this post was submitted on 06 Jun 2025
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I unironically would love to make a game where you make advanced spells like this.
Just without Arcane Overflow and their overzealous wizards.
I was thinking a programming language. I'm going to need several mathematicians, programmers, artists, a gallon of LSD and Fullmetal Alchemist blurays.
https://forums.giantitp.com/showthread.php?539861-The-Arcane-Programmer-Guide
There is one! But I cannot find it!
https://forums.giantitp.com/showthread.php?539861-The-Arcane-Programmer-Guide
Looking for this?
Find it! I want do high magic.
Might not be what you are thinking of, but there is a minecraft mod called trickster like this
Implement an APL compiler in Orca and you will achieve your goal!
Mages of Mystralia is a neat game where you create custom spells by attaching modifiers to modifiers to modifiers
Looks great, I'll check it out, thanks!
Magicka was pretty great.
Out of curiosity, do you mean video game or like run a D&D game with this premise?
Either sound fun tbh.
A video game, but I do like the idea of spellcrafting in D&D.
I think there are some official rules for it but I've never played a game where it happened.
I want to say the rules for spellcrafting are more or less "work with your GM to create a balanced spell" but I prefer the idea of spell circles that you have to break down components for to design your own.
I see there are some homebrew modules out there that add spellcrafting but they're more or less point buy systems.
I could kind of see it as I think you're describing, in that you make a spell with a bunch of spell symbols/glyphs that modify it, but each one of those cost components.
Hmm this is worth scheming on.