, class politics, palace intrigue, and plenty of Gender™. The show does a wonderful job in creating all these heartwrenching moments by playing on the viewer's knowledge of the ultimate historical outcome. I would recommend the show wholeheartedly to just about anyone, but I do have to give a CW for SA due to one brief scene which comes completely out of left field. It's basically the one blemish in the entire 39 episode series for me, and IMO is completely unnecessary (my headcanon for the story is that it just doesn't happen).

Dear Brother... (1991): I'm glad that I watched this anime and enjoyed it overall, but unlike Rose of Versailles this would be a tough recommend for me. Right off the bat, I'd have to give a HUGE CW for suicide and a substantial CW for abusive relationships; they are both central themes of the show, so (unlike Rose of Versailles) it's not something you can skip past. There is also drug abuse, but unlike those other two topics I didn't find its portrayal to be particularly visceral (perhaps on account of drug use being a much less visible issue in Japanese society), although your mileage may vary.

It definitely caught me off-guard that a show about the French Revolution was so much more lighthearted than Dear Brother..., which takes place in Seiran Academy, a private all-girls school which has a unique custom of a sorority which consists of a select few members of the student body (again, the class politics are on full display). The show is quite dark--perhaps melodramatic for some people's tastes, but I enjoyed it all the same.

I think its main weakness is its length--the pacing can be quite uneven. It's notable that the source material was only three volumes of manga, which pales in comparison to the 10 volumes of Rose of Versailles despite their anime adaptations being the same length--I'm quite curious to read the manga. I'm also just generally curious about the production and reception of the show in Japan, since it tackles some really difficult topics for a show aimed at young teenagers, and not necessarily in the most delicate way. Neither English nor Japanese Wikipedia has much info, so I suspect I'll have my work cut out for me.

Oh, almost forgot...this show ALSO has a component that I find off-putting, although it might be a spoiler to talk about it. This might be another of those "product of the times" things, but...yeah.

Manga

Oops, all yuri!

The Summer You Were There (2020): I really enjoyed the dynamic between the main pair, and the art is quite nice to look at. While the broad strokes of the plot are pretty straightforward, I liked the convolutions that the author added which made it an engaging read.

Doughnuts under a Crescent Moon (2019): Short and sweet four-volume office romance. The characters are super likeable, and their halting progress is cute to watch. I ended up finishing this one in a day.

Definitely looking for more yuri recommendations! Some other yuri manga I've enjoyed are How do We Relationship?, She Loves to Cook and She Loves to Eat, I Can't Say No to the Lonely Girl, If I Could Reach You, and The Guy She Was Interested In Wasn't a Guy at All (the first two are my own top recs). The ones I'll probably read next are Bloom into You (I've given up on getting an S2 of the anime lea-sad) and This Monster Wants to Eat Me.

Light Novels

The Apothecary Diaries (2011): In preparation for S2 of the anime, I thought it would be a good idea to dive into the LN and read up to the end of S1 to refresh my knowledge of the plot (in particular the characters and their relationships) and also get additional detail that will inevitably be missing from the show. I've only just started, but I've enjoyed what I've read so far!

Would also be interested in recs for yuri light novels as well--the one that comes to mind is I'm in Love with the Villainess, but I basically know nothing about LNs in general. Idk, I read this short WLW fanfiction recently and I literally can't stop thinking about it so I feel like I should feed that impulse and try to just read some actual books as well. I'm slowly rediscovering the power of the pure written word when it comes to fiction; I read absolute boatloads of novels as a kid and then it completely dropped off a cliff once I went to uni, so it's been quite some time since I've read fiction regularly and I'm trying to ease myself back into it.

[–] AernaLingus@hexbear.net 3 points 2 weeks ago

I haven't been motivated to actually play any vidya recently, but I love flipping through old video game magazines. Other than the obvious nostalgia rush, it's also interesting to observe the general tenor of reporting and how people thought about games or systems in the moment. Like, I looked at the issue that was mentioned right below this one at time of commenting (Next Generation February 1998) and in their coverage of Space World '97 they were pretty skeptical about Nintendo going all-in on Pokémon:

U.S. gamers will be forgiven for raising an incredulous eyebrow at Yamauchi's grim view of the videogame market and for asking, "What the hell are Pocket Monsters?" But Space World is a show for the Japanese market, and Yamauchi was addressing specific Japanese concerns. In Japan, Pocket Monsters on Game Boy is both the best-selling game of 1997 and the best-selling Game Boy cart of all time. It's provided a much-needed boost for Nintendo in an otherwise tough year, although whether it will settle into a long-term stable market or succeed anywhere outside of Japan is doubtful.

I'm not at all blaming the reporter for not being a soothsayer, but imagine going back and telling them that this was gonna become the most profitable media franchise of all time!

In the same issue this emulation story is taken from (November 1998) they have an extensive preview of Sonic Adventure for Dreamcast which has a reminder of a very different console-PC paradigm:

The graphics are, quite simply, phenomenal: fast, high-res, and with a mind-boggling number of polygons on screen at once. Still, they look fundamentally "console" in nature: Those who think that Dreamcast might just produce PC-like graphics appear to have nothing to worry about.

If you're interested in perusing these mags for yourself, definitely check out the recently-launched archive.gamehistory.org from the Video Game History Foundation. They developed a custom OCR solution for the magazines that works incredibly well, so if you wanna find every mention of Superman 64, knock yourself out!

[–] AernaLingus@hexbear.net 4 points 2 weeks ago

I would berry my shid so far inside your pants that anyone who pulled it out would be crowned King Farter

[–] AernaLingus@hexbear.net 10 points 2 weeks ago

We should switch to using 凸/凹 because

  • they're descriptive (convex/concave)
  • their meanings are clear from their form
  • they're fun to say in Japanese: deko(mi) and heko(mi), respectively, and if you stick them together you get the cute dekoboko which means "bumpy" or "uneven".
[–] AernaLingus@hexbear.net 14 points 2 weeks ago (1 children)

天下大乱,形势大好。

 

The Video Game History Foundation does some great work, and it's really cool to see this project getting off the ground! Their project to vastly improve OCR for magazines seems pretty awesome--curious to learn about the technical details of that project.

Only poked around a little, but here's a random tidbit: while perusing the E3 2001 Directory I learned that CliffyB (of Unreal and Gears of War fame) used to maintain a website called cat-scans.com which was home to literal cat scans (scans of cats on flatbed scanners). Also Tommy Tallarico was at that year's E3 as part of the "How to Break into Gaming" panel...lmao.

Also, if you're into video game history I definitely recommend their podcast (RSS link)! I thought their most recent episode with a couple who worked at GamePro was a lot of fun.

edit: also perhaps of interest to Hexbears: this collection of zines from Game Workers Unite, which helped spark the movement to unionize workers in the game industry back in 2018

 

This cover is my happy place

 

The long-awaited sequel to one of my favorite videos of all time, Can you beat Pokemon FireRed while blind and deaf?, wherein MartSnack devises a single sequence of inputs that will beat Pokémon FireRed with >99% probability using clever strategies and a lot of number crunching--definitely check that one out first if you haven't seen it already.

In this video, MartSnack kicks it up a notch and comes up with a winning sequence of inputs for EVERY SINGLE RNG SEED in Pokémon Platinum (he gives the figure as ~4.2 billion--I would have guessed it's 2^32 which is more like 4.3 billion, but perhaps the RNG function is such that there are some sequences which are identical even for different seeds). He gives himself additional constraints like keeping Pokémon levels to a minimum and using Nuzlocke rules to keep things interesting, so he's not just grinding a Pokémon up to Level 100 and facerolling through the game.

There are some incredibly ingenious techniques employed, and it's a wonderfully produced video with all kinds of great visual aids. He gives just as much detail as you need to appreciate the strategies, introducing them as they come up without getting bogged down in detailing every single battle. So while it's a bit over an hour long, it's packed with content--this is the result of two years of hard work, not padded-out YouTube slop.

 

Was wondering about how Pikmin 2's procedural music works and came across this beautifully crafted video explaining the whole intricate system.

This channel seems like a treasure trove--if you just wanna jam, check out this sick Driftveil City arrangement for starters

 

There were a few posts showing interest already

https://hexbear.net/post/2909543
https://hexbear.net/post/2955745

so I figured I'd let people know! Idk if there are any scanlations in the works (let alone an official English localization), but if you're decent at Japanese I'd say the first chapter is pretty accessible. My kanji knowledge is pretty terrible but I was able to muscle through with only looking up a few key words and just relying on context for the rest. This is just a setup chapter, so there's not much to go on:

brief summaryIt introduces you to the setting and the main character, teaches you a bit about how ordinary Russians benefitted from communism, tells you about the MCs hopes and dreams, and then has everything come crashing down after Nazis roll into the village accusing them of harboring partisans and start summarily executing people.

 

The art is great, IMO--to be expected of the mangaka of Our Dreams at Dusk (highly recommended if you haven't read it already, and a short read at only four volumes!). Also there was a neat touch which I haven't personally seen before: when German is being spoken, it's still written in Japanese but typeset in the typical Western horizontal style which makes it clearly stand out without requiring any annotations. Look forward to seeing where it goes, and I hope it'll get an official localization to maximize its exposure to Western audiences! Also from a raw reading perspective, it's nice to get in on the ground floor since it can feel really daunting to have 100 chapters ahead of you when reading is somewhat slow and effortful.

 

Love how the rhythmic hitch caused by the "missing beat" makes the bass groove so hard

Oh yeah, post your favorite 7/4 tunes! I went for the low-hanging fruit, but I'd love to hear some others, especially ones with different beat groupings (e.g. 2 + 3 + 2 instead of the 2 + 2 + 3 used in "Money")

 

Ever since I got introduced to the joys of Minesweeper by Girl_DM_ I've been having a lot of fun playing it as a little timewaster. I'm specifically playing the version from Simon Tatham's lovely Portable Puzzle Collection (more specifically the Android port via F-Droid) which unlike the original Minesweeper does NOT require guessing. Most of the time, I'm well-versed enough in patterns and testing candidate solutions that I'm able to clear a 16x16 board with 99 mines in about 3-5 minutes. But on a fairly regular basis I'll run into situations where I get stuck and it seems like I'd either have to calculate an inordinate amount of possible solutions or just make a random guess, neither of which are appealing. Here's one such example:

with annotations

without annotations

There's probably some cool Minesweeper shorthand I could use to describe the constraints, but what I tried to show with my annotations is how I understand that, for each of the annotated squares, there is a mutually-exclusive binary choice (or in the case of the 3, two choices) for where a mine could be located. Unfortunately, as far as I can tell, while the choices are internally mutually exclusive, it doesn't seem like there's any permutation of those choices that is invalid so I can't eliminate any possibilities. My usual strategy is to fix one choice and see if it results in a contradiction. For instance, if the other mine for the 2 is the upper choice, we can clear the lower square. That means the lower square for the 1 must be a mine, and this still leaves either of the two bottom choices as valid for the 3 (so this is a possible configuration based on these constraints).

The only remaining sections have a lot of freedom which makes them daunting to analyze. Of the remaining unanalyzed squares, from top to bottom they have 2, 2, and 3 mines remaining, respectively, which is quite a lot of options to fully check, and I can only eliminate a few heuristically (e.g. the top 3 must have at least one mine in either the east or southeast space, since otherwise the 4 to the south can't be fulfilled; the 4 must not have the remaining mines all in the east column because otherwise the 2 and 1 can't be fulfilled). I'm sure if I went through them methodically I would eventually arrive at an answer, but that's pretty tedious, so I usually just give up and generate a new board in this kind of situation.

TL;DR: am I missing some neat heuristic(s) that will allow me to either slash the possible solutions to a more manageable number or eliminate individual solutions very quickly, or is this kind of difficult spot just an inevitable outcome for some boards?

 

This is one of my favorite videos of all time, perhaps even surpassing Watch for Rolling Rocks in 0.5x A Presses (although obviously not as iconic). It just perfectly scratches that itch of someone using a combination of technical skill and lateral thinking to complete an absurd video game challenge, all presented by an even-keeled narrator with clear visualizations and a bit of humor sprinkled in. I think I've watched it half a dozen times at this point--it's my "comfort food" for when I'm having trouble sleeping.

Kind of amazing that the very first video the creator has put out is such a banger, not just in terms of content but in terms of production value. He did say that he'd be making another video, so I'll be looking forward to that--tough act to follow, though, not unlike Watch for Rolling Rocks.

Can anyone recommend any channels/videos along the same lines? I've devoured the following:

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