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Tag game recommendations with [rec]. Tag your critique or commentary threads with [discussion]. Both table-top and video game content is welcome! Original content or indie/DRM free material is encouraged!

Not a place for gamer gate talk or other reactionary behavior. TERFs and incels get the wall.

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Thanks to Xbox Game Piss I can try out Avowed until Monster Hunter Wilds comes out.

I am not too deep into it yet. The combat is fun. Though with my bad eyesight it is kinda hard to dodge projectiles. I should look into the accessibility settings for this. My character is a wand toting mage who belongs to Ravenclaw.

The world is somewhat interesting. I think it's too close to the tropey DnD fantasy setting with guns and funghi thrown in but it is alright so far. I have come to not expect too much from AAA games in this department. Writing and voice acting are ordinary too.

Anyone else playing this?

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submitted 1 day ago* (last edited 1 day ago) by KlargDeThaym@lemmygrad.ml to c/games@lemmygrad.ml
 
 

I'm asking because on one hand, it looks pretty good. I like immersive sims, and I like this one's aesthetic. But on the other hand, I feel like the plot going to be a bunch of anti-communist propaganda, and I'm not in the mood for that right now.

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That's all. Played Civ since IV and the boardgame-like nature of it meant that I've gotten a lot of friends and family into it as a means to experience video games in general.

Civ VII looks really bad, even if I haven't played it myself. Systems upon systems that aren't properly explained, that somehow feel both cluttered and less in-depth than previous entries. Three truncated games making up the segments of one larger game is lame, too. A bad solution to the problem of people burning out in the later eras.

Most of all, though, is the business model of it all. Civ already leaned into 4X DLC conventions which meant getting the whole package was an expensive endeavor, but at least, for example, Civ VI had just two major expansion packs. Civ VII is already drowning into microtransaction leader purchases.

And then there's, just, the price. It's obscene. Denuvo is devastating to see as it creates a lot of barriers to giving the thing a try. I don't get excited for games any more, but Civ VII would have been one of them.

Anyone try it themselves? Anyone in love? Anyone feel like me?

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pic related

i like flash games

this is an official sonic flash game. it's just breakout or arkanoid

i am sick i am sorry i can't write much i feel so tired argh

funny

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ay mates, lelkins here. is this a new unnamed foss game thing? no! this is an old unnamed foss game thing, in a time when i used to have a gemini (basically internet 0.5, text only, uses a sort of markdown-type thing. some of you know what i am talking about).

yes, i was a foss game advocate before being here! yes, i am recycling stuff i wrote in 2022! YES, THIS IS FROM LIKE 3 YEARS AGO AS OF WRITING THIS EXTRA TEXT. 2022-05-08!

i actually got noticed at the time, with a website known as "tuxmachines" (gemini link through a web proxy) showing my beginner's guide to emulation that was made back in 2023-01-04 don't judge me i put the date like that because it was the style at the time.

my posts are no longer visible there, i planned to make them into an html thing with pictures and stuff but i didn't do that when i had my own website made with the help of a friend because i was lazy as hell. you know what i can do? post here for the world to see! yeeeees, now that's more like it!

also do not judge me for recycling posts i already made, my life is a mess right now and i do not have much time to write something new (soon? i dunno, don't count on it!)

and before you ask me "lelkins, why is this open source? this is no source code". the creators allow you to edit the game for mod purposes similar to srb2 or ring racers (RING RACERS MENTIONED, REJOICE!!) according to a long gone forum post. i saw it with my eyes, i consider it open source. not free due to obvious copyrighted assets by capcom. the engine is free, the code is open due to the pk3 and wad formats, but the characters and stuff are not. think of it as open source as sonic robo blast 2.

edit: i have added a screenshot that i took on november 13th, 2024 on the genzedong matrix server. had to scour really good

anyhow, let's hear 2022 lelkins with

How to play Mega Man 8-Bit Deathmatch on Linux

ay mates, lelkins here. i have this knack for classic doom. anything can run doom (including, but not limited to toasters, fridges, road kill skunks, potatoes, my hp 250 g2, your great great great grandparent's maiden's dog house and many more) which is basically a piece of the craptop gaming holy grail, and this fangame is no exception.

mega man 8-bit deathmatch is actually a full-on doom total conversion that includes the entire cast from the mega man franchise (even the nice >:] woodman) in a story-driven quake-like deathmatch game and runs nicely on most low-spec machines. this fangame heavily relies on zandronum, a doom source port that focuses on multiplayer and bots, which is thankfully on linux. even if it's this simple to have running on linux, they don't have an official launcher like how they have on windows. you could run mm8bdm through wine, but it doesn't even work properly aND WE WANT NATIVE, DAMMIT!

the reason why i made this entire thing is because i wanted to play mm8bdm on linux, i found out how to run it after looking at one forum thread with a small hint revolving around doomseeker and wanted to share with everyone. not many people know how to properly run this game on linux and i had to turn it into a full tutorial. it's so god damn fun, i HAVE to tell you to try this game out, be it singleplayer or multiplayer.

Preparation

you need the following:

  • zandronum (available on arch: yay -S zandronum; and flathub for everywhere else) and an extracted copy of mm8bdm obtained through the official cutstuff website. you need this for the two files
  • megamang (optional: doomseeker to unlock multiplayer server magic and the easier-ish way to play.)

Setup Modes

this time, you have two options! a singleplayer-only, a tad bit harder way or an easy, multiplayer compatible way!

Old Fashioned Way

  • open up the mm8bdm archive and find the "megagame.wad" and "MM8BDM-v6b.pk3" files. the second one is based on version. make sure to get the latest version too. the guide won't change cause the setup will be the same.

  • put those two files in a nice folder, somewhere you can easily go to. remember that folder.
  • either run this command on the terminal or do the lutris part of the tutorial.

zandronum -iwad [[THAT FOLDER]]/megagame.wad -file [[THAT FOLDER]]/MM8BDM-v6b.pk3 (if you used flatpak, replace "zandronum" with "flatpak run com.zandronum.Zandronum")

hello user of alttext! this is a visualized version of the command! i drew the woodman myself, he looks really nice thank you for noticing

Lutris Setup

future lelkins here! this used to work last time i did this, but i have cooked up a new method in case you also get the "no PLAYPAL found!" error in your logs. that error shows up because zandronum can't find the files it needs to run the game

old method:

  • executable: /bin/zandronum
  • arguments: "-iwad [[THAT FOLDER]]/megagame.wad -file [[THAT FOLDER]]/MM8BDM-v6b.pk3"

working method:

  1. make a shell script in your game files' directory containing: zandronum -iwad megagame.wad -file MM8BDM-v6b.pk3

in this tutorial, it will be called "mm8bdm.sh".

make sure it's executable (aka use "chmod +x mm8bdm.sh")

  1. add these settings to a new lutris game:
  • executable: [[THAT FOLDER WITH THE SHELL SCRIPT]]/mm8bdm.sh
  • working directory: [[THAT FOLDER]]

this will let the shell script grab the files it needs and actually run on lutris. even gamemode will be used.

Easier-ish Way (needed for multiplayer!)

(the default wadseeker location is "/home/user/.config/doomseeker", by the way!)

  • get doomseeker, and find the wadseeker button (third button in the ribbon, shaped like paper)

  • search "megagame.wad,MM8BDM-V6b.pk3" through wadseeker and press download.

(rapid round. this is for a singleplayer campaign. i don't know how to make servers. just search somewhere else, sorry!)

  • create game; mode > play offline; IWAD "..." button > .config/doomseeker/megagame.wad; add button for additional wads > .config/doomseeker/MM8BDM-V6b.pk3

  • play and enjoy. please note that this configuration saves upon exit and can be saved manually too. if you want to play again, just press "create game" and hit play.

since doomseeker is actually a server list finder thing, you can actually play multiplayer! just press the filter button (ninth button in the ribbon, shaped like a funnel) and search megagame.wad in the WADS part. you will find multiple servers that can be played.

Sidenote

unlike the windows version, you don't have proper default controls. but thankfully, dr light (the character you talk to in the single player campaign) does tell you to check the control settings and gives you the options screen, so no biggie i guess.

[ future me here. the controls are still good to play with, but still try changing a bit for comfort! ]

have fun, mates!

back to modern times

goodie.

my writing's just as weird as now, ain't it? didn't change much? i dunno. i used to roleplay as the mspaint wood man at the time and constantly drew the guy to the point of drawing him pretty good. i tried drawing him now and he still looks good

this post is so old, my old laptop (hp 250 g2) got a mention! i had to use bumblebee to even play stuff. now with literal gaming gear, i can run stuff that i was unable to play. at the time i was so bummed to hear veloren no longer support opengl through glx, making my old laptops unable to run the game (requires egl to play). i hope y'all enjoy this shit as much as i did writing it back in 2022

sorry for not many pictures, i am a bit lazy to screenshot the game on my side. the game is fun though, please try it out!

links

megaman 8 bit deathmatch

zandronum

doomseeker

a special thank you to astrostellar at hexbear dot net. yes, this is the post i told you about.

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submitted 2 weeks ago* (last edited 2 weeks ago) by yogthos@lemmygrad.ml to c/games@lemmygrad.ml
 
 

Turbo Overkill is a fantastic boomer shooter. The gameplay is really flawless from chainsaw legs to mid-air dropkicks, the pacing is very satisfying. Every level escalates chaos with vehicle mayhem, bounty hunts, and zero-g grappling. The game mechanics are constantly evolving and never monotony never creeps in. Then there's the synthwave soundtrack that really keeps the adrenaline going.

While other retro games like Selaco nail nostalgia, Turbo Overkill is a complete package. It's got a lot of polish and superior variety. Highly recommend checking it out if you like shooters.

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So the game is incredibly long if you include all the side content. The length comes out to be longer than it should be in my opinion.

This problem can be remedied by not doing optional content. But I cannot bring myself to not do them:

  1. I want to have all the summon materia. That is non-negotiable.
  2. I also want all the skills for the Enemy Skill materia.
  3. I also want to do the "dangerous fiend" boss fights because those are fun.

Because of this I end up having do most of the side content. The protorelic stuff has some story related relevance so I do those too even though I don't like the minigames.

That's it that's the post.

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I made this edit a while back when a streamer I watch did a max ante run or wherever it's called.

If you have never played Balatro, it's a really good game. Definitely recommend!

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I made this edit a while back when a streamer I watch did a max ante run or wherever it's called.

If you have never played Balatro, it's a really good game. Definitely recommend!

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Spaceship (tetramatrix.itch.io)
submitted 4 weeks ago by Gigamegs@lemmy.zip to c/games@lemmygrad.ml
 
 

Hey, do you like gaming?

I’ve been working on a simple old-school retro OpenGL side-scroller shmup, and I’d love for you to check it out: https://tetramatrix.itch.io/old-school-retro-mini-game-spaceship.

If you have a moment, it would mean a lot if you could leave a rating, write a quick review, or share a kind comment.

I’ve really enjoyed creating it so far and have plans to add more features soon.

Thanks so much for your support!

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If you know me you know how difficult it is to get that seal of approval, so this is high praise.

I remember playing Dynasty Warriors on the PS2 as a kid. Back then I didn't get any of the story, I just liked cutting through hordes of soldiers and unlocking stuff (seriously there was so much to unlock in DW4).

I tried later Dynasty Warriors games later as an adult, such as DW8, and I couldn't play more than 10 minutes. It was boring, ugly, I think the battles were also time limited? I don't remember, but I see I have it on Steam so I might try it again just to compare.

I didn't go into Origins expecting much but eventually it clicked. They completely revisited the formula for this one, and at first you think "there's surely no way this will work." But it does.

You play a single character that you can't even customize and who is mostly voiceless, and the battles remain musou-style battles. But where the game truly shines is its story and characters. Yes, it's the same Three Kingdoms story -- revolt of the Yellow Turbans, and then the Wei, Wu and Shu, but this game really embraces the triple A budget and delivers immersive cutscenes. At first in fact I thought there were too many cutscenes/dialogues, but it totally works because past the very first ones, they keep them short. I mean, you just want to get to the next battle. But then there comes a point where you want to know why you're having this next battle and this might seem completely obvious, but the very first battles in the game are kinda throwing you into it without too much context or reason for participating. It takes a little bit of time for the game to really mature is what I'm saying.

The characters are where the game truly shines. They're all very strongly-written, especially the leads. I remember Roderic Day liking Black Sails for having characters who all somehow want to make the world a better place, even if they have flaws or conflicting interests, and I think the same is true in Origins. However, there's tons of characters here -- being based on actual historical events -- and yet they all have their own personalities and lives. You can get short cutscenes with the usual primary characters of the series where they tell you more about what they like, why they're fighting, etc (it's a dating minigame let's be honest). Everyone has a reason for being there and it all meshes together. You can be enemies in one battle and friends in the next.

There is some contrivance to it, in that you play an amnesic protag whom nobody knows but who fights like 10,000 men. So everyone kinda has to play along with you being their friend. To be honest though I put up with it to see where Cao Cao's ambitions go (the real MC), I don't really care about the Guardian of Peace thing.

I especially like that everything makes sense when they talk strategy when it comes to battles. I heard that the recent Napoleon biopic was criticized by some for discussing strategy but not actually showing it. Of course there's still the aspect that the officers and your protag are gods on the battlefield, killing thousands of soldiers in one combo, but they still take time to explain why the battle is being waged, what to expect during it, etc. It's hard to transcribe into words but I like when stories do this and actually get down to it instead of just alluding to stuff. A big part of being Chinese nobility was being well-versed in texts of the past, poetry, etc. and it shows here (though not directly). I like that the characters are all intelligent people who act instead of having things happen around them. They have agency.

The battles for this reason are much less boring than they felt in DW8. There's kind of always a twist to your battles in Origins, something unexpected that happens forcing you to adjust. The downside is if you fail the battle the first time, you'll know what to expect the second time around and there's not much surprise to it.

This is a mainstay of the series, though as a kid playing DW3 or 4 I didn't really pay attention to any of this and was just off doing my own thing lol. But here, at least on medium difficulty, if you fuck off to the other end of the map to do your own thing you will lose when the enemy forces force a pincer attack on your leader.

It's a serious recommend from me. I usually uninstall games after trying them for a bit, but this is one of the few games I will actually play to the end. I might even replay to try other routes afterwards (make sure to make plenty of saves if you play it!)

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ay mates lelkins here

i couldn't post this thing i actually planned for a long time due to irl stuff. also new computer and i had to bring files over and it took a while for that to finish. this one is a little ambitious cause i tried getting gifs for this bloody post! i hope you all understand the hiatus. sorry everyone.

also, this one is a little ambitious cause i tried getting gifs for this bloody post! might've been better to use webms, but feel free to tell me cause i do not know how computer works properly.

i apologise for increasing this post's loading times for you all

so here's a foss game some don't know. we all clearly know xonotic, sauerbraten and openarena... and another one i'd mention on the next installment (someone here actually introduced me to it! i will make a post about that game when i feel like it), those are pretty good quality games. openarena is just quake, xonotic is like unreal tournament (even if it just uses quake technically) and sauerbraten is a quake-like with singleplayer campaigns, under an engine that can show some cool graphics on lower end hardware (and with some sick tunes!).

alright, onto the main subject. what if sauerbraten... but more like a deathmatch counterstrike-like game? here's assaultcube, a game that uses the cube engine. not cube 2 like sauerbraten, but cube 1. older. can work on older machines too.

wait, actually... scratch that. assaultcube is already a bit well known, it was in some foss games lists a couple of times. but there's a different assaultcube that is so lesser known that basically nobody plays it.

thought this was just about assaultcube? yea, that game is good, but this fork is very special. we are talking about

assaultcube reloaded, yeaaaaaa!

alrighty! now we're talking! assaultcube reloaded is a fork made in god knows when by some guy named victor. same engine btw. also the oldest version i can find (2.6.1 aka 2.7 beta 1) was made in 2014-08-24, while the official website dates back in 2010 (archive.org has the 2012 version of the site) so you know it's an old project. but is it good?

fuck yes. i will just talk about the gameplay and shit

differences

original assaultcube (ac) is obviously older and more played than this version, that i confirm. but the gunplay is drastically different.

-ac feels a bit more archaic shooting-wise, but still fun, while assaultcube reloaded (will call it acr from here on out) feels more polished and has the typical tactical shooter features. also acr doesn't stutter on wayland in my case with the new machine.

headshots feel more accurate on acr as the hitboxes feel larger, i can't get even one in ac sadly :(

-both have grenades that you can cook up, but acr has a timer and everything.

YOUR HEAD ASPLODE!! this can also be done in original ac too ofc!

here is me doing some shenanigans with this feature in acr. this can also be done in ac!

-acr has aim-down sights (some don't like those i think) and recoil that is similar to other tactical shooters, while ac only has a scope feature for the sniper and nothing else.

-ac has no classes, instead it has weapons you can choose, as every player gets a pistol and a knife in their arsenal, along with their weapon of choice.

weapons list in assaultcube!

notice there's a carbine. acr does not have that weapon. to be honest, it's more like a sniper without a scope, feels powerful but almost sluggish. it's not much of a loss.

-you can throw your knife in acr, and there are also special throwing knives for your custom loadouts. also almost all classes in acr have 1 grenade by default

actual stuff in acr

alright, now time for me to show my shoddily made gifs from a month ago :D :D :D

i will show each class

classes in assaultcube reloaded. notice how there are no weapons, there are loadouts instead! custom ones even! check the links list for almost the full list of weapons

as i said before, acr uses a loadout system compared to the "change your main weapon" system that ac has.

  • assault

this is your standard assault rifle man. bigger gun, smaller gun, knife. and grenade.

assault rifle frags

it's your typical assault rifle shtick, crouch, stop moving, aim down and shoot. all cool.

  • spec ops

similar to assault, the only difference is that your spec-ops has a submachine gun! be like rambo! gun down at close range!

no gif here as there's a class that shares the same weapon type that i will get to shortly.

  • sniper

sniping's a good job, mate. it's challenging work, outta doors. and i guarantee you'll not get bored playing as one!

sure, you can just snipe normally, hide near some wall and catch some unsuspecting foes like here...

typical sniping from a guy that can't snipe good. please write in the comments that i suck, i dare you... cause i do suck aaa!!

but this is acr, we have modern-day shooting! you can do some cool shit with this!

UNtypical sniping from a guy that can't snipe good. how the fuck did i do this? also i died seconds later lol

yesss, quickscoping! you can do that! even noscoping from what i tried. it's also a VERY powerful weapon like all sniper rifles should be

  • demolition

what makes me a typical demoman? well, if i was quoting tf2 every time i get the chance to do that, i wouldn't be here discussing this, now, would i?

jokes aside, this class is more up close and personal than the spec-ops, because you get to have a shotgun! you kind of have ads like every other weapon, but you instead just get a smaller closeup. not much a sights thing and more of an observe. idfk what i am trying to say.

if blowing heads off into mincemeat is not your thing, you also get to have a tremendously strong rpg as your secondary weapon that funnily enough has the beta minecraft bow sound lmfao, genuinely a great weapon, has very good accuracy, has splash damage, but it's not as viable compared to your main weapon due to the small clip size.

boom! boom! explosion sound!!

this class is more made for chokepoints, i guess!

  • medic

so spec-ops isn't your thing? you want to help people? this is one of the two classes that has a special secondary, everyone else (but demolition) has a measly pistol. sure, you have a sub machine gun, but look, you have a magic wand! what does that do, you ask? since you are a medic, it actually heals your allies in the battlefield!

here, let me demonstrate in the spawn point on a bot in my team. i forgot to mention that all the players here are bots, i cannot play multiplayer due to how empty the servers always are. i tried playing with a friend and it works really well. we enjoyed this game a lot tbh

healing a random computer-controlled player

we all know the "crap, i slipped into a gunfight and remained the victor, but i ended up being severely damaged! and there are no health pickups around!" ordeal. but as a medic, you can heal yourself if you are in a tight situation! just point your magic wand at yourself (hold right click) and administer yourself some zaps.

healing myself

you also get points doing these, too.

  • custom loadout

you might be asking "hey lelkins, what about custom loadout 1 through 10"? they're just loadouts you can customize. you can use a sniper rifle and a magic wand. you can use an rpg and an ak47. you also get perks! here's all of them (perk 1, perk 2 and "combined perks" which i don't understand much. think of them as a mega perk that will disable your main two perks, i guess!)

also, have the weapons list that i don't want to bother writing about, mix and match to your heart's content! (breezewiki link)

i forgot to mention the one powerup that replaces your weapon with a funny one. the akimbo uzi. you dual wield a very fast full-auto rifle, what's not to love?

mowing down like 2 bots with this powerup. i also died seconds later. eh.

ooh ooh! you asking me "how is this counter strike? where is bomb? terrorist moment? well, lemme tell you about th-

gamemodes

there are multiple gamemodes. i should've called this "we have call of duty and battlefield at home and it's one game with some random stuff strapped onto it" but that's not a fun title, ain't it?

your typical deathmatch, team deathmatch, capture the flag, but also "bomber" and zombie. and other stuff

bomber is like capture the flag but you are bringing your flag to the enemy's base, blowing yourself up.

zombie is a wave-based coop thing where you fight bot-controlled "zombies" that inflict a bleeding effect and your job is to kill them all and survive as long as possible, or until you get bored lol

"secure the flag". i never played cod but apparently it's like domination? you stay near the flag to gain points and protect it. acts almost like tf2's capture the point gamemode but there are so many flags to slowly capture, it's kinda chaotic

"keep the flag" is "get a flag from the enemy team and survive, this is team-deathmatch btw"

"hunt the flag" is "shoot the player that has a flag and keep the flag to yourself for points, difference is that there's one flag and it's deathmatch"

and "overload". wow. overload is kinda weird to explain. so flags can be damaged. you go to the enemy team, fight the flag, fight the enemies and hopefully destroy their flag to score

just like sauerbraten, you can edit maps! yes, you can make your own stuff here. i didn't try that tbh, i just wanna go guns blazing

conclusion? nah, rambling

now that i am done talking about the game and its range of classes and stuff, you may ask "why is this not the more played one?"

to be honest, i ask myself the same thing. why is this abandoned?

the original assaultcube community kind of hates this fork as its main creator, victor, has his ips banned? the website has a "promotion client" that not only advertises this fork every 16 seconds, but has like two actual cheats (explosive ammo and a radar, both are off by default)

i am not going to talk about the slander in the forums btw. it's a mess and i don't understand it instead, have a comment used to slander this specific fork from a post about the 2012 aurora, colorado movie theater shooting in the assaultcube forums

cw: mention of the shooting, the entire post is thathttps://forum.cubers.net/post-103789.html#pid103789

like seriously what the fuck

also this fork uses (or used to use? i don't know much) "copyrighted assets" from original ac, but the stuff is licensed under the cube license which is pretty permissive but technically not fully libre.

as i mentioned in the first UNNAMED FOSS GAME THING post, i consider games that have copyrighted material a la srb2 or foss games that require paid assets a la doom, quake and openmw. i am not the kind of person who would sell games in a pack or something. i am just here to talk about games that i like

so am i actually promoting something bad? the game is pretty good in terms of gameplay, but these actions kinda suck and i do not know if victor changed his ways or anything. promote the game, not the person i guess????

this is all a mess, and these are just past posts from the forums. nowadays if you mention acr, nothing seems to happen. it used to be a sign to ridicule the person, similar to a "kick me" flyer taped to someone's back. just ignore this shit and move on, cause the game's pretty fun

actual conclusion

game's good. the other game's good. try both ac and acr out, they're both good in their own way. shame that acr had some incidents to be fair.

acr's multiplayer is pretty much a barren wasteland, but a couple of friends can fill it up for a good computer-based time. ac is still active multiplayer-wise, even if it was last updated in 2022. i played a couple of multiplayer matches and it was pretty fun!

both are on flathub if you all use flatpaks, both are on the aur if you all use arch. both of them are easily playable. windows users may have trouble due to false positives but these games are foss and can be compiled so do not worry about that

i am sorry i made this post so fucking long and so rambly, i just wanted to post gifs of me shooting in a cool way :((((

anyhow, thank you all for reading this shit i wrote in 1 hour. see you all some day with a different game.

foss sweep.

links

assaultcube reloaded source code

assaultcube source code

assaultcube official website!

assaultcube reloaded official website!

assaultcube reloaded weapons list and other stuff (breezewiki link)

fanmade assaultcube trailer as a little treat for the curious folks that look at the links :D

again, thank you all for reading!

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Here’s all playlists I collected, from different users across Spotify and Apple Music. All genres covered, from horror to fantasy. Enjoy!

PLAYLISTERBR - Follow on Spotify

Sci-Fi Atmospheric: Spotify | Apple Music

Dreamy: Spotify | Apple Music

Disturbing: Spotify | Apple Music

Mesmerizing: Spotify | Apple Music

Eerie: Spotify | Apple Music

Hypnotic: Spotify | Apple Music

Haunting: Spotify | Apple Music

Suspenseful: Spotify | Apple Music

Unsettling: Spotify | Apple Music

Unnerving: Spotify | Apple Music

Magical: Spotify | Apple Music

Exotic: Spotify | Apple Music

Futurebleak: Spotify | Apple Music

Gloomy: Spotify | Apple Music

Demonic: Spotify | Apple Music

Despairing/Relieving: Spotify | Apple Music

Daunting: Spotify | Apple Music

Horrifying: Spotify | Apple Music

Synthwave: Spotify | Apple Music

Cyberpunk: Spotify | Apple Music

Retrowave: Spotify | Apple Music;

PLAYLISTERBR2 - Follow on Spotify

Dark Isolation: Spotify

Dark Future: Spotify

Nightmarish: Spotify

Future Nexus: Spotify

Tormentor: Spotify

Abysmal: Spotify

Outgamers: Spotify

Synthpunk: Spotify

Post Apocalypse: Spotify

Apocalypse: Spotify

Syntheticity: Spotify

Tenebrosity: Spotify

Thanatology: Spotify

Anxiety: Spotify

Teratology: Spotify

Pyromania: Spotify

Bushido: Spotify

Conspiracy: Spotify

Phobia: Spotify

Cosmogony: Spotify

Mythology: Spotify

Futurology: Spotify

Taumaturgy: Spotify

Criminology: Spotify

Demonology: Spotify

Chiromancy: Spotify

Technocracy: Spotify

Necromancy: Spotify

Neuromancy: Spotify;

DIMITRI DE ALENCAR Follow on Spotify

Follow his page for the playlists, which are at the bottom of the page. Each one is in the 3-4 hour range and they are:

Dungeon Crawling: dark ambiences for setting the mood for exploring labyrinths/caves/catacombs or dark forests etc.;

Crossing The Ocean: for pirate-themed adventures, or any campaign heavy on nautical/river combat; In The Village: when the group reaches a town, tavern or trading outpost, for generally pacific encounters with villagers and townspeople;

Ruins and Temples: to set the appropriate mood when in sacred places, sacerdotal houses, monuments or exploring sacred ruins, magical buildings or dealing with entities from other planes;

Heroic Fight: for epic battles against powerful dragons, mages, demons or armies, or situations that require heroism from the PCs;

Distant Places: for travels far away from the group’s places of origin, be it distant kingdoms or towns or even other planes.

NEW The Magical Forest: be it when looking for a legendary unicorn or a reclusive mage, the woods can be full of wonders… and dangers.

If you want to go really dark, try the playlist called DARK AMBIENT

Ambient Retrowave: you just landed at Gliese IV, an apparently abandoned planetoid which was a penal colony. As you explore the place, you feel that you’re being watched by someone… or something.;

Instrumental Retrowave: enemy fighters breached the outer rim, and all fighters from your brigade are launched to battle. Like a menacing swarm approaching, you see bogeys right and left that you have to engage;

Synthwave Selection: you are in the biggest space station in the quadrant, looking for your undercover contact. You have to find them first, searching in luxurious halls, rusty and half lit corridors, crowded gateways and suspect entertainment places. Bring your own oxygen though.

Eerie Sci Fi: your space freighter was boarded by a ship from unknown origin. You hear the hiss from hatches being opened. Will the newcomers see you as allies or foes… or food;

If you want to go for a space opera mood, try the one called SPACESURF

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Windows only for now. Linux/Mac coming soon but apparently they ran into trouble with those versions and need a little more work. I was able to run it in Proton by changing starship.cfg.json to this:

"Window": {
        "AudioBackend": "sdl",
        "Backend": {
            "Id": 1,
            "Name": "OpenGL"
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FYI, I'm on the latest version of the game: v 3.14.

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cross-posted from: https://hexbear.net/post/4079870

It requires asset files from Locomotion to play. You can buy the game on Steam or GOG...or sail the seven seas.

pirate-jammin

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4
Wanderstop (store.steampowered.com)
 
 

cross-posted from: https://hexbear.net/post/4078757

Soundtrack made by C418 (who made the Minecraft soundtrack): https://c418.bandcamp.com/track/wanderstop

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It's time (lemmygrad.ml)
submitted 2 months ago by lorty@lemmygrad.ml to c/games@lemmygrad.ml
 
 

And we are not stopping at Berlin comrades.

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ay mates lelkins here. today i will make a proper post for once about something i like. free and open source software, more notably the games in there. i am not good at this lemmy stuff so please let me know if this is fine or not!

i do not know how to name this thing but it's going to be about foss* games.

asterisk was added because of one thing: some of the games i will mention are not free for distribution, as they either require paid asset files or contain assets based on copyrighted material. so stuff like openmw, openra, openrct2 are considered foss for me due to the skull and crossbones flag that my country loves oh so much, along with the fact that those engines are licensed under the gpl or something similar. sonic robo blast 2, while it's based on a franchise owned by a company, is still considered foss to me (gpl licensed).

okay, time to talk about the thing in the picture. what the fuck is that little guy doing there in "elementary"? what the fuck is this game called? i forgot what the title was-

the ballad of chip

this is chip's challenge, a real-time sokoban-style puzzle game made by chuck sommerville in 1989 for the atari lynx, and published by epyx. you play as a nerd named chip mccallahan and you have to beat like 141 levels to join a nerdy nerd nerd club i don't fucking care just give me the puzzlers

first level of cc1 running on the atari lynx. obtained from the chip's challenge wiki.

i didn't exist that time, how the fuck do i know about this game? from a tf2 gmod video where the heavy gets a nasty virus based on sam and max and had to remove the virus malwere. he played it on a windows 95 machine.

speaking of windows (ew), a more known port for windows 3.1 showed up much later in the "best of windows entertainment pack", without the lynx version's smooth movement and animated tiles. i am using the 3.1 tileset btw. for simplicity sake, it'll be called "mscc", like how the community calls it.

the first level of cc1 running on the original windows 3.1 release. classic!

here's mscc in all its different-looking glory. i find it charming honestly

the game was so good that chuck's at-the-time girlfriend kept playing it to the point of consuming every single battery in the house. it was the only reason one would have that portable console.

people who poked in the game files found out about level creation by editing "chips.dat", and ended up making levels and even their own level editor at some point..

the game was so good to the point of showing up in the microsoft game hall of fame. one would ask: if chip is so challenging, why is there no chip's challenge 2?

chuck DID work on a sequel for two whole years, but epyx fell off and a christian company named bridgestone multimedia (now known as alpha omega productions) bought the rights to the company for some bible software and kept all the rights to chip's challenge in a 1 million dollar (or "six figures" as he said in a "3 facts about chip's challenge" video made by him) license agreement. now where can we go after this? oh yea, the...

tile world

in the year 2000, a programmer named brian raiter found out about the game and thought "cool, i want to play this on linux. time to reverse engineer the game! especially with the whole level dat file thing!". and after 2 years, the first version of tile world just dropped, linux only. chuck sommerville asked for a windows version so that there'd be a legal way to play his game on modern systems, supporting brian's project.

original tile world's page

first level of cc1 running on tile world. obtained from the chip's challenge wiki.

here is how tile world 1 looked like. the one i have in the image tab is the newer "tile world 2" version maintained by madhav shanbhag and many others. that will be linked again for ease of access dw

it supports the lynx ruleset and the mscc ruleset and is very accurate. the fact that it is open source also allows developers to port it anywhere, the one i know is a psp port which is very neat.

can't get chips.dat? no problem, most of the "cclp" (chip's challenge level pack) community packs are available in tile world!

the community calls software like tile world "emulators", similar to how you can play mario using an nes rom and an nes emulator, you play chippy with a dat file on specific software that knows how to translate that into levels and specific rules.

the last version at the time was made in 2006. at least until the events of chip change... chip's challenge 2 was released on steam in 2015. new players showed up with great interest towards a sokoban-like puzzler, with new tricks and everything, along with a re-release of the original chip's challenge, with the mscc assets being added later on by fans requesting it. even got an official level editor!

and before cc2's official existence, chuck tried making an open source recreation known as "puzzle studio". not much is known about it except that it was worked on by the community too like any good ol' foss project. it was also 3d and stuff, wow. lasers too?

one of the two surviving videos showing puzzle studio gameplay. listen to that midi. woahh...

apparently the code is still around in some google site but i am too lazy to look into it, but you can find it in the wiki of course!

all was cool, and we finally got a 2 year project. but can you run it on linux? can you make levels? used to work on wine, but an update screwed everything up for level creation. that would piss me off too, but someone did that for me, and did more than i could. fuck i got lost in th-

the labyrinth. how the fuck do i do transitions or something

some girl known as "eevee" on the internet took notice of that and ended up making a clone of chip's challenge that works on your web browser known as "lexy's labyrinth". as i said, it used to work on wine.

[...] The game was Windows-only, but it was old Windows-only, so Wine handled it perfectly well. I played through a few dozen levels. Passwords were gone, so you were free to skip over levels you just didn’t feel like playing.

And then they patched a level editor into the game, and it completely broke under Wine. Completely. Like, would not even run. It’s only in recent years that it even tries to run, and now it can’t draw the window and crashes if you attempt to do anything.

The funny thing is, apparently it doesn’t draw for some people on Windows, either. It doesn’t for me in a Windows VM. The official sanctioned solution is to… install… wined3d, a Windows port of the Wine implementation of Direct3D.

I don’t know. I don’t know! I don’t know what the hell anything. This situation is utterly baffling. What even are computers.

-eevee. link to the blog she wrote all that (she even made an older port of cc2 using qbasic!)

first level of the "lexy's lessons" pack in lexy's labyrinth, running on my laptop in firefox.

this not only allows you to run cc2 level packs, but also cc1 levels, which means you can play the original levels on your phone or device of choice!. even add your own tilesets if you are not into the "play as a fox and sometimes a goop bunny" thing, along with controller support. it even works on mobile, and that was eevee's intention too! here's me playing a level from the original cc1 on my phone, with the graphics to boot!

the first level of cc1 running on lexy's labyrinth, using a mscc tileset, played on cromite due to weird artifacting on mobile firefox.

link to the actual game.

lexy's labyrinth couldn't be done without the existence of tile world and the fans of cc1 and cc2 making level packs together. and without tile world, not many people would have access to chip's challenge as a whole, making it more obscure than it already is.

half assed ending

with all that babbling about, a question might be on your heads.

is it a good game? yea! it pretty much is!

i enjoy it, easy to pick up, simple-ish to understand but wow is it hard. very good puzzle game. the reason why i can actually play this on modern devices is because of these developers and fans that are passionate about a little game that was made in 10 weeks with the reasoning of "i want to make a game i want to play, not a game based on what marketing wants to play". that mentality oozed into the fans as well, making these "emulators" exist, forever immortalizing this "chip's challenge".

most old games can't be played without heavy tweaking or using a specific old operating system, but with the help of open source software, you can play this little puzzle game on almost anything, even a wii (link is for the open shop channel btw). even on the psp. even on haiku. even on fucking haiku, you can get it through the package manager and have a fun time pushing blocks and running from teeth.

links of the main foss games mentioned:

https://www.muppetlabs.com/~breadbox/software/tworld/ (tile world 1. available on the aur as tile-world, consider this more as a stable version i guess? also tile world 2 is still worked on!)

https://tw2.bitbusters.club/ (tile world 2. mac port below) https://github.com/mjfwalsh/tworld (tile world 2 but compatible with macs for the mac users out there. looks different too. think of this as an extra.)

https://c.eev.ee/lexys-labyrinth/ (lexy's labyrinth for mobile and other devices)

as i said sometimes...

foss sweep.

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