this post was submitted on 08 Jul 2025
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[โ€“] BartyDeCanter@lemmy.sdf.org 11 points 19 hours ago (1 children)

Oh! Dread is fantastic at the thing it is good at, which is horror one-shot sessions. The rules are incredibly lightweight, which makes it nice for people who have never played and RPG before or people who just want to jump into a story. By using a real, physical Jenga tower as the mechanic everyone can see the tension building up as the story goes on and the crash always provides a good jump scare. Then there is a tension break as the tower is rebuilt but goes up again as the initial pulls for missing party members happen. I also love the 20 questions style character creation, which lets people put as much or as little work into it as they want, doesn't get bogged down in mechanics which break immersion, and lets the GM really surprise them with difficult dilemmas.

dread is awesome, sacrificing oneself by causing an explosion to collapse a mine shaft full of giant spiders and toppling that tower is one of the coolest things i've seen on a table.