this post was submitted on 02 May 2025
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[โ€“] mendiCAN@hexbear.net 3 points 13 hours ago* (last edited 13 hours ago) (1 children)

something clicked for me in what you wrote about open world games, and i think that for me, the main thing i GOTTA have for a game where you end up meandering about is: the movement itself has gotta feel joyful. like for example (since you didn't mention it) with Horizon: zero dawn, Aloy just felt so good to move (and fight) with that it never felt like a chore to get where i was going. i never even used mounts, they weren't as right as just runnin. it helps a lot to have meaningful goals or treasure to find, but there's always an ending of meaningful things if you play enough. for me if its ever boring to get there the game is on borrowed time

[โ€“] Moss@hexbear.net 2 points 10 hours ago

yeah movement feeling satisfying is so important. i hadn't played horizon so i cant say anything about that, but comparing something like skyrim, where movement is just pushing forwards and watching the camera move, to something like the horses in red dead 2, which have a real sense of weight and momentum, shows how important fun movement is. nier automata has really good movement, the characters feel really fast and agile. breath of the wild also has good movement, to the point that i barely ever fast travelled, because paragliding was so damn effective. moving needs to be satisfying