this post was submitted on 08 Jul 2025
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[–] sbv@sh.itjust.works 9 points 21 hours ago (1 children)

thousands of enemies, most of which have solid gimmicks that tell you straight from the stat block how you can best run the creature

That's exactly what I want. I spent so much time looking at https://www.themonstersknow.com/ when DMing 5e. I like encounter design, but I feel like I had to work hard to make it passable, rather than work hard to make it excellent.

[–] NielsBohron@lemmy.world 8 points 19 hours ago (2 children)

It's with noting that the adventure paths and Paizo one-shots are also all very well-written (from the perspective of a novice GM). I've sat down with a group of 11yo kids after giving the adventure a 15-minute glance and been able to run a pretty decent session with next to no prep time.

[–] kichae@wanderingadventure.party 6 points 18 hours ago

I've also found that it's really easy to convert D&D 3.x and PF1 modules to the system. Not so easy that thought and care doesn't need to be put into it, but most creatures are based off of the 3e monsters, and there's a similar philosophy of DC adjustments. So, you get both Paizo's catalogue of well designed adventure books, as well as a massive back catalogue of classic favourites that you can dig out for a relatively modest effort.

[–] sbv@sh.itjust.works 2 points 19 hours ago

That sounds great!

I ended up using a remix of the 5e Waterdeep: Dragonheist module because it really didn't work for me. It would be a nice change to use a well-written module.

I've Cyberpunk RED's Tales of the RED to be hit or miss. Some adventures are great, but many are meh.