this post was submitted on 25 Apr 2025
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I've been playing a lot of Oblivion Remastered and was hoping on starting a discussion thread about it.

I've put in around 12 hours so far and it's everything I wanted from a remake. Aside from the gorgeous graphics overhaul, they added a lot of more subtle QoL changes that really add up. Having a sprint button is great, and the reworked leveling system is way better than how it used to be. Combat has also been enhanced in lots of subtle ways like significantly better animations and better impact when hitting enemies.

The remaster is very impressive, when news got leaked that this was in development I expected a low effort re-release with a higher resolution, but they managed to make it play like a modern title. The lighting is crazy good and the open world can look breathtaking at times. They also managed to keep all the old Oblivion charm by not messing around with things people loved - the game under the hood still works the same, glitches and hilarious NPCs are still intact. They even kept some goofs from the original.

The only two issues right now for me are:

  • Open world performance is just not good. It hovers around 50FPS on my 3060 Ti in the open world on medium settings, which is rough.

  • Difficulty settings are wack. Normal is too easy and hard is way too hard. The slider literally goes from 1x/1x damage taken/damage dealt to 3x/0.6! No idea why we can't get something in the middle, but luckily there's already a mod that fixes it (I'm now using 2x/0.75 which is the sweet spot).

If those get fixed, it's basically a perfect remaster. Anyone else here playing right now? How are you enjoying it?

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[–] aislopmukbang@sh.itjust.works 4 points 1 day ago* (last edited 1 day ago) (1 children)

Love it but have generally the same criticisms as you. Luckily there are mods that help both of these issues:

this one helps slightly with performance: https://www.nexusmods.com/oblivionremastered/mods/35

and this one with difficulty: https://www.nexusmods.com/oblivionremastered/mods/58

Also playing on steam deck I can't tell if aim assist is helping at all. Can be difficult to look at each gold to pick it up with a controller.

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[–] CMLVI@lemmy.world 4 points 1 day ago

Yeah performance is my absolute biggest issue rn. I'm getting like...70-80fps on med on a 2080ti. Other than that, I'm very happy with it, although I'm only about 4 hours in

[–] Beardbuster@lemmy.world 2 points 1 day ago* (last edited 1 day ago) (4 children)

I'm disappointed that they apparently didn't do any bug fixes. I find that embarrassing and not charming at all. I'm also not crazy about the UI, and the performance could be better.

Otherwise, pretty happy with it. Looks amazing, really breathes new life into it, honestly couldn't be happier in regards to the visuals. I'm stunned that people cared so deeply about the saturated color pallete of the old game though, I mean they're literally talking about the exact shade of the grass. Never in a thousand years would I have imagined this would be such a problem, I really have nothing nice to say about that lol

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[–] De_Narm@lemmy.world 3 points 1 day ago (3 children)

I've not yet touched it. But since you mentioned it: How does leveling now work? And more importantly, how does enemy scaling work?

If I remember correctly, in the original, I felt strongest when I got Umbra at Lv 1 and just never levelled up.

Furthermore, how are the character animations? I saw the Emperor in the Remake and while the model was quite nice, in combination with his facial animations, I actually preferred the original. What I assume to be the original animations paird with updated models seemed too uncanny. However, that problem could be specific to him.

[–] ceenote@lemmy.world 3 points 1 day ago* (last edited 1 day ago) (1 children)

I haven't played the remaster, but the old Oblivion leveling system was exceedingly hard to do efficiently unless you planned in advance. It very much needed a rework, although skyrim dumbed it down way too much, in my opinion.

Basically, among all the skills, like destruction magic, blade, sneak, you pick 7 (I think it's 7) major skills. Those get a boost at the beginning. When you raise your various major skills 10 times, you level up. When you level up, you get to raise three attributes, like strength, speed, or intelligence. You get bonuses to how much you can raise an attribute per level, with 1 being the minimum and 5 being the max. The bonuses are determined by what skills you raised during the last level. For example, the sneak skill is tied to the agility attribute, so raising your sneak skill gets you a bigger agility bonus on leveling up. So, to optimize it, you'd have to raise your major skills exactly 10 times (so none of them go to waste) and fill out the bonuses by raising minor skills, which don't count towards a level up, to get the ideal spread of +5 to 3 attributes per level.

The main problem with it in Oblivion was that the enemies grow stronger as you level up, and since a lot of people didn't understand the leveling system, they'd wind up with horribly underpowered characters in the late game. Some people deliberately remained at level 1 to keep the enemies easy.

[–] Stovetop@lemmy.world 1 points 1 day ago

The main problem with it in Oblivion was that the enemies grow stronger as you level up, and since a lot of people didn’t understand the leveling system, they’d wind up with horribly underpowered characters in the late game. Some people deliberately remained at level 1 to keep the enemies easy.

Yep, the old "optimal" way to play, if you didn't want to focus so hard on efficient leveling, was to make all of your major skills ones that you never planned to use. That way, for the skills that you do use frequently, you can increase those as much as you want while still sitting at level 1, allowing the player to become considerably stronger while enemies stayed at the same difficulty.

Alternatively, if someone messed up character creation, they could also simply choose to never sleep and never trigger the level up dialog. But there are a couple of quests which require the player to sleep to trigger an event, so folks would have to be smart about how they go about engaging with those.

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[–] RowRowRowYourBot@sh.itjust.works 2 points 1 day ago (8 children)

Has anyone played this on the Steam deck yet?

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[–] FreeBooteR69@lemmy.ca 2 points 1 day ago

I like the remaster, it plays much better than the original of course. The graphics at first were really sluggish/choppy, but i found disabling the steam overlay fixed it for me.

[–] Yermaw@lemm.ee 1 points 1 day ago

I'm disappointed with it, but that's my problem. I can't put my finger on why, I think my expectations have changed. Somehow I was expecting it to blow me away like the first time I played it and obviously it just can't do that.

Still gonna sink a fair few hours into it though.

[–] Aielman15@lemmy.world -1 points 1 day ago* (last edited 1 day ago) (9 children)

I'm honestly surprised that so many people longed to return to Oblivion. The game's as bad now as it was 20 years ago - janky combat, horrible dialogue, bugs galore. They gave it a nice coat of paint, but the moment you transition from dialogue to gameplay, you go back to the same animations from the original game. It's kind of eerie looking at a game with modern graphics and such dated gameplay.

There are so many games nowadays that do what Oblivion attempted to do, so much better.

[–] darkkite@lemmy.ml 3 points 1 day ago

I like the quests more than skyrim

I feel as though the combat is much cleaner in my book. Yes it's based off a 20 year game, it's not going to match the witcher in sword play, but it's not annoying anymore to me.

[–] ceenote@lemmy.world 1 points 1 day ago* (last edited 1 day ago) (1 children)

Skyrim is the same way. I really hope they adopt combat similar to Mordhau or Chivalry for ES6, but that seems about as likely as them firing Emil Pagliarulo to bring the writing standard back up.

Also, the characters still look vaguely horrifying, just in a more crisp but less charming way than they used to.

[–] ampersandrew@lemmy.world 1 points 1 day ago (1 children)

One man is not responsible for all of your criticisms of writing in their games for decades. The writing and development processes of games are too opaque for you to be able to attribute anything to one person on teams as large as Bethesda's.

[–] ceenote@lemmy.world -1 points 1 day ago (1 children)

It was a joke, Emil, I'm sorry I hurt your feelings.

[–] Montagge@lemmy.zip 0 points 1 day ago

Still better combat than Fromsoft games

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