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Chips aren’t improving like they used to, and it’s killing game console price cuts
(arstechnica.com)
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Exactly this.
We continue to be able to make faster chips, both via smaller nodes, but also via advanced packaging and architecture improvements.
But the costs of every new generational increase is rising faster than the % performance improvement.
I am personally hoping this will eventually lead to a culture of total optimization (similar to what we saw in the 90s on both PC and console), but there are likely significant barriers to implementing such a new development culture at scale.