ampersandrew

joined 11 months ago
[–] ampersandrew@lemmy.world 2 points 1 day ago

Oh my god, do you think this is some kind of hypocrisy? If I have internet now and download a GOG game's installer to my hard drive now, I have it forever, even if I'm in a place without internet access like on a train. Even if GOG goes out of business. Even if Sony goes out of business. Even if the internet ceases to exist. When Blizzard turns the lights off on Diablo 4, that game is gone due to no fault of your own.

[–] ampersandrew@lemmy.world 1 points 1 day ago

Perhaps expectations of it being like some other thing instead of being its own thing.

[–] ampersandrew@lemmy.world 1 points 1 day ago (2 children)

How do you require an online account without requiring internet access to that server?

[–] ampersandrew@lemmy.world 1 points 1 day ago

They lifted it on four games but omitted some others, which isn't great, and they've shown a willingness to patch this in after the fact, so I still don't trust them. EA did the same thing with the likes of Jedi: Fallen Order and such, so they're on the same shit list.

[–] ampersandrew@lemmy.world 4 points 1 day ago (4 children)

Even if I wanted to cheat in some old God of War games (I don't), so what? Who does that hurt?

What I don't trust, for good reason, is that that server will always be there to authenticate my game. Allegedly it requires talking to their server at first install, and that works now in the year 2025, but who's to say it will be there in 2035?

Splinter Cell: Blacklist came out in 2013. A friend of mine bought it this past winter sale. The UPlay launcher that existed when that game came out has now been renamed and reworked, and the launcher that comes up when he tries to play it asks him for a product key that he was not provided (there is a function for this in the Steam overlay, and we checked, and it was not available for this game). Now I'm sure that he could eventually get it working if he had the patience to wait through Ubisoft support, but A) he shouldn't have to, and B) what if Ubisoft goes out of business in the next couple of years? That's not an unlikely scenario at this point, and all the online requirement did was introduce an additional point of failure in the thing that he paid money for. I'm old enough and have been playing games long enough to see these points of failure rear their heads plenty of times now.

The login requirement for the likes of Diablo 3 and 4 are exactly why I'm not buying Diablo 3 and 4. Honestly, even Steam's DRM, which isn't present on every game and usually works seamlessly, has still caused some friction for me lately, and every time it annoys me, I get that much closer to only buying games on GOG. The threat of these games getting an online requirement patched in after the fact is enough to make me rather emulate them than deal with that nonsense, if I was so inclined. If they put their games on GOG, I don't have to trust them, because it's impossible for them to do that to me.

[–] ampersandrew@lemmy.world 5 points 1 day ago (11 children)

If this were still two years ago, I might even hope for a GOG release. I have a hard time trusting Sony now since they started requiring PSN logins.

[–] ampersandrew@lemmy.world 4 points 1 day ago

You may as well compare mechanics in Armored Core 6 against Dark Souls.

[–] ampersandrew@lemmy.world 1 points 1 day ago

There are very different goals between these games. This is an action RPG where your whole character sheet is focused on combat, not unlike Dark Souls even in level design. The systems of Bethesda's games have sounded good to me on paper in the past, but in execution, they've always felt like they aspired to be what Larian is doing now and had very few actual benefits. They let you steal anything you want in this game because it was more relevant to this game's loop.

[–] ampersandrew@lemmy.world 1 points 1 day ago

Will of the Wisps fell through the cracks for me. It came out at a time after I had switched to Linux and before Proton was a thing. I ought to make time to get around to it someday.

[–] ampersandrew@lemmy.world 3 points 1 day ago

We know they sold 1.5M copies in only a few months at an MSRP of $70. We know that very few games cost more than $100M to make, and last I heard, this one barely squeaked over that line. You can do the math there. It won't take long for this game to become profitable if it isn't already.

[–] ampersandrew@lemmy.world 2 points 2 days ago (2 children)

Concord reviews being semi-positive don't matter when the audience knows that their purchase is worthless without a critical mass of other people purchasing it. Veilguard actually did do well; probably profitable already or will get there in the next few years on the game's "long tail", and it does have its fans. It was just under EA's projections/expectations, but we also understand from reporting what that game was rescued from. What we know about Shadows is that its pre-order numbers are tracking with Odyssey, the second-best-selling game in the franchise, and people have been dying for this series to go to feudal Japan for a long time. It would take extremely negative reviews to truly sink this game financially.

[–] ampersandrew@lemmy.world 8 points 2 days ago

The intrigue that they set up in AC1 and 2 in the future story had me hooked. Then, as good as Brotherhood was as a video game, it jumped the shark at the end of that game as they realized they could no longer afford to get Kristen Bell in the VO booth every year. I never even played AC3, but I heard the story spoiled on a GOTY podcast at the time, and I basically facepalmed when I heard it described.

 

Interesting that in the title, stated in absolute terms in the text, and from the designers they interviewed, they cite getting lost as crucial for the genre. Personally, I disagree. Getting lost has tended to be why I didn't care for certain games in this genre, like Axiom Verge, and it soured my otherwise higher opinion of games like Hollow Knight and Symphony of the Night. Still, I think this is a good exploration of the genre and what makes it tick.

 

We used to get so many games like this that we were sick of them. Then Grand Theft Auto V happened, and everyone else gave up. I'm really looking forward to this. Should come out sometime this summer.

 

You can listen at 1.5x speed and not miss a thing, with the speed this guy speaks. Probably none of this is new information to many of us here, but I thought the way it was collated was good analysis.

 

Live service taking its toll on yet another studio.

 

A NYTimes piece on Will Wright, as well as talking about some of the themes in the Sims that got overlooked or lost in its massive success.

 

Both were live service; one at Bend, one at Bluepoint. Bluepoint was helping work on God of War: Ragnarok until 2022, at which point they were developing this now-cancelled God of War live service game.

 

A Direct is announced for April 2nd to cover the games.

 

Always online games. What could go wrong?

 

Jeff Grubb confirming. It's a 2-step reveal. On the 16th will be almost 100% hardware with little to say about software. It's expected to launch by summer.

 

Robocraft was near and dear to me. It's also the reason I don't bother with live service games anymore. In 2017-2018-ish, Robocraft was one of my favorite games, ever. Then they were able to take that game away from me and replace it with something I liked far less. This is inevitable for any live service game; if not replacing the game you liked with something else, then its removal altogether so that no one can play it anymore in any form. It sucks.

It’s with a heavy heart that we have to tell you all that we’re ceasing production on Robocraft 2 and closing Freejam as a studio. With the current market conditions and the server costs required to keep a game like RC2 running, we’re simply unable to launch or sustain development.

You know, if you let your customers run the servers themselves, we'd be able to keep playing the game and you wouldn't have to bear the burden of those costs!

 

From Jason Schreier. "The plural of 'anecdote' is not 'data'," but this is some analysis from Schreier seemingly rooted in many anecdotes. The long and short of it is that development on AAA games tend to routinely hit bottlenecks where entire portions of a team are waiting for some other team to unblock them so that they can continue to get work done.

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