I think Disco Elysium might be the game you're looking for!
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I mean... Kinda Baldurs Gate 3, especially if you are a high charisma class. You can also be monk. They key is dont use attack spells, and knock everyone out instead of killing them on thr mandatory fights. SO MANY of the fights in that game can be avoided or skipped with dialogue. You can, for example, bluff your way entirely into the enemy bases, use their shops, and completely decide to stay out of conflicts. Again, like you said in NV, sometimes the 'pacifist' routr makes you feel like shit. Like, you can skip having to side with either Minthara or the tieflings in act 1 simply by leaving for act 2. A lot of people die in the background though.
Only mandatory fights I think are at the end of act 2, and the final boss fight. Everything else can be avoided or conversationally skipped. In the final fight, depending on allies you got throughout the game you can technically have them fight everyone. Or you can just stealth past everything with greater invisibility or as monk or rogues that can sprint really fast.
All Dishonored games feel amazing when you manage to get in and out completely unseen and unheard. And there's always a none lethal option to get rid of your target. Although I'd argue most of the times the non-lethal option is the more cruel one...
Iirc, Deus Ex: Mankind Divided can be completed as a pacifist - and you get an achievement for that.
Well, Fallout 1 definitely allows it, and I don't believe necessitates unethical behavior in order to achieve. It's just a challenging and rewarding questline that I wish more games would emulate.
Some of my friends and I in a D&D campaign managed to talk our way out of so many encounters, and heist our way through so many quests, that we started calling ourselves Ocean’s Five. It was some of the most fun I’ve had in that game, improving our way through heists and getting away with it.
Not an RPG, but in the Thief series the hardest difficulty usually means that you aren't allowed to kill anyone. Many people even try to play the games as a ghost. Meaning the only sign of their presence after leaving is the stuff they stole. Every door has to be closed and locked again. Keys stolen from guards have to be returned (in lieu of a game mechanic for this you have to lay it on the ground behind them).
People do challenge runs of the Gothic games as pacifists. So it isn't part of the games but doable with some shenanigans.
Nobody would wish harm upon an innocent cardboard box
I was coming in here to say this: every MGS since they added the stamina bar I have beat non violently, including all the bosses. Even in the MGS 1 remake Twin Snakes for GameCube, no kills.
In MGS 5 they have a whole set of non lethal shotguns, sniper rifles, and assault rifles. I think it's super fun, and makes you come up with creative ways to knock out armored enemies.
They still all die in the cutscenes though to be fair. In MGS3 especially you tranq the bosses and then they explode right after.
Twin Snakes was an MGS1 remake - MGS2 was never on the GC but Substance was it's first console release on Xbox to my knowledge.
The Deus Ex series often have pacificist playthroughs (3rd one definitely does, you can play a pacificist playthrough of the OG game with a few exceptions).
The Age of Decadence has a mostly skill check and conversation playthrough. I forget if it's fully pacifict though.
Disco Elysium? More or less entirely conversation-driven RPG about an alcoholic cop who drunk himself to submission so hard he forgot who he is, hence developing him back with skillpoints. Off the top of my head there's like one combat situation which you can talk around if you're so inclined.
Otherwise, it's been said many times that "Planetscape: Torment" is similar .... ish. Not the setting, but mechanics, apparently you can entirely go through the game without combat - but that's not to say there's not going to be bodies - or so I've been told, haven't played the game to completion, only dabbled the beginnings.
So, these suggestions are with grain of salt, obvs. But afaik both are pretty high up on the rpg shelf.
Grain of salt? Disco Elysium is the perfect example and Torment would have been a better game without combat. I‘d like to add Citizen Sleeper. I‘m a bit tired of RPG where combat often is the only or favoured option.
Planescape Torment yes can be pacifist-ed, except for killing a zombie at the very beginning of the game.
Then again, killing/death is a bit strange in this game, so...
Styx games have rpg elements and have shadow achievements which you do not kill anyone. Dishonored i believe have the same but i don't think those can be loosely called rpg
+1 for the sytx games. Freaking hard to be a ghost.
I will never forgive Dishonored for glitching the peaceful achievement on the Xbox 360. I went out of my way to not kill anyone and it was still locked when the credits rolled. I remember there was some funkyness with knocked out enemies dying from external factors.
Disco Elysium can totally be pacifist
Dishonored can be completed 100% pacifist, IIRC
I think you can only be non-lethal, not truly pacifist, if someone cares about this difference. You still need to knock people out and do stuff to them, even if they don't die by your hand.
Also some of the "non-lethal" fates you subject people to are way worse than just killing them.
Sending one lady away with her stalker, or frying the brain of a "genius", just to name a couple.
The lady with the stalker actually kills him a couple of years later and lives the rest of her life peacefuly and secluded off of his fortune. (According to the wiki)
I think frying that guy's brain was a lethal option, but the worse one from that level is the brothers who have their tongues torn out and get thrown into their own mines as slaves. Corvo's blade really is the kinder option!
I came to say this The game actually discouraged violence. The more people you killed the more police rat swarms you have to deal with.
Baldur's gate 3 has only a few required kills for main story progression. Most combat can be avoided.
Not an RPG, but: In the Hitman series, you will have to kill the target, but how many non targets you kill/cleverly avoid killing is up to you.
Live a Live's Twilight of Edo Japan chapter gives a special completion reward if you complete it with zero kills, or a full 100 kills. It's designed in such a way that figuring out how to do the pacifist run is a puzzle you are unlikely to solve on your first playthrough.
This mechanic was actually one of the inspirations for Undertale!
I believe it's possible in Cyberpunk 2077. Blunt weapons are non-fatal, other weapons can be modified to be non-fatal, stealth is usually an option, and you can even remotely disable enemies if your hacking skill is high enough.
There are sections you can't do alone, so you might need to be proactive about neutralising enemies before your companion does.
I see you subscribe to the Wolfwood school of pacifism: "I didn't kill anyone!"
Hey, in a setting like Night City, beating people unconscious to spare their life practically makes you a saint.
If you really want to ease your conscience, I don't think they ever explain how non-lethal weapon mods work. You can head-cannon that your assault rifle is loaded with nanites that safely shut down enemy cyberware if you want.
It's been a while and I've never tried a 100% pacifist run, but I think that it's theoretically possible in Planescape: Torment (Steam, GoG).
I know for a fact that the vast majority of encounters can be skipped with dialogue, and in fact, it's heavily incentivized because the combat system is not very good.
combat system is not very good.
Fuck the final fortress with the shades….
I’m pretty sure you have to kill a zombie in the first level to escape. And I don’t think you can avoid fighting (and killing) Ravel and the Deva. The Deva I think you can maybe spare after defeating, as long as you don’t bring a certain party member with you…
In Nethack, you can fully complete the game as a pacifist, although it's VERY hard and the game is already hard to get into to begin with. In that case, you are only allowed to indirectly kill enemies by having your pet(s) kill them or by using spells which make enemies attack themselves. Or simply by avoiding enemies completely. Playing as a healer or wizard is the easiest option, but still very hard. The game rewards this and other conducts (= supported "challenges") by mentioning it in the very end after you've ascended.
I’ve played nethack for 20 years and have never gotten further than the Castle :(
Kingdom Come: Deliverance has an achievement for a main quest line pacifist run. There is one NPC you have to kill for story reasons which apparently doesn't count towards that achievement.
There are lots of games where combat is not even an option, like Life is Strange, Before your eyes (do play this one with a camera and a box of tissues nearby), or Firewatch. But games where you're expected to fight but can find ways around it the first example that comes to mind is Metal Gear Solid 3, you can beat that game without killing anyone, there's even an achievement for that and one of the bosses will be particularly easy if you go this route.
I think the Of Loathing games can be pacifist
While Skyrim probably has the same issues you ran into with Fallout/other TES games, it's quite viable to roleplay the game without doing the main quest without the game feeling empty.
I did one "playthrough" as an Orc blacksmith, with the goal being maxing out the smithing skill and crafting a dragonbone armour to present to a chieftan of one of the orc strongholds in order to join. I started out hunting deer and making leather stuff to gen enough money for food and board, working my way up, eventually venturing into dwemer ruins to gather metal. I did a handful of quests if they felt doable for a non-heroic regular dude and ran if I got into too much danger.
Strict pacifism wasn't my goal, I was just playing as a non-heroic normal person, but I'm sure you could do something similar. You just need to abandon the main quest and set your own goal.
Technically speaking Far Cry 5 meets this definition. At the beginning of the game the big bad guy arrests you and says to wait while he brings you the person you're trying to save. If you sit there for 10 minutes doing nothing he returns with the person and lets both of you go. Most people just start murdering instead