Work Reform

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A place to discuss positive changes that can make work more equitable, and to vent about current practices. We are NOT against work; we just want the fruits of our labor to be recognized better.

Our Philosophies:

Our Goals

founded 2 years ago
MODERATORS
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Thanks for subscribing to /c/workreform@lemmy.world ! Now that we've grown (and are growing) so quickly, I've had some calls to discuss what this community is for!

What we stand for

As the sidebar says, Work Reform aims to increase the share of rewards reaped by the workers (as opposed to capitalists - be it shareholders or owners), and make work more equitable. We do NOT aim to abolish labor altogether - I personally don’t think that’s a viable societal system. There is no known system in human history where majority of the population can subsist without doing anything in return.

What we need to do

I see a few things necessary to reform the current economic system - let’s call it Awareness, Advocacy and Action:

  • Awareness means getting people to realise that the corporate propaganda they’re hearing isn’t the whole truth.
  • Advocacy means going out and telling people to join the cause, form a local union, etc.
  • Action means taking organized action - writing to politicians, organising dialogues and strikes, etc.

What this space can be used for

In short, all of the above!

  • To raise Awareness, you can post anything that talks about the issue of wage disparity. That means venting about scummy practices, that means posting news that counters corporate propaganda, and that means posting memes and screenshots of relevant tweets.
  • To engage in Advocacy, you can post news about organised action taking place elsewhere that we can celebrate or contribute to.
  • To take Action, you can start a local chapter of your union, organize/engage in online campaigns, etc. This space can be used to help gather people for that purpose.

I personally think the most important thing now is to get more people to rally behind the cause (which means Action and Advocacy). But some of you have really good ideas on taking Action. So feel free to use this space for that purpose.

As it grows, we can discuss how best to use this community as well, so the rules may evolve over time.

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“I was playing heroines, but in real life I wasn’t earning a living,” said Shibata, now 60. These days, she also works as a home organizer, helping people de-clutter. “Voice acting as a profession just doesn’t pay,” she said.

Even in a country where a culture of overwork permeates a wide range of businesses, the anime industry is notorious for the grueling hours that workers put in. Animators in their early 20s earn less than 2 million yen ($12,948) a year, according to industry data, compared with over 3 million yen for a person of a similar age living in Tokyo. That’s less than half of what US entry-level animators earn, websites like Glassdoor show. Creative workers also complain of late and uncertain payments.

Some, though, sense change is afoot. A working group for the United Nations Human Rights Council last year called out Japan’s anime industry for its poor treatment of workers, along with cases of sexual violence and harassment in the country’s entertainment business. In a May report, the group referred to “excessively long working hours” and low pay, as well as a disregard for creative workers’ intellectual property rights.

Acknowledging such worries, lawmakers passed a new law that took effect in November to boost protections for freelance workers. Late last month, regulatory officials at Japan’s Fair Trade Commission launched a study on labor practices within the anime industry and invited workers to submit complaints.

Once considered a geeky, so-called otaku obsession, anime is now considered mainstream. In 2020, when the pandemic brought Hollywood production to a halt, Demon Slayer: Mugen Train topped global box office sales at over $470 million. In Japan, around 400 anime titles are now produced for TV and theaters every year, attracting dedicated fans who go on to buy related merchandise. The genre’s popularity among global streaming audiences has also prompted a flurry of acquisitions. Sony, which bought anime streaming service Crunchyroll in 2021, became the largest shareholder of anime publisher Kadokawa Corp. in an alliance announced late last year. Movie producing and distributing company Toho Co. bought US-based anime distributor Gkids Inc. for an undisclosed amount to strengthen the Japanese firm’s US reach.

That later evolved into the current system in which studios work within budgets set by powerful committees of publishers, toymakers and businesses which finance the series and share royalties. Production companies outsource work to small anime studios and voice actors’ agencies, which in turn hire even smaller companies and freelancers. This helps companies work on multiple series at once and mitigate any potential losses. As a result, revenue is spread thinly, and it can take months for compensation to filter through to illustrators and voice actors.

Actors often wait six months or longer to get paid, according to Nobunari Neyoshi, who until last year ran a voice actor agency alongside his sound-production business for a decade. “Violations of subcontracting laws are rampant,” said 47-year-old Neyoshi, adding that sometimes actors don’t get paid at all. He closed his voice-acting business due to poor sales.

Workers are also often employed over the phone or via messaging apps without formal contracts, leaving it unclear how much, or even whether, they’ll get paid. “It’s common across the industry to be asked to start working on something even before any paperwork is done,” said Aina Sugisawa, a 24-year-old trainee at Tokyo-based studio TMS Entertainment Co., part of Sega Sammy Holdings Inc. and known for hit series like Detective Conan.

Unlike in Hollywood where a strike by screenwriters and performers brought movie and TV production to a halt in 2023, the majority of Japanese voice actors and illustrators don’t belong to labor unions. Numako, the former union official, says he’s always struggled to convince colleagues to join him.

The new law on freelancers forces companies to provide written contracts, including details on pay, to all workers. Businesses are now prohibited from demanding extra work without promising additional pay and are also required to pay workers within 60 days. The government is stepping up surveillance, and regulators are also inviting workers to blow the whistle on law-breaking activity.

One underlying problem, industry insiders say, has been the sheer number of people willing to endure poor conditions just to be involved in an art form they’ve loved since childhood. Breaking into the industry is still highly competitive; manga and anime illustrators regularly rank among the top dream professions of school children. Some blame themselves for their lack of financial success: there’s always a more senior job to aspire to. Key frame animators are responsible for drawing crucial images at the start and end of major scenes and earn more than those drawing sequences in between. With skills and experience, they can also move on to better-paid jobs including directors. But such senior roles are few. The field of voice acting can be even more competitive.

Shrinking demographics and technological innovation including AI are also seen bringing change — as well as an existential challenge. Japan Research Institute expects a labor shortage among anime illustrators, estimating their number to decline to roughly 5,600 by 2030 from around 6,200 in 2019. Production studios have already been turning to overseas labor, with Toei Animation sending 70% of its animation work to a branch in the Philippines, even though crucial processes remain in Japan. Many fear that AI will replace jobs, particularly at the entry level, turning away younger artists.

Real change, though, will require workers to act rather than expecting laws to protect them automatically, said Yasunari Yamada, a lawyer with expertise in freelance work. “Freelancers need to recognize that they’re business operators, and take action if they think something’s wrong,” he said.

Some are starting to speak up. Shibata, the voice actor, recently learned that a video game using her voice was reissued a few years ago without paying her royalties. After decades of work under her belt, including key roles in popular series like Saint Seiya, a story about mystical warriors, she complained, prompting the publisher to agree to a payment.

“People have just been clinging to whatever job they get, because if you say something negative you’re put out to pasture,” she said. “Everyone’s been putting up with it.”

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JPMorganChase CEO Jamie Dimon said during a Wednesday town hall he didn’t care how many employees signed a petition to bring back hybrid work. The company in mid-January announced a 100% return-to-office mandate, which angered many employees, who argue the move “disproportionately” pushed out women, caregivers, senior employees, and employees with disabilities.

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This is happening now, in the car

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cross-posted from: https://lemmy.ml/post/25583380

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The active membership of the National Association of Letter Carriers has voted to reject the ratification of the tentative 2023-2026 National Agreement with the United States Postal Service. The vote to ratify was 63,680 to reject the agreement versus 26,304 to accept it, as reported by NALC’s Ballot Committee chairman Paul Roznowski of Royal Oak, MI Branch 3126. The fifteen-member Ballot Committee monitored and observed the dispatch, receipt, and tabulation of the Ratification Ballot conducted by independent companies, MOSAIC of Cheverly, MD, and Survey and Ballot Systems of Eden Prairie, MN.

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Paywall removed: https://archive.is/hfDP0

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Someone hurry up and make this man obsolete.

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More than half of factory workers who produce garments for the fashion industry are women. This means that when we talk about protecting human rights in the garment and fashion industry, we must also specifically consider the rights of women. Many of the issues facing garment workers, like low wages and precarious employment, disproportionately affect women.

Gender discrimination is rife in the garment industry. Women face a persistent wage gap, earning less than men for comparable work. They also endure rampant gender-based violence and harassment in the workplace.

Empowering women workers is crucial for combating gender discrimination. When states and companies suppress labour rights, such as the right to form unions, they not only undermine workers’ rights but also specifically impede women’s ability to advocate for change. The garment industry lacks sufficient safeguards for workers, especially women. Empowering women workers with greater authority and decision-making opportunities ensures that any new safeguard introduced by employers are designed and implemented based on the genuine, lived experiences of those it aims to protect.

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If you're not familiar with r/Fednews, it's a subreddit where gov workers are sharing stories.

Unionizing is already going to be a uphill battle in this Trump era. But don't quit. Don't feel like it's a hopeless cause. They want you to quit. They want you to be angry and get rid of you.

If you want change, then stay. Do just enough. Wait for an opening and force them to fire you.

That's what they did during the democrat presidents.

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An extended report on the psychological and physical abuse that occurred at now defunct Brandoville Studios, an outsourcing studio used by many major game studios (e.g. Naughty Dog, Ubisoft, etc.), in Indonesia.

A solid example of where work reform is needed.

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