this post was submitted on 06 Jun 2025
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[–] Justdaveisfine@midwest.social 28 points 2 days ago (4 children)

I unironically would love to make a game where you make advanced spells like this.

Just without Arcane Overflow and their overzealous wizards.

[–] redsand@lemmy.dbzer0.com 21 points 2 days ago (3 children)

I was thinking a programming language. I'm going to need several mathematicians, programmers, artists, a gallon of LSD and Fullmetal Alchemist blurays.

[–] weird@sub.wetshaving.social 7 points 2 days ago (3 children)

There is one! But I cannot find it!

[–] redsand@lemmy.dbzer0.com 1 points 1 day ago

Find it! I want do high magic.

[–] arudesalad@sh.itjust.works 5 points 2 days ago

Might not be what you are thinking of, but there is a minecraft mod called trickster like this

[–] RobotFK@lemmy.blahaj.zone 3 points 2 days ago

Implement an APL compiler in Orca and you will achieve your goal!

[–] ShinkanTrain@lemmy.ml 10 points 2 days ago (1 children)

Mages of Mystralia is a neat game where you create custom spells by attaching modifiers to modifiers to modifiers

[–] Justdaveisfine@midwest.social 1 points 2 days ago

Looks great, I'll check it out, thanks!

[–] toynbee@lemmy.world 5 points 2 days ago

Magicka was pretty great.

[–] ObsidianZed@lemmy.world 1 points 2 days ago (1 children)

Out of curiosity, do you mean video game or like run a D&D game with this premise?

Either sound fun tbh.

[–] Justdaveisfine@midwest.social 2 points 2 days ago (1 children)

A video game, but I do like the idea of spellcrafting in D&D.

I think there are some official rules for it but I've never played a game where it happened.

[–] ObsidianZed@lemmy.world 2 points 2 days ago (1 children)

I want to say the rules for spellcrafting are more or less "work with your GM to create a balanced spell" but I prefer the idea of spell circles that you have to break down components for to design your own.

[–] Justdaveisfine@midwest.social 1 points 2 days ago

I see there are some homebrew modules out there that add spellcrafting but they're more or less point buy systems.

I could kind of see it as I think you're describing, in that you make a spell with a bunch of spell symbols/glyphs that modify it, but each one of those cost components.

Hmm this is worth scheming on.