Mount & Blade. It’s not unpopular per se, but somehow I never saw anyone mentioning it around here in Lemmy.
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Dungeon Crawl Stone Soup
I have been playing this game my entire life on/off, and have the most hours in, but I have never beaten it. I came close 1 fucking time, and I will forever remember the one dumb mistake I made that lost it for me just on the cusp of victory.
One day...
God tier game. I've never even been close to beating it.
luanti https://www.luanti.org/
It's Luanti* - You got the name wrong
ok I edited it
The Thief series. I LOVED the first one especially, Thief the Dark Project. Medieval (low magic fantasy?) stealth shooter. The more valuable you pick up directly translates to what you can buy as a load out for the next level so you're encouraged to explore, though even the low level enemies can kick you ass so you have to be sneaky. Actually great stealth mechanics even for an old game. The world building is amazing, with it's own lore, culture and slang. The plot of the games are also great.
The Kingdom of Loathing is a game I've played almost non-stop since about 2003. Web based and free, it's based off of old text based games. But it's fun. Really fun. And hilarious. The currency is meat. The classes are goofy. Saucerer? Disco bandit? Seal Clubber? A lot of games deal with things like power creep or inflation, or how the heck to get people to actually help pay for it. This game solves problems like these elegantly. The user base is fun and friendly and corporative, there's always new stuff coming out to try, they do a holiday special every year, and all the pictures are crudely drawn stick figures.
Kenshi. Ive only ever seen 1 person mention it in the year I've been on Lemmy.
It's like depressed RuneScape.
... Was I that person?
I evangelize Kenshi like the Holy Nation evangelizes Okran.
Also...!
Kenshi has so much scale and depth it's hard to explain what you "do" in the game I love it
Die.
A LOT
The Fatal Frame series (maybe the second one here and there) and Kunitsu-Gami. The second one surprised me since it's relatively new, but I thought it was a great surprise. I loved the hell out of that game.
One of my favorite games is a hidden gem that I never see people mention. It's called Out of Space and it's a couch co-op game similar to Overcooked with two major differences, it's less frenetic so you can play it to chill out, and it's procedurally generated so you have lots of replayability. For me and my wife it's the perfect game of "let's play a round of something", yet I never see it mentioned anywhere.
Escape Velocity and its open-source spiritual successor, Endless Sky.
Definitely Star Wars: Galactic Battlegrounds, an RTS in the Star Wars universe that uses the Age of Empires 2 engine and has very similar gameplay.
i played the shit out of that. still have the deluxe "saga" edition complete in box.
Thing Thing series
Pocket Tanks
Black Ice
Flashback.
I played it on SNES, but it was on a few consoles. I heard they are making a sequel so that's cool. It's science fiction with flavours of total recall, they live, and running man. I just really enjoyed the prince of Persia style gameplay but cyberpunk.
Parasite Eve
More specifically number 2, because the first one never officially came to pal regions. It's like resident evil but SciFi/body horror. The third game was shit because they lost the rights to the novel it was originally based on. If there's any game sequel that I wish for it would be a proper PE3.
flashback is one of my favorite games, after prince of persia and ahead of blackthorne.
i just hate the fact that 3d games fucking flooded the market just as cinematic platformers were getting really good.
instead of even more refined games with better graphics and animations, we got shit like fade to black and pop3d.
Didn't expect to see Blackthorne mentioned here. One of my wife's favorites on SNES. It's pretty fun, but too easy I think. I need to see if I can get Flashback, I've never even heard of it.
the graphics and animations still hold up imo. just make sure it's not Ubisoft's disgraceful remake.
Tactics Ogre. I see people drop Final Fantasy Tactics as the greatest tactics game of all time. Then you always see Fire Emblem, Advance Wars, and Disgaea after. People sleep on Tactics Ogre. It's a mechanically superior game to all of the mentioned. It's story is equally as good as FFT. I think the graphics are better. It's a challenging game from the start. FFT was created with the Tactics Ogre director and lead artist to be a more accessible version of TO. People see 90s golden era Final Fantasy and automatically put FFT on a pedestal. TO is like Undertaker stalking AJ Styles ready to obliterate whatever is in its way.
Right at this moment it's Civilization 7. I've never seen it mentioned here, just on CivFanatics forums and mostly negatively on Reddit. It had a botched/way too early release. My personal theory is that 2K knew that GTA was getting delayed so they said no delay for Civ.
New giant patch inbound any day! I swear it's fun. Best combat in Civ so far, and I have played every mainline game for the past roughly 30 years.
The original Master of Magic for DOS. It's STILL being actively modded 32 years post release and has never quite been duplicated.
The Age of Wonders series does a fairly good job with the feel, but it's just not the same.
Legend of Legaia. It’s a JRPG from the PS1 golden era, but it had a relatively small launch and basically zero marketing. It was completely overshadowed by other games like FFVII and Legend of Dragoon. It has a sort of cult classic following now. The story starts off as a fairly basic “world is awful, kid gets a magic weapon to beat the big evil thing” type of plot, but has a surprising amount of twists and turns.
The combat system is interesting, and hasn’t really been replicated since. You string together a series of small attacks, to make larger super combos.
Fair warning, the US release is significantly harder than the JP and EU versions. For some reason, the devs multiplied all the enemy stats by 1.25, and slashed their exp/gold drop rates by 50% for the US release. So you need to grind twice as long to be properly geared/leveled, and the grinding is 25% more difficult.
Kinda cheating, since this game (hell, entire series; linking my fave entry) has kind of a cult following in Central/Eastern Europe.
Armadillo Run
Robot Alchemic Drive (R.A.D.)
The Saboteur
Saboteur was unexpectedly good
There's a bunch on the PS1 that got lost in the mix.
Ape Escape was really fun and novel, it was the first mandatory dual-stick release, and it did initially sell really well! It got two sequels on the PS2 but then drifted into spin-offs and party games. It's been two decades since the last proper installment.
Tomba! is delightful nonsense, a 2D adventure platformer that presented non-linear quests and tight controls. It's a cult-classic and the digital Special Edition on PS5 looks like it was done well.
Now for something truly forgotten: Running Wild. It's a kart racer but instead of karts it's a bunch of furries in a footrace. The announcer yells a lot, some of the character designs are lazy stereotypes, the graphics are muddy, but the track design is solid and it really feels fast when you get going. Very rewarding to learn the best lines and get into a clean flow.
The Void by Ice-Pick Lodge, the makers of Pathologic.
This game taught me that actions have consequences and that I should be more humble and think twice about the environment before exploiting it like I'm playing a game.
Yes, it's that kind of game.
Shining Force 3. Mostly cause it's marooned on the Saturn but it's so friggin good.
Outlaws. An early Spaghetti Western themed FPS from LucasArts. After Dark Forces (Retconned by Rogue One) and before DF2:Jedi Knight (the one with the amazibad FMV cut scenes and the best expansion pack ever), it leveraged the 2.5d engine for all it was worth and did a hand-animated slightly Don-Bluth-esque aesthetic that worked perfectly.
Level design was good. Multiplayer was fun, even though if you tried to LAN with an unswitched hub (it was 1998!) player 3 would lag like motherfucker and be relegated to throwing dynamite and praying. Story was straight out of a Tropes-R-Us, but well executed and with good voice acting (including John de Lancie IIRC). The coup de grace was the soundtrack, Clint Bajakian seemed to inhabit Ennio Morricone’s soul, but with leitmotifs to make John Williams proud. It absolutely elevated the game.
Gun. (2005) So fun.
Perfect Dark. I didn't have a sibling to play with, so I am eternally grateful to Rare for making computer-controlled bots in the multiplayer mode.
Did you ever play with the highest level bots? I can't remember what they were called. They teleported behind you regularly. I played with friends occasionally, I liked Perfect Dark better but friends liked GoldenEye. Perfect Dark is my favorite N64 game actually. Farsights only was absurd twitch multiplayer.
I think they were called PerfectSim. I only tried a few rounds with them; they were nightmare material, especially if they got ahold of any grenade launchers. As soon as I hear the shot go off, I knew I was toast.
I definitely had a negative K/D playing against them. But they could be handled with a partner and running backwards as much as forwards.
Dark messiah of might and magic
I was gonna post this too... Amazing game, combat mechanics in modern games still haven't caught up. Also that ice spell makes the game.
Literally every battle mechanic in that game was top notch. Think linear single player Mordhau with spells and your character has demon strength.
Endless Sky According to wikipedia it is a space trading and combat simulation game. Its free and open source, has a lot of content (even more with plugins). You do missions to get the storyline forward and to get money, you can also mine asteroid, trade with other planets, attack other ships and plunder them. You discover new species and Outfits to make your space ship better, etc.
Fahrenheit/ Indigo Prophecy, an early David Cage/ Quantic Dream game from the same people who made Heavy Rain, Beyond: Two Souls, and Detroit: Become Human
I haven't played it in forever so I'm not sure how well it holds up (if at all) and I also have a love/hate relationship with it.
It has one of the single worst/ cheap levels of any game I have ever played*, and in the very last level the story really shits the bed. On the other hand it was doing things at the time that I still haven't seen in other games. (I haven't gotten around to playing his other games so he might be doing similar things in them). In terms of attempting to evolve the way stories are told in games it was truly groundbreaking and unique for its time.
I still have fond memories of playing it despite it's flaws. I'd say it's worth playing for anyone interested in a older game that does some really interesting things from a story telling perspective and/or people who are fans of the later games and are curious to see where it started. As long as you can make it through the QTE level with your sanity intact and are prepared for the story to get stupid right at the end- it's worth a playthrough imo
*Even though I hate the level, the concept behind it is actually pretty cool. A malevolent force tries to kill the player character by throwing his apartment at him. The problem is it's a 4 1/2 minute QTE sequence that requires precise timing and you can't mess up even one time or you have to start the entire thing over from the beginning. You also have plenty of time to wonder why the force never varies it's strategy of throwing one object at a time. Good idea, terrible execution.
Bugsnax. It's like Pokemon Snap/Legends Arceus, but the Pokemon are food items, like a sub-sandwich centipede or a lollipop dragonfly. You can feed them to people, and when you do, their body parts turn into the food they just ate. It's great!
Enderal.
~~I'll edit this later when I can post from my comp (mobile now) with the full pitch~~ as promised:
Basically an indie dev crew broke skyrim down to its most basic assets, then rebuilt a completely new game using them. AND IT'S SO FUCKING GOOD. Completely new lore / game universe (has nothing at all to do with elder scrolls, tamriel, etc), new voice acting, terrain, music, you name it.
Steers away from common story tropes to the point that there isn't really an antagonist in the traditional sense - but it uses concepts, emotions, philosophies, etc as the driving force for the main story line and some of the larger quest chains.
This game is an absolute passion project by the devs, which is something we don't see often now-a-days.
Note: link above is to the version that uses Skyrim SE's assets (the 2016 re-release). If you have the original version of skyrim, use this link instead. If you own a different version of Skyrim, there might be a compatible version of Enderal here: https://sureai.net/games/enderal/
Fair warning: the children NPC voice acting is even worse than the kids in Skyrim. The TAI (toggle AI) command can shut them up without breaking them.
Fair warning 2: they redid combat. The OP shit in Skyrim, like the sneaky archer build, will get your ass beat to a pulp in Enderal. Make a save when you get to the point where you can spend some talent points, experiment with a few styles, and go from there.
Fair warning 3: It's built on Skyrim's assets, which means it has all of Skyrim's problems. Step on a basket full of cabbage just right; get launched into low orbit. Quest items clipping through the floor. Bounty that refuses to go away. Shit like that. Save frequently, and don't be afraid to use the command console to do things like magic in a lost item or force a broken quest to progress to the next stage.
Rhythm Doctor.