mohab

joined 7 months ago
[–] mohab@piefed.social 5 points 1 day ago

Fantastic, now when are we getting Steam ports of Viewtiful Joe and God Hand?

[–] mohab@piefed.social 3 points 1 day ago

+1 for Godot. Learn GDScript from ZERO is an excellent interactive resource for beginners: https://gdquest.github.io/learn-gdscript/

[–] mohab@piefed.social 2 points 1 day ago

I'm telling you: they need to work on camera management—introduce some kind of fixed camera mode where it's zoomed out a bit, and movement directions/passing/shooting is relative to the player, not the camera.

You're probably not even bad at the game, it's just too awkward for no clear reason other than emulating Rocket League.

[–] mohab@piefed.social 2 points 1 day ago

Same here: action games, fighting games, and shmups. Performance mode all the way—can't afford to drop frames in those games.

[–] mohab@piefed.social 0 points 1 day ago

My bad. Didn't know I was replying to a bot. Didn't even know we have bots here, TBH. TIL.

[–] mohab@piefed.social -2 points 2 days ago* (last edited 2 days ago)

I mean, I wrote a whole lot of text explaining why I collect so many games.

And suggested nothing.

I haven't even told you how much money I've spent.

You said a few thousand dollars, which's exactly what I said. Why you acting like I made up a number?

You've already written paragraphs. Go figure.

No thanks to you.

If you want to see posts where I talk about specific games, just go through my history.

Yeah, I may actually. Wish this was one of them.

Oh, there's sense. Maybe not sense in your prescribed manner, but there's sense.

Go ahead and walk me through it, please.

The reason why you're commenting here now, and not on my post about Curse: Eye of Isis is because this specific post created an emotional reaction in you.

Not really. The reason I'm commenting here now is the original comment I replied to criticized my response to your post. I commented on your post and moved on—feed here is just too short I ended up seeing it again shortly after.

And the reason I'm not commenting on your Curse: Eye of Isis post is I never saw it in my feed. Simple as that.

Or hell, you can look on my Akkoma account. I posted this game about Judge Dredd: Dredd vs. Death last night: https://atomicpoet.org/notice/AvkWBhY1PJvUqiElYu

Nice, keep at it. Doesn't change the fact that the post we're in RN is low effort and deserves criticism.

[–] mohab@piefed.social 2 points 2 days ago (4 children)

Sure the post is a little fedora-lordish but why not add meaningful input by discussing the value of games and their stories like the post suggests, rather than bashing a stranger for no reason other than hypercriticalism?

Because the post doesn't suggest anything. It's a random stranger gloating about spending thousands of dollars on games they barely play. No interest in starting any meaningful conversation whatsoever. OP did not say anything meaningful or specific about their favorite "stories" or "moments" in games, and did not show any interest in learning about yours or ours.

It's not a crime to enjoy something. Just because someone has a differing view does not make it a wrong view. And honestly if I get downvoted, it kinda proves that lemmings just critisize others and hate when someone is critical of them. Hypocrisy at its finest.

You or OP can do whatever you want, but if you gloat about your senseless consumption habits online while showing zero interest in starting any meaningful discussion, don't throw out the pikachu face when you get clowned.

I too have chosen to spend a good chunk of my money on games, and came to, you know the "games" lemmy instance, to talk about them. That's not hyper-consumerism, its me finding happiness in a world where there's not much to be happy about. Like op said, it's a way to escape, explore, and lose yourself.

Talk about them then. No one's stopping you or OP—although I imagine it's hard to talk about thousands of games they haven't played 😂

Let me demonstrate: one of my favorite moments in gaming was S ranking Furi's first boss on Furier.

IDK why, but for some reason I didn't know I was actually capable of improving at things. I had this silly idea that people are either born good at something or they aren't, until I picked up Furi in 2017.

I heared the game is most fun on Furier, I find a code that unlocks it, and I start my first playthrough. As if that wasn't enough, for some reason, I decided my first playthrough will be a challenge run: beating bosses is not enough, I will not move on to the next boss until I S Rank the one before them.

Now, Furi has nothing but boss fights and walking segments between each fight. Nothing to fallback on if you suck except your response time and pattern recognition skills—no weapons or skills to unlock, no shop to buy consumables, nothing. I shit you not: it took me 35 hours to S rank the first boss, and the moment I did it, I genuinely felt like a different person.

It was mind blowing. Like, what else can I do? What else can I get better at? I know it's a video game, but my experience is indisputable proof I can improve at least at one thing and maybe even pick up new skills I don't already have.

This lead me to re-examine and rebuild my idea of who I am and what I can do, snapped me out of my chronic depression, and eventually lead to a career change.

I still carry that feeling with me. Every time I pick up a new action game, I get excited about the learning process, and what I can accomplish after 35 hours.

What about you? Is there any moment you always carry with you?

Now, that wasn't hard, was it? Wouldn't it have been nice if OP did this instead of generically gloating about amassing a huge library of games they barely play?

[–] mohab@piefed.social 2 points 2 days ago* (last edited 2 days ago)

I love Shenzen I/O, and I want to go back and 100% it, but I can't justify losing myself into another Zachtronics game when I have personal programming projects to work on 😅 I feel like it's basically the same muscle.

[–] mohab@piefed.social 29 points 2 days ago (10 children)

Why do I play all these games? Because it's important that they're played.

Well, evidently not since you're actively ignoring about 77% of them 😂 And who boasts about their hyperconsumerism on fucking Lemmy of all platforms 😂

[–] mohab@piefed.social 2 points 3 days ago* (last edited 3 days ago)

Close to 100%ing Gungrave G.O.R.E and I have conflicting feelings.

Apparently, it was meant to be an open world game—whoever thought this was a good idea should stay away from arcade games for the rest of their career—and they decided to make a ton of changes late in the game's development to turn it into a linear game, which clearly affected the game's design and length.

Stage transitions are needlessly confusing—a lot of open doors and rooms that lead nowhere, which makes it really confusing when I've successfully chained an area and I'm trying to move on to the next one as quickly as possible before I lose my chain.

Sometimes, even enemies get lost and arrive where they're supposed to be too late, which also wastes my beat count.

Some things don't add up: some chapters don't end on boss fights and some stage transitions are… empty elevators with nothing to shoot at.

There's also some platforming, for some reason.

On the other hand, especially on Hard and G.O.R.E difficulties, it's fucking Gungrave and it rocks! Shooting is satisfying, melee attacks are satisfying, and demolition shots are satisfying.

It's a miracle we got a new Gungrave game, and I'm thankful for that. I can't deny though: some moments I wished I was playing the original instead.

[–] mohab@piefed.social 3 points 3 days ago (1 children)

This happened to me in the beta, but I assumed it's my internet acting up because I wasn't wired at the time.

[–] mohab@piefed.social 2 points 3 days ago* (last edited 3 days ago) (1 children)

I was gonna say I'd love to see a Resident Evil action game but then I remembered Onimusha exists 😅 And I suppose RE 4-6 to a lesser extent.

I feel like Signalis maybe half the way to a Resident Evil metroidvania? Like, if you bring the perspective down to 2D and tie all the areas together, you basically have an RE metroidvania.

What about abilities though? In Metroid, the suit gets the abilities, but no one in the RE cast has a suit or is magic, so I assume you unlock weapons instead?

 
 

I'm currently scraping the Steam barrel and I could really use these ports:

  1. Gravity Rush Remastered/Gravity Rush 2: best traversal in gaming. Surprisingly fun combat too. Just pure joy all around.
  2. Viewtiful Joe: integral Kamiya core and probably the closest on this list to actually happening seeing the Clover revival.
  3. God Hand: I have nothing new to add here. All I can do is reiterate the "beat'em goat" claim.
  4. The Red Star: PS2 hidden gem—mix of beat'em up and twin-stick shooter. Proper action game rooted in arcade design principles.
  5. Ketsui: again, all I can do is reiterate the "shmup goat" claim. Criminal this is not on Steam. Come on, M2.

Alternate editions of games we already have on Steam:

  1. Catherine: Full Body: extra stages is cool, but I need the online Colosseum.
  2. Ninja Gaiden II: ugh, this one is obviously never happening at this point. I swear, even if they try a third time, they'll most likely find some way to mess it up.

Definitely never happening: Pikmin. Nintendo suck.

 

I'm looking for action hidden gems, preferably scripted and linear—no open world or procuderal generation (roguelike, roguelike-like, or roguelite)

Some of my "usual suspects" favorites are Bayonetta, The Wonderful 101, Viewtiful Joe, God Hand, and Ninja Gaiden II. On the shmup/twin-stick shooter side: Crimzon Clover, Ketsui, and Assault Android Cactus+.

I also love Catherine, so I wouldn't mind some puzzle thrown in there.

As nonlinear as I can go: The Deadly Tower of Monsters.

 

I love my favorite games and have been playing them for years, but I disliked about 99% of the games I played.

I don't think I have FoMO or anything; I just find it weird because my taste in music, film, or art/media in general is usually fairly broad. I guess I just wonder why my taste in games is aggressively limited.

It's not for the lack of trying new games; I've tried more or less anything I could find, sometimes because it's popular, other times because it looked interesting, but nothing really hits the mark like my favorite games.

I just don't like what most developers create, I guess?

I'm hoping, by posting this, maybe I can find others who are having a similar experience, and we can share thoughts.

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