They may be
black0ut
250 active connections is the limit with my ISP provided router. You can get beyond that, but it causes a lot of instability, and eventually, the network fails and the router reboots.
On another note, I don't limit my bandwidth at all and I've managed to get uploads/downloads of up to 142% the speed which I should get.
Not really, at least not because of the data access. Drives mainly die because of their age.
SSDs will basically not degrade by reading them, they only degrade when you write to them.
HDDs can get degraded because of data access, but most HDD deaths are caused by bearing failures or head crashes, which are more of a matter of power-on hours.
What all of this means is that if you already kept your device on 24/7, your drives aren't gonna degrade noticeably faster by having your torrent client accessing them all the time.
You don't get warnings in Spain, I have never seen one or met anyone who saw one. And I have seeded hundreds of TiB of linux ISOs from a home computer.
Yeah it sounds so bizarre to me... What do you mean your ISP is constantly snooping all your encrypted traffic or trying to de-anonimize you by making undercover peers? That doesn't sound very net neutral...
There is scripting on them, and afaik it's actually javascript. It's a limited version of it (the actual specification was supposed to allow for data sending and receiving, and complete arbitrary code), but it's enough to run code. A madlad has ported doom and linux to PDF, and you can fully run them on a compliant enough pdf viewer.
(My bad, I wanted to reply to a higher post, but I'm gonna leave this here cuz federation is sometimes weird with deleted comments)
Smashing Pumpkins Into Small Pieces Of Putrid Debris
Idk why it has also stuck with me, it's a really cool cheatcode
Blender was made for Linux, the compatibility issues happen with windows (they're still really rare, blender is an amazing program).
Dunno about houdinifx, I don't know that software.
And I'm assuming you mean Unreal Engine with ue, in which case, game engines not only should work on every platform but they're especially tested on linux cuz many developers use Linux.
As long as you are in some way connected to the same network as the TV (by cable, wifi, black magic...) you can use jellyfin.
By your definition, PNG isn't lossless because it's not an exact representation of every single photon of a picture that was taken. You'd need infinity pixels in order to be completely faithful to the "analog" thing that you're trying to picture, in the same way you'd need infinity points to completely translate an analog wave to digital.
When you compress anything with FLAC, you will get the exact same thing you compressed out, so there is no data loss.
Of course, that wave which you compress will not be faithful to the analog thing, but that's just a limitation of digital computers.
What I meant is yeah, you are right about that, but no, lossless formats aren't called lossless because they don't lose anything to the original, they're called lossless because, after compressing and decompressing, you get the exact same file that you initially compressed.
Another commenter on this post explained it really well.
Yeah I know I should, and it's on my list, but I haven't changed it yet lol. I'm making it work like this and if I can stretch it until they replace it for a more capable model, that's money that I don't have to spend on it.