leo85811nardo

joined 2 years ago
[–] leo85811nardo@lemmy.world 1 points 2 hours ago (1 children)

It does have a purpose. It's written all over the place. It just happens that all of the purposes don't fit your needs or interest you, so it sounds like a waste of effort. To many others, it's not

[–] leo85811nardo@lemmy.world 1 points 3 hours ago* (last edited 2 hours ago) (3 children)

I'm sure it's not, but even if it is, I'm happy for the project because it fits one of my needs in the Linux space. To other people like the Rust lovers, it's another ambitious project that uses their favorite technology. It might not sound or look so appealing to you, but at the end of the day, it's a project that has good motivation and does deliver so far, which is the backstory behind many scientific and technological advances. As someone who is not the developer, nor the employer at System76 who pays the developers, so why not just sit back and see how it ends up, as opposed to being super critical about it?

[–] leo85811nardo@lemmy.world 1 points 3 hours ago* (last edited 3 hours ago) (5 children)

As a WM user myself, it's a big hassle to choose system utilities, and to manually write config or environment variables to have programs understand I'm using a custom DE and just behave like it's GNOME, KDE or XFCE.

On the other hand, mainstream DE don't natively support tiling. There are extensions or plugins do that, but there are a lot of problems with that. To name a few, 1) like said, they are sometimes bugged in edge cases; 2) I could report the bug, but it takes time to fix it, during which I have to disable the plugin; 3) when the extension devs abandon the project, I have to move on with a new one, which often behaves differently; 4) when the extension or the newest version of the extension requires newer dependencies, but I can't install them because I don't want to shake the whole dependency tree for my system

All aforementioned problems can be resolved with a DE that natively supports tiling, and as of now Cosmic is the first that does it in history, letting alone supporting Wayland as well. From that perspective, the project is not "just a rewrite of what's existing already"

[–] leo85811nardo@lemmy.world 3 points 5 hours ago (9 children)

I've had issues where the tiled windows go all over the place before/after connecting to external monitors in GNOME Pop shell. I can't speak for the entire Cosmic project, but as an end user who wants an established DE with native tiling windows that always work as intended, I consider the project justified

[–] leo85811nardo@lemmy.world 4 points 1 week ago

I think they should buff all lasers, because now all of them are bad again

[–] leo85811nardo@lemmy.world 23 points 1 week ago (7 children)

Hello, I shut down PC every time I'm done using it like it's 1997

[–] leo85811nardo@lemmy.world 61 points 3 weeks ago* (last edited 3 weeks ago) (3 children)

Funny thing is Windows accepts forward slashes as arguments in programs and API for long time. They just refuse to return forward slashes and don't give users/developer options to do so, so we have to deal with it anyway

[–] leo85811nardo@lemmy.world 2 points 3 weeks ago

I like the community infrastructure is already established a month ahead before the game release. Proud of the community

[–] leo85811nardo@lemmy.world 46 points 1 month ago

GNOME is more keyboard-focused "in the way the devs thought it's good". If users want to change the way, they gonna use tweaks, dconf editor or gsettings and navigate a jungle of key-value pairs like Windows Registry

[–] leo85811nardo@lemmy.world 3 points 3 months ago

My take on this is Capcom failed to get MHN into the Chinese market because of the great Internet firewall, so they work together from inside with Tencent to enjoy a piece from the Chinese playerbase

[–] leo85811nardo@lemmy.world 2 points 3 months ago (1 children)

I logged about 30 hours in the open beta on PS5 and really had fun. I played mostly hunting horn and gunlance, and was very satisfied with the changes. Playing solo in the map highlights the "seamless-ness" they have been repeating over the conferences.

I have two main complaints for the beta.

The performance on PC was inexcusable. I tried to play it with RTX 2070 (exactly their recommended spec), and it did not look good with poor frame rate. Furthermore, I played on Linux with protonGE, and visual glitches happened often that made me have to restart the game

Play session with friends was confusing and chaotic. I understand things like 100 person lobby, player links, environment link, quest board, etc serve different purposes for multiplayer, but they have been made complex when I just "want to play with friends" in the end. The lobby searching algorithm often placed us in 99% lobby, when many 40-60% lobbies were joinable with manual search. Disconnection happened often, where some quests were rejoinable and some were not.

Overall, I'm sure the game will turn out great eventually after better optimization, but I'm just not sure when. I'm now holding off preordering, and wait until better performance is shown later

[–] leo85811nardo@lemmy.world 12 points 3 months ago (1 children)

Wait till bro find out the program written in the "memory safe language" depends on many libraries written in C

view more: next ›