Games

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Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

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Me and my usual gaming buddy played some Red Dead Online today. We didn't do much outside of a bounty and dicking around in strawberry for an hour. For a bit we climbed the building like in the screenshot above and tried to see if we could throw ourselves into the river.

After that proved to be impossible i ended up trying to lock myself in a prison cell. I succeeded by using a shotgun to blast the door shut since i couldn't fit behind the door to close it, only to find out that doors close automatically after a while. I got this screenshot though of me sitting on the floor serving my "sentence".

After that we went and played around in the river for a bit, but ended up on a search and rescue mission after i fell into a water wheel and my corpse got lost down stream. We got our lanterns out and went to search for it.

Luckily we found my corpse lodged in some rocks down stream. We scooped the poor thing up and carried it home where we gave it a proper funeral.

Not before my friend dropped it on the butcher's table though. That poor Digital Butcher was probably traumatized. Finally though, after blowing my own leg off with a shotgun on accident along the way, we made it to the graveyard where we tossed me onto some random grave and gave me a proper funeral, with last words and everything. Some random lady even came by to pay her respects, then she unloaded a whole clip into my corpse. i had a screenshot for this but Lemmy seems to be bugging out and won't let me share it sadly.

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Today’s game is Minecraft for the PS3. I wanted to kick back and take it easy today, so I booted up a survival world and made a little house. I ended up settling it in a snow biome I found After spawning in the jungle above.

The first thing I did was get a furnace and a crafting table setup. I was hoping to get a bed made but ran out of time before night fall.

I ended up blocking the front door with a dirt block to prevent a zombie from busting down the door since I think they can do that in PS3 version 1.0.

I ended up staring at this blade of grass while waiting for night to end. The entire time there was a spider outside I could hear. I was hoping to get a screenshot of it too but I could track down where it was.

I ended up backtracking when day broke to near where I spawned in search of sheep. I wandered by this cozy little cave while searching it. I nearly wandered into it to check for iron but saw a skeleton and decided not too.

Finally though, after searching. I got the wool I needed to complete this bed in my house. I can now proudly show off the finished product

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submitted 1 day ago* (last edited 1 day ago) by MITM0@lemmy.world to c/games@lemmy.world
 
 

So an indie Immersive-Sim called PERIPETEIA has entered EARLY-ACCESS on steam (It even has a free demo)

If you wish to get it, then there's an Introductory-Discount till Feb-28 on steam

The story is set in a "cyberpunkified" Poland & you are a supersoldier by the name Marie.

NOTE: Had to reupload it since, my previous post was filling up with people harrassing me because they don't like "HTML-usage"

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I finished up Call of Duty WWII today. On my first playthrough i never ended up finishing it, but i really enjoyed finishing it in this playthrough. I think i am happy that i waited this long to finish it though. I think younger me would have had a bit more of a harder time understanding exactly how horrible the war is, and by association understanding how horrible this game is. It's one of those things were when you're little and you hear about it, you go "oh, that's really fucked up", but when you're older and think back on it you really start to understand exactly how it's fucked up, though part of that just may have been information i wasn't told about at that age while in school.

Moving away from that though, The game features some really pretty landscapes that honestly are some of my favorites. I don't ever really associate COD with amazing graphics, but i'm more than happy to be proven wrong. I don't know if the lighting is baked either or if it's really fucking optimized, but the whole game runs so smoothly for how good lighting and shadows are. I'm pushing a solid 60 FPS (the max my monitor can do) at 120% of 4K and it's not even breaking a sweat.

There was another Stealth section i had to do like yesterday where i had to sneak into a camp to provide overwatch to the platoon while they tried to steal a truck full of explosives. The stealth sections in this game were one of my favorite parts. I wish it had more almost.

The game ended with an epilogue where you're walking through an internment camp that had been abandoned after the Nazis were pushed out looking for one of your squadmates that was captured in an earlier mission. This part i have a bit of mixed feelings on. i think it handled the subject respectfully, for example the above screenshot was one of the Barracks, and the entire time you're shown photos that highlight just how horrible this was. But it kind of felt rushed too. The section was basically a 5 minute walk through a barrack and two courtyard and then you're running through the woods after your friend (though, the walk through the camp you are locked out of running which i personally like, it makes it where you can't just speed your way through the entire thing and brush it off). I personally feel like the game should have shown more of the camp though because up until that point the game never really acknowledged anything to do with the camp besides one line and a quick cutscene, at least that i can remember.

Overall though I appreciate that the epilogue didn't try to be some grand thing of epic heroics. They very easily i feel could have made you fight your way through the camp, and to be honest I feel that would have been disrespectful, especially given the location. At least that's how personally i see it.

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Maybe a few years too late but sure. Looks like Among Us VR for people that don't have a VR.

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Interesting that in the title, stated in absolute terms in the text, and from the designers they interviewed, they cite getting lost as crucial for the genre. Personally, I disagree. Getting lost has tended to be why I didn't care for certain games in this genre, like Axiom Verge, and it soured my otherwise higher opinion of games like Hollow Knight and Symphony of the Night. Still, I think this is a good exploration of the genre and what makes it tick.

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My favourite Metroid game has got to be Zero Mission on the GBA.

A weird choice maybe but it was my first metroid when I played the GBA, I thought the music and atmosphere was kick ass and enjoyed the simple enough controls.

For a 3D Metroid it would be the trilogy on Wii at the time.

What about you?

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Assassin’s Creed Shadows pioneer A New Storyline that will be used in future entries as a base?

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Also comes with a huge update for people who owned the game on PC: https://store.steampowered.com/news/app/603960/view/501691675000701060

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Trying out making some decision trailers for my indie game. Let me know what you think! Any suggestions are appreciated, really don't know what I'm doing when it comes to the marketing front.

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