I feel like I’m the only person on the planet who thought Subnautica was boring and tedious. It was definitely not for me
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Nah, that's valid. I loved it to bits, myself, but what made me love it was how adroitly I felt it curated feelings of dread and sincere awe as I explored deeper and deeper; and that's highly subjective. I hope you're finding as much joy in your own fave games as I did in Subnautica!
I also wasn't a fan, mainly due to how often you need to resupply to stay alive. You get a very small window of opportunity to do actual exploration before you need to go find more food and water, on top of gathering a bunch of other materials.
I liked parts of it, but ultimately just got frustrated with the tedious parts and bailed.
That phase does end. The various vehicles allowed for exploration without returning to the surface, as do deep sea bases.
At the same time, I fully understand why you feel that way. The crunch is required for the fear to be meaningful, it's not everybody's cup of tea.
I never cared for Subnautica I also never cared for PUBG
But what little I know about PUBG, What I've seen them do to Subnautica 2, and that lazy AI ridden "Sims killer" Inzoi, Im of the opinion Krafton are just hustlers.
Companies only answer to profit and unfortunately we get to see the results. Can't have those proles making 250 million dollars now. That would eat into the profits of our shareholders.
Why can't the OG devs just opensource the code out of spite. Would be a big middle-finger
Just typical KRAFTON doing KRAFTON things.
I'm at least willing to wait until it gets reviews to make a sound judgement.
I don't think the bonus would have been a big enough reason to delay the game. Delaying a game like this relatively last-minute and giving it an extra year of development is waaaay more expensive than the bonuses would have been. That's a gigantic revenue spike they were expecting to get this year and now have to push out to next year, and they may well end up paying out similar bonuses next year too.
My suspicion, from the history of Steve Papoutsis, is that Kraftom wanted to add in anti-player elements and the original founders refused. Probably micro transactions, or maybe even having a bigger multiplayer focus to make it closer to a live-service game. Some mechanism to get money from customers beyond the original purchase. I suspect crap like that will be reason enough not to buy the game when it comes out.
Oh fucking god dammit. I was really looking forward to it too.
I don't understand how game dev works, how does a publishing company fire the CEO of a game dev company. Like do these publishers own the game company?
"But it's still mostly the same team, please give us the benefit of the doubt 😭😭😭😭"
Don't be stupid, don't buy from a publisher before the 1.0 release
Nooooooooooooooo I was literally just talking about being excited for this game.