A future prediction as I won't be buying it - Subnautica 2.
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World of Warcraft ruined Warcraft.
Capitalism ruins franchises.
MMOs and live service ruin lore. They'll twist the existing story into knots so that players can fight or recruit every popular character from the series, even if it makes no sense. Even if they're dead. Gotta keep those players engaged, even if it comes at the expense of the integrity of the world and writing that drew them in in the first place!
Fallout 76?
I played it with coop mates (via game pass IIRC), all EGS fans since Oblivion, well after 76 was released and patched up, and it was just… boring. And grindy. Yet kept trying to upsell us stuff. I kinda get how some like the game with those BGS environments, but that was still a shock to me.
Starfield did nothing either. I watched YT story videos/tried the intro out of a friend's Steam library instead of buying and felt like I was looking at a AI slop Skyrim mod, both technically and in terms of writing. Again, I’m a hardcore fan going way back, warts, glitches and all.
It’s remarkable the studio has fallen so far, without basically changing anything, yet still has such a loyal following. How is that even possible?
Think you could take it back a step there.
- Fallout 1 - exceptional world-building, fantastic game, great character writing, superbly replayable RPG. Your build is instrumental to what you can do; decisions affect the world. Held together by jank and bugs, alas, but generally superb.
- Fallout 2 - fixes most of the jank and bugs and has a much bigger and deeper world, but not quite as well-integrated a story. Worthy sequel, though.
- Fallout 3 - "Oblivion with guns", but has a pretty decent story, lots of interesting side quests. Seems like Bethesda misunderstood the point of the setting a bit, but very promising. Has some RPG replayability - different builds and different choices change what's available in the world.
- Fallout New Vegas - best game in the whole series. Good plot, great sidequests, great characters, reactive world. Actually makes it seem like the Creation engine can be used for 'proper' RPGs - everything by Bethesda tended to be a mile wide and an inch deep up till then. Obsidian actually understand the setting, which is not surprising since they had a lot of original Black Isle devs in their team. Held together by jank and bugs, which I'm going to pretend was a callback to Fallout 1.
- Fallout 4 - just what the fuck. Plot that you can barely believe is as stupid as it is. One-note, irritating characters. Dreadful writing. Gives up being an RPG in favour of crafting and base-building. "Talking" interface which was the butt of jokes at the time and an insult to the history of the series. Barely any decision is of consequence, you could save near the "final decision" point, see all the endings, and miss nothing of consequence. All of Bethesda's worst habits, given free rein.
Not going to be spending money with Bethesda again unless the reviews turn up exceptional. After F4, I was expecting nothing from 76, and was not surprised. Was expecting nothing from Starfield, and was not surprised. Am expecting Elder Scrolls 5 to be a bag of shite as well - am whatever the complete opposite of 'hyped' is for it.
Borderlands 2 and Borderlands: The Pre-Sequel are two of my favorite games which I'm almost always down to replay.
Borderlands 3 has solid enough gameplay, but absolutely shit all over the storyline and characters.
Apex Legends ruined the possibility of getting a Titanfall3
Mass Effect Andromeda. I feel like I'm the only person on the internet who liked the ending of ME3 but holy shit Andromeda was fucking awful.
Mass effect had this weird metamorphosis across the series where the character writing and gameplay improved noticeably between each game in the series while the story and mechanics took big steps back. Andromeda had some of the best movement/power sets in the series, not to mention your own build-a-gun workshop, while absolutely failing at everything else it tried to do. "My face is tired" indeed random not-the-citadel lady.
Any Splinter Cell after Chaos Theory
Also,
Assassin's Creed: Revelations
followed by Assassin's Creed: Unity
followed by Assassin's Creed: Syndicate
StarCraft and Brood War were amazing, but the writing quality took a nosedive in the sequel. StarCraft 2 felt like poorly written fanfiction that didn't understand the existing characters or their motivations at all.
Completely agree. The whole tone and setting changed. SC:BW went for gritty realism. Obviously, there's a suspension of disbelief when you've got psionic aliens, but it felt like three scrappy factions barely surviving in the endless dark of space.
SC2 went full Warcraft. Ancient gods, portals to other worlds, all the same kitschy fantasy elements that are fine in the campy context of WC but really clashed with the established character of the SC universe. I get that they wanted to raise the stakes in the sequel, but I really disagreed with how they went about it.
And Kerrigan should have stayed evil. That's my "Han shot first" of the franchise.
And Kerrigan should have stayed evil. That's my "Han shot first" of the franchise.
Agreed 100%, how Kerrigan was handled was the worst of StarCraft 2's many sins against prior characterization. They spent an entire expansion setting her up as an irredeemable monster and the new big bad of the setting alongside Mengsk and whatever Duran was up to, only to undo it all because NuBlizzard wanted their waifu.
And there is no way Jim Raynor as of the end of Brood War would ever ally with Kerrigan again after her betrayal, yet he goes from having sworn to get revenge for Fenix's death to helping Kerrigan "redeem" herself with little more than a mention of past grievances.
Maybe Jim was just in a really good mood after all his hair spontaneously grew back. /s
Might & Magic IX.
I love Might & Magic VI - VIII but IX killed the franchise for me. Wrong vibe, terrible bugs. I tried X when it came out, but it is also a different game.
Diablo 4
Halo 4, kinda suck tbh. This is coming from someone who play the MMC so i basically marathon it and is able to compare it back to back, and it peaked at Reach. The gun play is wonky and no dual wield, Covenant somehow become the bad guy again after the event in 3, and none of the one that help human defeat Gravemind came back as an ally.
But it doesn't ruin the franchise for me though, to me canonically there's only 5 Halo game. The rest is fan fic.
Prototype 2. I loved the main character of the first one and the idea that even a monster was not as evil as human corporations. The jump to him being a main villain in 2 was too abrupt, there needed to be more story reasons to justify the change, or they shouldn’t have made him a villain at all.
Dragon age 2, Mass effect 3
ME3 is particularly bad cause most of the game is exactly as it should have been, and then the ending is pure unadulterated trash.
Oblivion.
Daggerfall was awesome and Morrowind blew me away. Going into Oblivion I had the highest hopes. Bought the Collectors Edition, took the day off....and biggest disappointment from a game ever. Granted I like Skyrim. Not as much as Daggerfall or Morrowind, but far more than Oblivion. So I guess it didn't kill the franchise for me.
Bonus popular game that actually killed the franchise for me: GTA4. I loved the Trilogy, but I could not stand IV. All the main characters annoyed the piss out of me, the driving and gun play weren't nearly as fun...I tried to play it but got burned out around 1/3rd of the way in. Tried to play GTA5 a few years ago and I felt burned out after 40 minutes.
Man, GTA IV is my favorite, and GTA V is my least favorite, and largely for the same reason: the main characters.
In IV, I really liked Niko and wanted him to succeed. I really didn't like Roman, but I could relate since everyone has that annoying cousin. I just really wanted Niko to succeed at having a second chance in LC.
In V, I hated Michael, Trevor felt shallow (more backstory could've helped), and Franklin was a disappointment (what happened to his dream of owning a business?). Maybe they're fleshed out more in GTA Online, but I never played it. Honestly, I was fine with them all dying since they all seemed like a waste of space, yet I had to play as them. Franklin was the least disappointing, but I really wanted him to have some interesting side content instead of an attempt of a story w/ his friend that ultimately went nowhere.
GTA SA is mu favorite because CJ's arc is just so good.
Hal0 4 and Below Zero come to mind. Facebook buying beatsaber and ruining it with their filthy little hands, too. It took a huge nosedive in quality.
Final Fantasy Remake Part 1
They changed the story and introduced Whispers to the game, something about Fate trying to drive the story the way its supposed to be. Then they made Sephiroth the final boss of what is now known to be a trilogy (bcz money)...
My absolute favorite game got ruined bcz they decided they needed to "shake the game up". And now part 2 "Rebirth" is some multiverse bullshit.
I hate everything about this corporate BS they turned the remake into. But, I have to live with it bcz its not my game.
Best I could do is buy rebirth used from game stop so Square Enix didnt get any of my money.
Instead, I play the original from time to time, and I have to try to block out the remake changes they have made.
The franchise was so successful, that Square Enix made idiotic spinoffs and added characters to iconic scenes who weren't there. They've just completely ruined the original game with how much they've milked the franchise. Its tragic to me, and not many people care that much.
I really wanted a remake that made the changes that were necessary to play to a modern audience, clear up the confusing story points more fleshed out so they were direct, and maybe changed up a boss or two. Basically I wanted the same thing they did with Resident Evil 4 remake, but instead we got a garbage trilogy.
Puyo Puyo Tetris. I put out a lengthy video essay about how this game is directly responsible for everything wrong with the series today, and a followup.
TL;DR: Outsold every main series game, and by an order of magnitude. Succeeded in spite of Puyo Puyo rather than because of it, did a terrible job making new players actually want to play Puyo Puyo and just led them to bounce off it and play the other game instead. But even in spite of how much I initially disliked it as a game, I thought its success could lead to bigger and better things for the series, perhaps we could finally get a main series game localized next. Never happened, instead Sega rehashed this crossover four times. Main series is dead, never coming back.
I have never seen such strong opinion about Puyo puyo WTH?
I'm passionate about my favorite game. I'm sure you have games you're passionate about, right?
Fair and valid point Sir tho you have to admit Puyo Puyo hardcore fans are a rarity.
Well, we'll remain rare as long as Sega does such a terrible job marketing this series...
I think mass effect is a clear contender, the ending to mass effect 2 was a bit meh, and then it really hit the fan with mass effect 3 and for those who didn't get message, they also made mass effect andromeda.
Hear me out.
I liked Andromeda's concept. I liked some of the side quests and characters, with the SAM & Ryder relationship being particularly interesting to me. FemRyder's VA was good.
The gunplay was the best of the franchise, even better than the excellent ME3MP which I dumped tons of hours into. It looked fantastic and ran well.
…But yeah, the story felt like a first draft, part 1. Which is, reportedly, exactly what it was.
Torchlight 3 and Infinite. I was a fan of Torchlight before there was Torchlight. I played Fate to death in college. I played Mythos during the beta. I probably put more hours into Torchlight and Torchlight 2 than I did into Diablo and Diablo 2 (and I put a lot of time into Diablo).
I actually had hope for Torchlight Frontiers. I thought it seemed like it could be what Mythos was trying to be - finally an online Torchlight game.
But then they forgot about all of that and essentially released "Torchlight 2 Mobile" but on PC.
I loved Battlefield.
For me it started to go downhill with BF1, although it was still a good game, it already started trying to be a movie and not the „put C4 onto jeep, plop into jeep, drive jeep to enemy, plop out if jeep, boom“ kinda jamboree that I loved. Now it was all about getting spammed with immersive animations that just broke the flow for me. At least hardcore servers were still very enjoyable for me.
Then BFV came around and with it more animation spam on top of absolute terrible visual clarity where you had to stand still for a couple seconds and scan a room to really be sure no one‘s lying on their back in a corner (obviously you‘re long dead by then). Oftentimes I got shot by a camper and even in the killcam I couldn‘t even see the guy. As if that‘s not enough, they introduced clown skins that made you wonder if that person‘s on your side or not. Now it’s not x uniform soldiers against x uniform soldiers anymore, there‘s superheroes and supervillains running around. I hardly even played this one.
Then BF2042 came and it‘s just Apex Legends hamfisted into a BF frame as far as I‘m concerned. I didn‘t even get this until they trashed it for 2 bucks and played for like 2 hours since.
BF3 was peak, BF4 was good, BF1 was alright, then a whole lotta disappointment. I‘ll never forget the 24/7 Back to Karkand Rush server in BF3, community servers rock. Good times, sad greed made it go to shit.
I was a Siren main in Borderlands.
Every new game in the franchise made me hate Lilith more. I think I may have cheered at the end of BL3.
I'm going to say The Last of Us 2. I loved the first one so much, and then 2 was not what I wanted or was expecting, which completely killed any love I had for it and any desire for a larger franchise.
I was hoping for an anthology series where each game focused on a different group of people in the same universe. I loved Joel and Ellie, but I wanted their story to be over and to get a look at how other people had dealt with things.