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Chips aren’t improving like they used to, and it’s killing game console price cuts
(arstechnica.com)
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"The complexity for minimum component costs has increased at a rate of roughly a factor of two per year."
A key part of Moore's law which is often omitted is that Moore was not just talking about transistor density but about cost. When people say we've reached the end of Moore's law this is not because we're no longer able to increase semiconductor transistor density (just look at TSMC's roadmap) but that the "complexity for minimum component costs" is no longer increasing. Chips are still getting faster but they're now also more expensive.
Exactly this.
We continue to be able to make faster chips, both via smaller nodes, but also via advanced packaging and architecture improvements.
But the costs of every new generational increase is rising faster than the % performance improvement.
I am personally hoping this will eventually lead to a culture of total optimization (similar to what we saw in the 90s on both PC and console), but there are likely significant barriers to implementing such a new development culture at scale.