this post was submitted on 20 Feb 2024
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Linux Gaming
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When not even Valve can muster enough motivation, I wouldn't hold my breath on Microsoft.
Valve actively maintains SteamVR and put in a lot of work for Linux compatibility. Doing that while open sourcing the software is hard. It adds work.
However, open sourcing an abandoned piece of software costs virtually nothing, and can be a big image boost.
You're wrong about open sourcing abandoned software being easy.
No no no no. Don't you see. You just pick the "open source" dropdown in Visual Studio and it goes through the repo and history to remove any potentially problematic comments or code bits, ensures that any algorithms the company wants to keep are extracted, and even generates documentation and a github project.
It is so easy that it is criminal that more companies don't do it. But if we make enough online petitions, they too will use the open source button.
I missed that button. Thanks!
You have never used SteamVR on Linux, have you?
Are you sure about this?
Sure? No. It was silly of me to suggest it was a question of motivation. I don't know enough about it to make any such assumptions.
I did however give it another go earlier this year, with no success. I could try again if there is reason to think it should work. Valve is the company I respect the most when it comes to caring about Linux. Which is why it always surprised me that I couldn't use the Vive there. Still one of the very few reasons left for dual booting.