l0ngest

joined 2 months ago
[–] l0ngest@lemmy.ca 5 points 2 days ago

That has to be a norm joke

[–] l0ngest@lemmy.ca 2 points 2 days ago (1 children)

Honestly you can probably go with 6 PAs, I don't think the thermal vent is necessary as long as you stagger fire them in two groups and and engineer them in a way that doesn't increase heat.

Gimbals are a hard sell for me at all, frags probably being the only exception because you'll try to be close and centered before firing.

The only hardpoint that has good FOV is the single top large, so if you felt you had to use a beam, use that slot. But, the top 3 hardpoints have the best convergence, so it's a tradeoff to do this.

[–] l0ngest@lemmy.ca 6 points 4 days ago (2 children)

IMO this is basically how society works. As soon as you rally more than a few people together under any singular form of identity (brand, activity, social movement), it turns toxic. So, by the time the label carries any meaning (e.g. MGTOW or even something like Feminist) the "voice" of the group becomes abrasive very quickly, and the internal ranks are filled with crazies that have so little meaning in their life that they actually enjoy forming their whole identity around a specific subject.

So you like cars and go to a car meet. You'll meet a few cool folks. But the people there are just from the general population, with only one thing in common. If you find that you typically only really like 1/50 people you meet, you're not going to find a higher ratio just because everyone likes cars, unless you literally value cars over all the other sociocultural aspects of your life. As a group, they'll push ideals and causes that go overboard to support the thing they like. Maybe anti-biker or anti-evironmentalist sentiments, want more roads instead of better mass transit, etc.. all sorts of things the average person who just "likes cars" may not be comfortable getting behind.

 

I have already put a tonne of time into my Corsair, both theory crafting and bounty hunting, and here are my thoughts.

The size 7 thrusters are interesting. You end up not being able to underweight the ship to get more speed like you can with others. Instead, you have to work pretty hard to max out the weight to get the speed to drop. Even packed full of heavy modules and high ammo capacity weapons, I just barely lose a few m/s from max. This means the Corsair is an excellent multirole, smuggler, and tank, while still maintaining its fantastic speed and decent handling.

The hardpoints are begging you to use fixed weapons. In fact, gimbals and turrets may perform poorly here, due to the hull blocking much of their FOV. The only exception is if you're doing all frags... Some of the hardpoints are still too separated to focus on smaller targets, so for frags I still recommend gimbals.

It works fantastic with 3x rail and 3x plasma. I ran this with grade 3 low emissions power plant and so long as I keep enough power in the wep capacitor, it doesn't overheat. Unfortunately, the ship doesn't have the greatest heat capacity and dissipation, and few utility slots for heatsinks, so you are forced to struggle a bit with power by using low emissions.

There's an important trick with fixed weapons: set them up in two groups of three. The 3 top hardpoints (L, M, M) have good convergence, and the bottom 3 (L, L, M) do as well. To run 3 rails, you will hate your life if you use the 3 medium slots. Instead, use the top group and give up one of your large slots for a rail. I haven't tried it, but I bet all 4 of the side mounted hardpoints (M, M, L, L) would be suitable for convergence as well, if you want to run a true rail sniper or 4x PAs.

Truth is, even with the size 7 distributor and its heat characteristics, the ship will struggle with too many high draw/heat weapons.

For AX combat, it seems to pretty much be the perfect ship. I haven't completed or tried a build yet, but based on what I see from the community, my experience with AX, some EDSY theorycrafting and my experiences bounty hunting, I am certain that it will be the only ship I use for any kind of AX combat.

Based on the optional slots, this ship is probably the best medium tank. I haven't looked at this exhaustively but it seems like it's going to be hands down the best medium hybrid or shield tank, and probably competing for top spot as the best hull tank.

Jump range leaves a little to be desired, but you deal with that with almost any of the well-rounded mediums. I'd still rather a Mandalay as my space taxi and general "get around and get stuff done" ship. The Corsair will mainly find it's home in combat operations, smuggling, and piracy.

Hope some folks find this helpful, feel free to post any questions!

[–] l0ngest@lemmy.ca 2 points 4 days ago

Having spent a while in most ships by now, I can say I don't have a general favourite. There are a few ships I'd never use, but otherwise it really comes down to what you're trying to accomplish.

It's way less time consuming to swap out to a specialized ship for a specific purpose than to slog through it using a generalized build.

And so, I have a pretty long list of ships I love equally for their particular roles.

[–] l0ngest@lemmy.ca 2 points 4 days ago

I use dual Virpil Constellation grips (HOSAS) which allow me to map every important control besides copy pasting and typing in the galaxy map search. You can get a similar experience with much less budget if you want to test the waters.

Elite Dangerous has excellent VR support as well (while in ship). I use a Quest 3, but I am excited for the potential to get an OLED headset in a few years because the high contrast will probably make a huge difference.

I also play on my Steam Deck. You can absolutely fully play the game without an issue on a gamepad, the menus are all designed to be optimized for it. However, as MAINLY a combat pilot, there are some relatively big disadvantages going from HOSAS to gamepad. The game is rather complex, so on gamepad you use a lot of mode switches, and some things that would ideally have a direct mapping are a bit less accessible.

For example, I may have Shield Cell Banks on my ship, which can recharge a portion of my shields. With M+KB or with my joysticks, I can map a button to do this. However, with a gamepad, you will quickly find that there are so many more important controls that you don't want to give up a button for it... So instead, you add the Shield Cell Banks to a firegroup, and you need to cycle through your firegroups to find the right one to activate them.

With practice this is all doable. I am certain there are some competitive PVP players out there that are better than me on their gamepad. But it certainly takes practice.

Re landing and exploration, they really go for a "realistic" sense of emptiness. There are some really cool sights to see, but they are so rare that you could play for hundreds of hours and never happen by anything particularly exciting. This means it's often pretty boring, but when you do find something and put your name on the discovery, it's pretty cool.

I think the key to enjoying exploration in general is to approach it with a chill attitude. If you are looking for something to do that is relaxing and calm, where you can put some music on while you complete all the exploration "mini games", it's a nice relaxing time. You will occasionally have an emergency to perk things up, but for the most part there's no particular challenge and it's just a really chill way to spend some time.

It's not like no man's sky, where every place you go is packed with stuff. It's polar opposite.

[–] l0ngest@lemmy.ca 26 points 4 days ago (1 children)